Jump to content

Boeroer

Members
  • Posts

    23050
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. Ouf, I earned more than that right after graduating and working as a research fellow. And that's not considered good payment here... Isn't Sweden also more expensive than Germany?
  2. Yeah, same in Munich, Stuttgart, Hamburg or Frankfurt etc. A typical "Reihenendhaus" without garden will be 1.5 million € and moren there. Urgs. I like Berlin. And Lidl is in Laufweite.
  3. @majesticThat's a house in Kitzbühel though, isn't it (the one you listed a page earlier)? Snobby winter sports village and tourist magnet. Try to buy a house in Aspen (Colorado)... My house in Berlin (220 m² + ~800 m² garden) that I build in 2017 did cost me ~750.000 € (everything included).
  4. By the way: Purgatory is nice (and a good partner for Resolution) - but Bittercut is better imo. It doesn't have Annihilation bus works with Spirit of Decay - but more importantly it has two damage types (corrode/slash) instead of slash only. Single dmg types can be really annoying if you meet very resistant or even immue foes. Bittercut also comes earlier (usually - if you don't make a beeline to Purgatory).
  5. What do you mean with stacking? Stacking with what? It only applies to the attacks with the weapon it's attached to - it's not a buff for your whole character (if you meant that). Stats are ok - but I personally would use max DEX (3% multiplicative dps boost). High MIG isn't that important on a Rogue (only additive dmg bonus and Rogue already has plenty of those). I personally value INT a lot - even on Rogues. But that also depends on the weapon and after all that's more a matter of taste I guess.
  6. If i interpret that correctly then you are using Scion of Flame as a multiplicative dmg bonus: (59-88.5) * 1.2 But it only works additively - like Savage Attack for example. Like so: Firebrand average base damage: 25 Damaging III: 0.45 Soul Whip: 0.20 Biting Whip: 0.20 Savage Attack: 0.2 Two-Handed Style: 0.15 Appr. Sneak Attack: 0.15 Scion of Flame: 0.2 MIGHT 26: 0.48 and so on... I now see that your might bonus is too high. You'll only get 3% dmg per point of MIG above 10. So MIG 26 means 16 * 0.03 = 0.48.
  7. Nice - looks good. One thing: you seem to have forgotten Soul Whip's 20% dmg bonus. Biting Whip will add another 20% - so that you'll have +40% overall. You can enchant weapons (and armor) up to legendary quality which would mean +55% dmg (you can't do it with many though and the stuff you need for that comes pretty late). The max enchantment points for all enchantable items was raised by 2 points because of that possibility (which came with the White March expansion). I wouldn't leave out crit damage and Annihilation. It's difficult to guess how many crits you will land because it heavily depends on the enemy, but you could do a variable which you can adjust and see how numbers turn out. For example you could assume that 20% of all hit rolls will turn out to be crits - or 10% or whatever. Weapons with high base damage like Firebrand work especially well with every additional dmg bonus - and crit dmg (+Annihilation) is one of them - even if it it's not reliable. In case you didn't know: Scion of Flame works with Firebrand, giving it a 20% dmg bonus. Spirit of Decay works with Bittercut and Heart of the Storm works with Stormcaller. As long as the primary dmg type of a weapon is burn, freeze, corrode or shock Scion of Flame/Secrets of Rime/Spirit of Decay/Heart of the Storm will work. Durance's Staff will not work with Scion of Flame because it does "crush/burn" damage - and not "burn/crush".
  8. I meant: which formulas did you use? Or were you running some ingame-tests and averaging the results?
  9. If Slippers of the Assassin work differently from Smoke Veil (and more like Shadowing Beyond) then Deep Wounds might cause this. But afaik Slippers do work like Smoke Veil. What might happen (if other enemies aren't too close) is that the kill ends combat - which automatically ends invisibility. An autopause setting might help. With it you can then stealth before enemies trigger combat again.
  10. That's correct. Plate will slow you down. You can test attack speed with this tool: https://naijaro.github.io/poe-speed-calculator/ Fortunately the more you advance in the game the less impact thick armor has - so you might as well run around in cloth, one of the Deadfire Pack's uniforms or robes. What math?
  11. Last night I dreamt about this (maybe because this thread was the last thing I read before going to bed) and in my dream Obsidian hired "the whole gang" as consultants for their next RPG. You know for the next Pillars game (I feel it will come some day) we should really set up our own website/wiki.
  12. Nope - I renamed the files and it works just fine. Okay, I should have mentioned that I also rename the file extension. Oops. I don't like to delete the files because sometimes I want to test stuff with or without mod and deleting/moving files is bothersome then.
  13. Thank you. Yes, the goal was to not deliver a "moar powa" or be supercool but rather so iron out some of stuff that was left after the final official patch. I can also recommend the mod "Enhanced UI": https://www.nexusmods.com/pillarsofeternity2/mods/32/ It is very nice, doesn't alter any mechanics at all but only provides some more info and tooltips in a very unobstrusive way. This and the Community Patch are the only ones I use. A nice thing about the CP is that you can easily switch on/of the changes that are listed seperately. You just have to rename the mod files that are well named. For example if you want to switch off the nerf of Resonant Touch you simply rename the according file to "switch_off_<filename>" or whatver and it's deactivated. Thhat way you can enjoy it even if there are some changes you don't agree with.
  14. Hello! I just landed a graze on a Troll with high fortitude (with Xoti ofc) and did 162 slash damage (at lvl 7). I wanted to watch the dmg calculation because 162 seemed a bit high for a mere graze. But to my astonishment there was no tooltip for the dmg roll. Blessed Harvest does more dmg the lower the enemy' health is. Is that amount calculated and then it ignores the hit quality maybe or something? I never noticed before... ???
  15. 1. Nope - all gain the same as long as they are in the party. Companions in the strongholg get a bit less (I think they gain 75%). 2. Right (they are in the stronghold though, not in an inn). They can go on "stronghold adventures" though which will give them extra XP. This requires not much action on your part. You just choose a companion who's in the stronghold to do an adventure that pops up. He/she will then leave the stronghold and return later with XP and sometimes even neat unique items. It doesn't matter whom you pick - they will always be successful afaik. 3. Per head - yes. XP will be granted to the whole party and then devided among all party members equally. If you have less than 6 party members the XP gained for the whole party will be less, but per head it will be more (because it gets devided among fewer heads). The XP gain per head is highest when going solo. You can trick the game a bit if you level up solo as high as you want and only then pick up new party members (which automatically puts them on your level). You can read about it in more detail here: https://pillarsofeternity.gamepedia.com/Experience_and_advancement
  16. Mechanics skill - and only mechanics. When you are in scouting mode (aka stealth mode) you'll get a bonus. So always make sure you are in scouting mode when exploring new areas. For example in order to find Tidefall in a heap you need minimum 10 mechanics and have to be in scouting mode.
  17. Huh? Since when? You'll get Berath Blessing points with or without mods. Or what kind of achievements are we talking about? The Ultimate Challenge will disable all mods, but that's something else. You won't get BB points when cheating with "iRoll20s" in the console.
  18. Oh by the way: I forgot that all the Paladin/something variants with WotEP & Offensive Parry profit a lot from Inspired Beacon. Normally the action economy prevents Inspired Beacon from being very good unless you use it to set up the casting for another party member. But here your Offensive Parries (& also Riposts if Trickster) can happen right after casting during recovery phase. It wll give you more virtual deflection (because Blinded enemies have lower ACC) and better draining (+40% dmg). It's also great in combination with Sacred Immolation (draining works aginst the self damage - still have to use Lay on Hands though).
  19. Yeah but it's not that big of a deal. Those are only minor improvements. But if you always wanted to paly a sort-of evil MC it's a good pick.
  20. Actually Justice has two lashes: one "mini" lash that is listed right beside its physical dmg (10% I believe) and the 25% crushing lash. That one is like an elemental lash and you can't add another one. Still it's a good weapon for focus generation because two lashes. Just know that every lash is applied separately (they don't get added to a bigger single one internally) and every lash (except raw ones) have to overcome 1/4th of enemies DR. No matter how low the lash is: it's always 1/4 DR. Lashes don't profit from DR bypass (like Vulnerable Attack) and that means that a 10% lash will often not be able to penetrate and thus won't do any damage. It's very beneficial to lower enemies' DR in those cases and ramp up your dmg per hit. Same is true for two unique flails. i think it's Starcaller and Unforgiven iirc. Both have a mini-lash + normal lash. But since their dmg per hit is lower than that of a two hander the mini-lash struggles even more to overcome DR. In that regard Justice has an advantage. Hours of St. Rumbalt will give you more focus than Tidefall on average (if fully enchanted) because the Annihilation (double crit dmg) will generate more focus while wouning (while being the better dps enchantment) will not. Firebrand is an awesome tool to get focus - especially with a lot of dmg bonuses (Two Handed Style, Soul Whip, Might etc) and Time Parasite. Its base damage is way higher than that of a normal great sword. Higher base dmg is also multiplicative but even better than a lash because it doesn't have to overcome DR separately. It can't be enchanted with Durgan Steel etc. but on the other hand it spares you all the enchantment resources since it scales automatically. Leaving you more stuff for your other party members.
  21. The damage of Steel Garrote/Trickster is very good against melee mobs. And once you get too much damage you can just use Repulsive Visage and trigger Disengagement Attacks. Against ranged enemies or spellcasters the whole Riposte stuff is obviously doing nothing - but you'll have other party members. It's not really a caster though. It's just dishing out Ripostes while at the same time attacking the enemies the "conventional" way. As always the AoE of WotEP with Rogue strikes such as Arterial Strike etc. or Toxic Strike is great. Most of the casting will be Mirrored Images/Llengrath's stuff. Trickster/Soulblade will generate focus with Offensive Parry (which is awesome) but not with the Rogue Riposte iirc. I did a test not too long ago but I'm not 100% sure on Riposte anymore. Offensive Parry 100% though. I once did a Shattered Pillar/Soulblade with Offensive Parry: it will generate focus as well as wounds. If you use Nomad's Brigandine and pick the Disengagement immunity as enchantment you can run away from enemies and their Disengagement Attacks will turn to misses 100% - triggering Offensive Parry every time. Gives focus and wounds that you can then use to turn around and hit them. At the same time normal melee misses against you will still trigger Offensive Parry of course. But Monk/Cipher won't have such high deflection as Trickster/Cipher or Paladin/Cipher of course. Still fun! Shattered Pillar calls for installing the Community Patch though (see my signature). It sets the max wound count of Shattered Pillar back to 10. When Shattered Pillar was introduced it was too strong. So it got nerfed twice: first the max wound count was set to 5. That wasn't enough so it was also determined that only non-ability-attacks will generate wounds. That was a huge nerf. They then forgot to lift the first one. Comm.Patch does that (and has some other nice balancing/fixing goodies, too. And UI-wise it has unique passive icons for your ability tree which otherwise all use the same repeating icons which is confusing).
  22. When playing Forbidden Fist/Cipher I strongly recommend installing the Community Patch (see my signature). Usually Forbidden Fist (the attack ability) is not tagged as melee weapon attack but as a "melee spell". This means it will NOT generate focus (and besides that it won't work with Swift Flurry and Heartbeat Drumming). Community Patch will fix those two quirks (besides other stuff that improves the game balance without power creep). It also nerfs some broken/overpowered mechanics (like putting a cap of 25 to Resonant Touch etc.). Without CP your Forbidden Fist will have to use other attacks besides Forbidden Fist if he wants focus. Or pick Beguiler instead of Ascendant or Soulblade.
  23. Steel Garrote/Bloodmage with WotEP is fun. One just has to understand that the focus is not on melee combat but on casting while doing Offensive Parries (which daze and therefore drain health for you). Max Res, good INT, rest can be mediocre. The following is not really a caster but a variant of the above which is more melee-focused: Steel Garrote/Trickster with Offensive Parry and Riposte. While Offensive Parry only hits 1 enemy the Riposte uses the whole cone AoE of the WotEP. Furyshaper/Troubadour or Skald is an awesome frontline caster imo. Furyshaper/Beguiler, too. Unbroken/Bloodmage with a focus on terrify spells (Ryngrim's stuff) is also neat. I also like a Streetfighter/Skald who uses summoned Whisps to make himself distracted (unlocking the Streetfighter passive). Berserker/Fury can be nice because of the +3 PEN to elemental spells. I'd use Lord Darryn's Voulge. But it needs healing from a party member Stalker/Bloodmage with Morning Star is also good. As is a Stalker/Ancient. The high ACC is nice to reliably land stuff like Plague of Insects etc. Forbidden Fist/Ascendant is also nice. Enfeeble + Disintegrate = death sentence.
×
×
  • Create New...