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Boeroer

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Everything posted by Boeroer

  1. Here's a quick icon for the potion: I put a sun on it because "enlighten" By the way: the correct term would be Enlightenment.
  2. Cool. Speaking of cheese: maybe I missed it (might well be), but did we talk about the Strand of Favor/Cabalist's Gambeson/Ooblit cheese where you just equip/unequip/equip those items out of combat and buffs (which don't clear out of combat) will gain absurd durations via stacking (because the bonus duration doesn't get removed when unequipping - and the bonus uses the current duration as base)? Is it even fixable via mods?
  3. I don't know how your Wizard looks like but there's not that much you can do. Depends on the role the Wizard should fulfill: is he supposed to be a tanky fronliner (Bilestomper) or more like a flanking dps powerhouse (using Citzal's Spirit Lance etc.). Besides the gear that helps you with that role you pick up special items that give you some melee-ish stuff like Gridle of the Driving Wave (Knockdown) and pick up Veteran's Recovery and Runner's Wounding Shot to make your playstyle a bit more interesting. If you want to make a Bilstomer like Wizard who can shower himself and enemies with ice spells I would pick a Pale Elf, pile up DR and defenses against the ice spells (mostly Fortitude and Reflex I would guess), pick up Rymrgand's Mantle if you can get it (it's a random item in some chests) and you might want to use the Crossed Patch (from stronghold adventure iirc?) as headgear becausee it makes you immune to blind - and this will make it great if you stand in your own Chillfogs.
  4. Nope. All enchantable items (so weapons and armor) will get +2 enchantment slots as soon as you play with the White March expansions (maybe it only happens once you install WMII, don't remember 100%). That's because your character level can now be 16 and there's this new quality "legendary" (and even "mythic" - but you can't enchant that yourself). Would be kind of lame if you got all that but couldn't enchant your items with it because they're full. So Obsidian raised the slots a but to make room for legendary enchantment and so that your beloved items might not fall behind the new content. Durgan Steel simply costs no enchantment slots. You can apply it even if the weapon/armor is already full with enchantments. But you need to find and then refine Durgan Steel bars/ingots- so it's quite limited how many items you can treat with it.
  5. Congrats to whomever that was. The chant arrangements are pretty wild... (like using two phrases of Ancient Memory after another instead of a single one, starting a chant with Many Lives, alternating with an offensive chant and then ending with Many Lives again - which leads to double Many Lives once the chant repeats) ...so I would want to know why they did that. I sense some cheesy reason.
  6. Upping the quality only costs 2 points because the former quality get removed first and the the new one applied. So for example upgrading from exceptional to superb costs -4+6 = 2 slots. Since Sanguine Plate is weak against shock damage like all plate armor one might think Shock Proof is the wqay to go. But unfortunately the plate's -50% DR penalty for shock is substracted after Shock Proof +2 DR gets applied - so in the end you would onyl add 1 DR but pay for 2. Maybe pick crush. Lots of late game enemies deal crush damage. If you want an attribute bonus then pick one that is not already covered by another item (because they won't stack). Durgan Steel (White March DLC) does not take up any of those slots by the way. It can always be applied. With the White March DLC the max enchantment slots grows from 14 to 16. I don't know from the top of my head if Legendary quality, Crush Proofed and a +2 attribute bonus all will fit, but if not it's no big dead to leave it at Superb. In the late game +2 DR hardly make any difference.
  7. She's always in my front line - as SC Priest. Sometimes with Lantern + Sickle and light armor, sometimes with thick armor and Morning Star. Never had a big problem with that. So yes: she can take part in melee combat without getting knocked out all the time. But I do use a dedicated tank who takes most of the heat.
  8. Without Community Patch: Helwalker/Bloodmage With Community Patch Shattered Pillar's max wounds count is set back to 10 (not other change). In that case Shattered Pillar/Bloodmage with Spirit Lance is also good.
  9. You can use Missile Gloves unlimited times if you have two - why is it not worth doing so? Because too much hassle compared to Wall of Flame? Didn't Waski say something about saving/reloading to fully exploit this?
  10. Huh - good question. No idea. Maybe comparing that in the actual game would give a better idea what works well or feels good?
  11. Haha. It's totally harmless. Just a shower for your buttocks that goes besides your toilet - if you have no bidet for example.
  12. I agree. I think a potion (let me call it Brilliant in a bottle, heh) is pretty neat so far. Easy to do, one has rel. good control over the WHEN and WHERE it can be achieved so it would not touch the earlier parts of the game, enough drawback if it is difficult and/or expensive enough to buy or craft. Also easy to separate from other mods because no progression tables an what have you. But hey, would it appear when you use the belt that spawns potions? Better not... I will set up a new OS now and since I have some special hardware I might be offline for the rest of the day, at least with my desktop machine. Cheers!
  13. @Bosmerexcatly my thoughts/intentions. @Raven Darkholme, too. Yes, that would be bad. That is what I am trying to prevent though. Keep in mind that my examples are just that. I would want a form of regeneration that has almost no impact in the early game and also not in short fights. I think the Fighter example is a rel. good one since conversions do not happen that much in the early game because you do not have that many sources of conversion yet and in short fights they do not happen a lot anyways. Of course the numbers might need serious changes and also it might be that the potential to exploit this is big, but that is where constructive citicism would be helpful. But it is not only the solo runs where some of those fixed/resource classes suffer but also the late game DLCs where fights can be so long that your Ranger, Fighter etc. end up autoattacking only. Megabosses, too. It is not fun / and my goal would be to make the game more fun without throwing off the balance. If that is possible. So that is why I participate in the discussion. To find out what works, what not and to give input. Not to win an argument. In this special case I do not think so. You would need to find a sweet spot where resource generation does not happen much in the usual encounters but helps to keep things interesting in long encounters. It does no matter why the encounter is taking so long, be it because it is solo or because the enemies are to many and so tough. So the bottom line would be little resource generation in long fights, almost none in normal fights. That might be. I hoped the mechanic would be such that it is just not worth it to trying to exploit it. It should feel like nice to have. Maybe that is not possible, I do not know. Sure.
  14. @Powerotti: Don't really understand what you are trying to say - I mean other than that this debate is unnecessary because the resource generation could be put into a separate file or even mod. That's true, but that's not really what I was up to. I don't insist on putting this into anything. I merely wanted to answer to MaxQuest|s initial idea(s) and throw out additional ideas and discuss whether they are good, bad or whatever. Let me sum up what happened: I made a separate thread asking about a sort of anti-confusion and if it might be a good effect for brilliant. I did so because I didn't want to convolute the dedicated CP or @Elric Galad's Polishing Mod threads but only wanted so ask for ideas and opinions on this. After that Eric asked what our general problems with Brilliant are and then we discussed that. Then @MaxQuestsaid that if all classes could regenerate some resources then maybe Brilliant might lose a bit of appeal and maybe then it wouldn't need that much nerfing anymore (at least that's my interpretation, feel free to correct me). So I agreed (because I had discussed this earlier in another thread already) and I - among others - put out some ideas about the how. I wasn't the initiator of this side topic nor did I say something like "this has to be pit into CP" or anything like that - I was only throwing out ideas like anybody else. For that, I got bawled out by @Phenomenum in my own thread - that I opened to keep the threads discussions about Community Patch/Balance Polishing Mod clean. So... why? I wasn't even the one who started this. If there's problems with my ideas then fine, show them to me. But apparently I hurt some feelings when I jumped on MaxQuest's train. It's obvious that Phenomenon doesn't like the idea, that's fine. But since I didn't/won't pressure him to use it - what's the fuzz? I can't see why one would get so confrontative about some stuff that I or others brainstorm in a mostly well-mannered way in my own thread. Anyway: I appreciate mentioning the potential problems with drug/trinket use. That's helpful and constructive.
  15. I didn't make that point at all. I merely said that I think my suggestion of intruducing a rel. low chance of regaining a bit of resources right from the start as an effect that is attached to an auto-ability provided a) unchanged balance in the normal game where you play a full party and do rel. short fights and b) that in long fights and/or solo runs and/or late content like the DLCs SSS and FS those classes would have less of a disadvantange - ergo better balance and also c) that they won't cost an ability point and don't even need a separate talent - so nobody needs to feel forced to pick it, no new ability icon is needed and ability points don't get stretched thin. But that was actually before a) so c) might not be the best designation for it but whatever. Now that's the third time I repeated at least a) and b) and hopefully you will address those claims - maybe try to point out mechanical issues that I didn't see - like others did when I suggested something but didn't think it through (which isn't a problem since this is more like a brainstorming/discussion). Don't choose rudeness or try to put words in my mouth. I don't and it would be cool if you'd return the favor. I really don't know where this is coming from or what I wrote that I deserve such a behavior. This is leading nowhere with such a confrontative mood. If you are actually interested in convincing me - or anybody else in this thread - that my suggestions are bad:
  16. Good point. Arcane Dampener/Cleanse etc. as well. Hm... So maybe potion would be the better pick. And not Brilliant but something that couldn't be cleared with an affliction? Also good point(s). Was that irony or is it indeed not feasible?
  17. I just thought about this more and - wouldn't it be the easiest solution if that consumable (drug or potion maybe) would just make you... Brilliant? I think I would settle on late-game drug? Because then it would also have a crash which would be neat, wouldn't it?
  18. I did - but I can't find any arguments that would counter my aforementioned points a) and b) after the ones I already addressed in length and why I think they were wrong. "Might as well add resource points" - no, because that would impact the balance in the early game the most while it wouldn't do that much for the fights you actually need more resources. "only few fights" - that is different if you play solo and/or go to SSS/FS DLCs and/or do Moegabosses. And even if it would only be a few fights that would only be an argument in the line of "too much work for the outcome" - which I would accept. That's a valid argument (that you didn't explicitly made though) - but not one that counters the in-game mechanical benefits. After that it was just attacking me... ...like so. You even edited that sentence in afterwards. Like it was a great idea to add that but you just forgot about it the first time... I'm sorry if this discussion and the things I suggest (in the thread I opened myself just to ask what people where thinking about an anti-confusion mechanic) rile you up and you feel the need to be rude with me for reasons unknown, but...
  19. Also - like the trinkets - a solution that sounds quite reasonable. Like the trinkets that solution would have the added advantage that you can kind of determine when it pops up in the game; I mean how early/late.
  20. Then please repeat them because I may have missed them. That is not an argument and this is a discussion, not a petition.
  21. I'm pretty sure I never posted anything about PoE1 and missing resource replenishment. Especially I didn't "whine" about it. I would very much like you to stop saying that. I don't use personal attacks in discussions which I start in good faith and I wish you wouldn't either. I does nothing for your point of view, it brings no sympathy or understanding for your cause. It just damages your reputation. What for? If you have solid arguments then I'm all ears. I'm the last person who wouldn't give in if you made some good points. You know that. The last argument you brought up against my suggestions was that you could as well give everybody flat +resources. I explained why that's not the same and why I think that would be bad form a blance standpoint imo (of course it would be most easy). That was the last sincere attempt to discuss this. Please let's return to that state.
  22. https://www.buzzfeednews.com/article/ryanhatesthis/i-tried-the-indian-butt-hose-for-the-first-time-and-it-is-de
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