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About Faldorn

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  1. Has anybody already tried IE Mod with Version 3.04? I only intend to use the nerfed XP table, so my guess is that it might work just fine.
  2. Just wanted to say thumbs up for the continued support Obsidian!
  3. Hey guys, since IE mod now appears to be available for 3.xx, I'm considering restarting the game using the XP-table nerf. I have done pretty much all content apart from White March part II on my current playthrough and now have a level 15 party, so there's only one more level to advance left. I find the prospect of playing a large part of the second expansion at max-level somewhat boring. Also, the game was / is pretty is pretty easy with such a high-level party on PotD, even with high-level scaling activated. Would you guys recommend restarting with the XP-nerf? I have not touched any content of WM part II yet, and do not want to spoil it by being too high-level. Has anyone used a nerfed XP-table with both expansions? Would your recommend 25% or 50% (sounds like it is a little too much)?
  4. I haven't come across the specific issue you described, but have had audio problems since lauch with various sound effects: Character voices, spell sounds, weapons hitting eneimes etc. Apparently those kind of sound effects are limited to a pretty low number that can play simultaneously. I noticed this on multiple systems, too. So I don't think it is a problem with my audio hardware or drivers. The audio did not cut out completly on any occasion, though. By the way: Has the problem with character spellcasting voices (male) etc. being too quiet ever been fixed?
  5. You could just load a save shortly before / after picking up the companion in question and (re-)apply the original colors manually. If you don't have an appropriate save, maybe someone on the forums can help you out. I'm not a hundred percent sure about your original question, but I think there is no built-in mechanism to do that.
  6. Have you tried picking talents with your tank that increase the number of enemies he/she can engange? This would not help against ranged or teleporting enemies, but certainly against melee type enemies. It does work really well for me on POTD. But as someone else pointed out: On POTD, there are certainly enough enemies to go around most of the time - that is if you can't block them effectively at a choke point or such.
  7. JiggleFloyd - while I agree that some descriptions are pretty vague, especially for spells, I am pretty sure that the game is waaay to far in its development cycle for the developers to even consider something like this. It may seem like a small thing, but I assume it is acutally very time consuming. However, this is the kind of thing that I am sure they will try and improve in PoE 2. So maybe it could help to post this in the "suggestions for PoE 2" thread. I have a feeling that the developers may take some of the things posted there into account. And while it's not an official thread, it may stay "on top" of the boards longer than this thread.
  8. What bothers you about the flaming sword icon? That it is essentially a spell icon? I may be wrong, but I think it is quite possible that the devs have never designed a specific icon for this weapon. If you happen to know that there actually is a specific icon and it was just not implemented die to an oversight, then I get your point. That would be a bummer But if not , I can't imagine they'd go to the trouble know. Probably got bigger fish to fry. Looks good enough as it is for me, anyways.
  9. I can confirm. 3.03, only the Caed Nua slide. Haven't played WM pt. II yet, although it is installed.
  10. Hey Sking, thank you for your answer. To clarify: I did not start that game on 3.03, actually I only opted into the beta for 3.03. I'm not entirely sure what version I started on, but I am pretty sure it was before White March part II. I was able to finish the quest normally after walking into Sul's lair, the "duplicate?" disappeared afterwards. So it is not that big of a deal for me. By the way: Thank you for the ongoing support and the awesome game!
  11. Description: After getting the quest and talking to the fangs' leader, entering the "back" of the maw and fighting some of the enemies, the "game console"(area in the bottom right of the screen that displays combat information and such) will indicate a fight between Sul and "Lioness". After a few seconds, Sul gets killed and the quest is instantly resolved. Steps to reproduce: This happens both when entering the area with enemies inside the Maw - via the chasm using rope and grappling hook - through the northwestern door behind the fangs' leader. in this case however, I can take out the first group of enemies encountered and will only trigger the figth between Sul and the lioness when moving to the next room past the stairs. Savegame: https://www.dropbox.com/s/ij0fmmsoh1n948v/9378d2da48ba4a02834be35d3dd976f6%2018099653%20GalawainsMaw.savegame?dl=0 I am a litte hesitant to post all my system specs and stuff online, but if you really need them, just say the word. Edit: Tried verifying the game cache: That seems to resolve the issue, for now. I will continue playing the area and keep you posted. Strangely, verifying the game cache also seems to have increased enemy numbers directly behind the chasm. Edit 2: Okay, I progressed to the wall of thorns, where Sul is located and attacked by her own kin. I managed to kill the various minions attacking her before she dies. Now, she is just standing there without a selection circle and I am not able to talk to her. Not sure how this quest is supposed to progress, but this does seem rather strange. Edit 3: When entering Sul's lair, the cutscene triggers and everything seems to be back to normal (or at least I think so, since I haven't played this particular quest before).
  12. I realize that. That is really a big upside concerning Steam at the moment. However, as you said, it's not gonna matter in a few years anymore. Or maybe even earlier, if 3.03 is really the final patch. I merely pointed out the beta, since the OP explicitly asked about Steam.
  13. If you are eager to get your hands on the patch, you could just try opting into the patch beta on Steam. I am playing the beta and have not had any problems so far. Explanation can be found here: http://forums.obsidian.net/topic/76849-patch-betas-on-steam/
  14. Hey guys, I am rolling a Druid-PC and in Act III, there is an area where you encounter some spellcasters: Some of the spellcasters with generic names there... ...have some badass voice acting for their spellcasting. Does anybody know if it is possible to have my character use these voicesets when casting his spells? That would be really cool. Edit: Ah by the way: I mean the male casters.
  15. I see, thanks for the clarification on using potions mid-fight. Concerning consumabels: When you say it like that, it sounds a lot like a design decision: The devs probably tried to avoid people clicking on a consumable multiple times if it is not consumed immediatly (character still busy) and thereby enqueuing the same consumable multiple times (since you often have a stack of 5 or so in your quick-slot). I know about manual enqueuing by shift-clicking, I just don't think it is very clear what is happening without a visualisation of said queue. Another option would be to "grey out" quick slots while the character is still busy out of combat and shift is not pressed.
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