Everything posted by Aarik D
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[PX2 3.1] Llengrath's holding her Grimoire oddly sideways
Aarik D replied to AndreaColombo's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey Andrea, This is fixed in the 3.02 beta! Keep on rockin!
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[3.02 beta] Russetwood Ogres caverns: ogres outside attack on second transition
Hey Suen, Thanks for bringing this to our attention. I was able to reproduce the issue in your save, but was not able to do so on a different one. It seems like its only your save that is being affected. I did notice quite a few issues in your output log. I would suggest verifying your game cache and see if that resolves the issue. In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. I'll make a report about the issue in your save and add it to our database. Thanks a bunch!
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3.01bug: missing links in description of soulbound weapons
Aarik D replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Thats odd. Its working on my end. Could you upload your output log so I can take a look? Thanks!
- White March DLC - Unable to Start Game Mac
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3.01bug? chanters frost trap triggers auto pause
Aarik D replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey Madscientist, Thanks for pointing this out, fortunately we are aware of the issue and have a bug in. Thanks!
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3.01: question about skill "reaping knives"
Aarik D replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey Madscientist, Yep, you are correct! There is suppose to be a % sign next to 30, we are aware of the issue and have a bug in about the issue. Thanks a bunch!
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[3.01] Bug: Area map visible before exploration
Hey Oops, My apologies, the issue is still ongoing, but I have entered a bug about the problem and forwarded it to the appropriate department. Thank you for your patience.
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[3.0] Outlander's Frenzy does not work with Spiritshift
Hey Achilles, It is a possibility. It would require our animators to create and set up the key animations for these abilities, but I'm not sure on how long that process will take. Thanks!
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[Bug] Ranger 13 level ability interractions
Hey Balzaphon, Issue 1: With the wounding shot and persistence, thats because the damage is a lot higher than the wounding shot damage and overrides the damage. It takes the best of the two. Issue 2: Each gun has its own width and range when using Powder Burns, as the for the DR issue with the guns, it is a known issue, however we won't be able to fix this problem. Hope that helps! Thanks a bunch!
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Animancy Hearings Scripted Dialog Bug
Hey tid242, Did you used the console command to bump up your perception by any chance? Thanks!
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3.01: possible bugs at the end of WMII
Aarik D replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey Madscientist. This is intended. In the SI, you "give" Zahua the hammer to destroy the crystal, otherwise, he wouldn't be able to do so. He made it back alive, so you could say, he gave it back to you. Thanks!
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3.01bug: missing links in description of soulbound weapons
Aarik D replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey Madscientist, This is intended. Those are keywords that have have a tooltip when you hover over them. They don't have a window that pops up. Thanks a bunch!
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Unable to get Trials of Durance quest to advance
Hey mdhankins, Welcome to the forums and thanks for joining us! I took a look at your save and I was unable to initiate conversation with Durance about Woedica, however its only affecting your save as I could do it with another save. Could you please upload an output log so I can attach it to the bug report I made? Thanks!
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Icons/descriptions missing for Devotions of the Faithful
Hey Achilles, Seems to be working fine no my end. Can you upload a save and an output log so I can take a look? Do the white squares go away after combat ends?
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Whiteforge Activation Bug
Hey Thanatos, Seems like you forgot to upload the output log
- Visual bug - armor going through cape
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3.01bug?: game crashes and chest+stairs become unusuable
Aarik D replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey Madscientist, We did have a bug in where you were able to see the stairs but you couldn't use, that was due to a wrong tile flip and the stairway should not open up unless you entered from the top. But it sounds like you have a little more going on since your game froze. If you could upload a save and an output log that would be great. Since you are on GOG, you would have to uninstall/reinstall. Thanks!
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3.01: graphic of durgans battery in WMII
Aarik D replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey guys! This is fixed in the latest 3.02 beta!
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3.01 bug: Mac sudden frame rate drop
Hey Ranes, Looks like you were right about those errors in your log. I would suggest to uninstall and reinstall the game and see if that helps. Also you can move the Quality Slider all the way to the left in the Graphics section in Options. Thanks!
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[3.02.1008] Fast mode not fast anymore?
Hey Merina, I just checked out the area, and it looks good on my end outside of combat. There is no fast mode option during combat, unless you were referring to slow and normal speed? Are you're using a mod? Can you upload a save game and an output log? Thanks!
- Irregularities with the Stronghold Interface
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[3.02 BETA] Noonfrost - on reloading the NPCs can turn hostile.
Hey Suen, Thanks for bringing this to our attention. I have written up a bug and added it to our database! Thanks!
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3.02.1008 Game crash
Hey Snick, Have you tried verifying your game cache through Steam? In your Steam library, right click PoE > Properties > Local Files > Verify Integrity of Game Cache. Does the crash happen every time you go into Lle a Rhemen? Or just at random times? Thanks!
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[3.02 BETA] Disappearing items
Hey Rooksx, Do you recall what area you entered when you loaded your quicksave? Thanks!
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[3.02b] Knock-out injuries being applied to Ranger pets
Hey Achilles, This is intended. The only way to view the injuries are though the character sheet and if you hover over your pet during combat. I'll make a suggestion to implement a feature. Thanks!