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Everything posted by Elric Galad
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Nerfing the only actually good soulbound weapon is a bad idea. Not being able to durganize or add a lash on Soulbound weapon is what usually makes them inferior, but this is the icing on the UP cake.
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Canon difficulty? (if any)
Elric Galad replied to Belgeval's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Should be normal, I suppose. It is certainly not PotD because this is the only mode where rules are modified. -
Russia ? Turkey ? Kazakhstan ? So unless you live on the top of the Ural or on a boat on the Bosphore, I suppose you actually live on one side Anyway, Europe and Asia are technically not really a different continent. Even North/South America and Africa/Eurasia are not strictly speaking different landmass, so...
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Kraken seems to have more HP than other bosses of the games to compensate for its lower DR. I think it is nice to have powerful monsters with low DR as it makes some weapons (fast low damages) more useful against them. Maybe poor kraken just lack even more hitpoints and/or really powerful attacks. And a couple of DR points against some damages could have been more realistic. Seriously, kraken, 0DR against cold and you live in a frozen lake ? By the way, kraken should be a beast, not a primordial. Primordials are supposed to be plants, mushrooms and cell colonies (slimes). A kraken is just an inverterbrate much like vermins who are beasts. (But ok, "it's magic" )
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3.04? Update on our next patch
Elric Galad replied to Sking's topic in Pillars of Eternity: Announcements & News
While I think it is a good balance change, I believe it is a very bad news for rogues. Rogues are already limited in what they do to single target DPS. While it could have been ok, a twin-arrows ranger plus pet are already close to equal them. Double Sabers were one of the few ways to make rogue DPS shines. +20% damages is totally unsignificant for them. Saber changes seems good but it should be compensated by a little Rogue Buff in my opinion. -
3.04? Update on our next patch
Elric Galad replied to Sking's topic in Pillars of Eternity: Announcements & News
Arcanum 2 ? -
God inspirations
Elric Galad replied to hrwd's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think none of PoE gods is basic. Eotas is the god of hope, but when he turned to Waidwen, he became an over-zealous warmonger. Remember the lines when Eder didn't beliebe his god could have done what Waiden did ? Skaen is the god of treason. But during the Skaen priest speech, he seems to be acting for some kind of subversive morality. It is not the purest way to act, but it is still about morality. Woedica turned from god of Justice and Oaths to god of tyranny and absence of changes. Rymgard is about everything coming to an end... eventually. But he seems to despise forced destruction. Galawain seems to be about wild strength, but his motto emphasizes will over brute and savage force. They all seem to have a kind of twist . Consequently, it's hard to find them equivalent in more traditional settings. -
Chanters are definitely the most powerful damage dealers if specced for Dragon Trashed. They are also good tanks and have a lot of other cards in their games. They are a bit passive for main characters. So if you hesitate, you might pick a chanter henchman or Kana on your party rather than play one. Ranger's pet are very far from being weak. They do bring very relevent additional damages and tank quite well during late game. Ranger with a wolf is a great choice. Barbarian are good in 3.03. Monks have always been and should be very fun to play if you don't mind being hurt. Ranged Rogue are meh IMHO. But viable for sure.
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Class popularity
Elric Galad replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not being the favorite class does not mean not being loved. For example, support class like priest rarely come on top, but I think they are really appreciated. But you may select only one as favorite. Paladins have always been very popular in CRPG, maybe for role-play reasons. PoE version is quite good as well as very interesting lore-wise (not being restricted to lawful stupid is nice). PoE druids are just well done. Maybe they are tree-huggers and bee-lovers, but they will hug you with big claws and their bees do hurt a lot. Monks do have a good design, but they just don't fit my playstyle. -
Class popularity
Elric Galad replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Double post. -
Class popularity
Elric Galad replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yup. And I also remark druid class is currently leading. -
Class popularity
Elric Galad replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Now, feel the wrath of Nature ! -
Let's talk: Vancian systems
Elric Galad replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Another idea would simply to change the "level design". If there were more areas with limited or no resting (like act 4), or Quests limited in time (like in PnP) vancian casters would be more limited. You'll still appreciate having a few ones, but you'll need other characters. Time limit for quest could even be a mode like expert mode that could be removed for more casual gaming. Limited rest could be an issue for health too. But if food restored a bit of health, that could solve the problem.- 57 replies
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3.04? Update on our next patch
Elric Galad replied to Sking's topic in Pillars of Eternity: Announcements & News
Confident Aim bug should be the top priority. For game balance, well... Maybe a slight level 7 druid rebalance ? Remove the useless black oozes from call of the Primordials would be just enough, add maybe add 5-10s to Weather the Storm duration ? But maybe balance patches are over, and I think it was very satisfying overall. So just fight the bugs ! -
Let's talk: Vancian systems
Elric Galad replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm in favor of an option for PoE that would replace the current 4 per rest cast (+1 per encounter mastery) by : - 1 per encounter - +1 at high level when you currently access mastery So caster would not totally be OP during boss fights. And I would totally remove any per rest abilities from non-casters as well. People don't like it. Obsidian noticed it. There was almost zero per rest abilities introduced in WM I&II... (exactly 1 : pet revive, and sworn ennemy and Heart of fury were even turned to per encounter). I developped this idea a lot on this thread : https://forums.obsidian.net/topic/88307-class-balance-and-class-system-review-for-poe-2/page-2 (sorry to summon this from the realm of forgotten dead threads) I also noticed from reading all the threads about this topic that there is close to no consensus on the matter. That's why I think an option would certainly be the best solution to make everyone happy.- 57 replies
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But how you know which ones stack? to me bonus from dex is exactly same thing OK, let's be a little more helpful than my previous sarcastic post. I you really want to get in this attack speed stuff, the best source of information apart the dev themselves (or maybe including the dev themselves) is following thread : https://forums.obsidian.net/topic/86684-mechanics-the-big-attack-speed-conundrum/ If you manage to fully understand all this, you'll win your powergamer degree.