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Aarik D

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Everything posted by Aarik D

  1. Yeah, Just wanted to make sure there wasn't any errors or missing files as your output log indicated that it couldn't load some files. Is the issue still occurring after the verifying of the cache?
  2. Hey Smubot, Welcome to the forums and thanks for joining us! I really appreciate that you uploading your save beforehand! Fortunately we are aware of these issues and working on fixes! Thanks a bunch!
  3. Hey TheMetaphysician, This issue has been fixed as it has been mentioned on the forums quite a few times. Fortunately this issue has been fixed and will be in the next 3.02 patch! Thanks!
  4. Hey lantzk, Whenever I see that code, that usually means users need to verify their game cache, or in your case, uninstall and reinstall. 99% of the time, it fixes the issue. Sorry man! Let me know if it works. Thanks!
  5. Hey Madscientist, Thanks for pointing this out. It just happens to be old data that shouldn't be there. It doesn't affect the passive in anyway. Not all abilities have this, but the older ones will most likely have it. I have written up a bug to remove the speed stat on passives. Thanks a bunch!
  6. Hey pagulhan, Could you upload a save file and an output log so I can take a look? Thanks!
  7. Hey Oops, Welcome to the forums and thanks for joining us! Did you verify your game cache by any chance? Thanks!
  8. hey TheBalthazar, Are you playing on Steam? Try verifying your cache and see if that clears up the issues you have been experiencing. Thanks!
  9. Hey Balthazar, Thanks for loading up that save. I checked it out and I wasn't able to reproduce your issue. There was a cutscene, dialogue happened, end cutscene. And Arthwn was standing there. Did the screen fade out after the dialogue with all the parties?
  10. Hey lantzk, Thanks for bringing this to our attention. Clarity does show up in the character sheet under abilities, but it doesn't show up i the Active Effects. I have written up a bug for this. Thanks a bunch!
  11. Hey servantrider, Do you have steam cloud enabled? Or do you have a ton of save files? Try disabling the Steam Cloud and reducing the number of saves you have. Thanks!
  12. Great! Glad that did the trick and thank you for the kind words! Thank you for your support and keep on rockin!
  13. Hey theBalthazar, I tested out your issue and the duration was correct when it hits the enemy, but the duration is incorrect in the combat log. So this is just a minor UI bug and I have written up a report for it! Thanks!
  14. Hey theBalthazar, Do you happen to have a save right as you started the quest or before I can take a look at as well? Thanks!
  15. Hey guys, I have confirmed the bug and added a report into our database. Thanks a bunch!
  16. Hey guys, I apologize for the delay. As you can tell I got my hands pretty full here. I have written up a bug that lash enchant vfx does not work on Purgatory. As for the mob bug, this has been fixed and will be in the 3.02 patch. Thanks!
  17. Hey AirLancer, I loaded up your save and I didn't see anything wrong. That blank space you had is now gone. Are you on Steam? Verify your game cache and see if that resolves your issue. In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. Thanks! Edit: This was previously a bug, and it is fixed in 3.02.
  18. Hey guys, Thanks for bringing this to out attention. I have confirmed your bug and added it to our database. Thanks a bunch!
  19. Hey robthebob11, Be depressed no more my friend, for I come bearing good news! In patch 3.02 we have added "ReactivateStronghold" to the console command for users who do not have their preendgame.save, so they can experience 3.0 and the glory that is The White March! Keep on rockin!
  20. Hey ORCACommander, Thanks for bringing this to our attention. I wasn't able to reproduce your issue, but its probably a super tricky one. Maybe it has to do with the casting animation and being kill right as your about to summon the wurms. I'll keep looking into the issue. Thanks!
  21. Hey Isaea, This is a known issue as it was already reported on the forums. We are working on a fix! Thanks!
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