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Elric Galad

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Everything posted by Elric Galad

  1. You should retry your maths with Sacred Immolation. Sacred immolation works with combusting wounds.
  2. I didn't even know it scaled with level... Basically an endgame priest NPC has the same holy radiance as a 5 points favorable disposition, isn't it ?
  3. Shadowflames + Shadowflames + Shadowflames is usually a great combo. What I mean is that wizards are very strong and usually don't require combos to be played effectively. They are slighly hard to use at low level, even if a well-placed chillfog is devastating. Simple combos like Eldricht aim + offensive spells work well, and Reflex debuffs + AoE damages are great too.
  4. Yes it does work. Elemental talent does not work on status-like DoT like Dragon Trashed. But they do work on DoT that periodically triggers on an area like Sacred Immolation.
  5. No The same for Paladins NPC (who do get a defense buff based on level instead).
  6. Optimal Sacred Immolation only requires 1 talent to work anyway, so investing other talent for FoD won't hinder it. However, I agree that they are overrated. People just want to turn paladin into a damage class that they are not really. It works okayishly so why not. Alpha snipping is quite satisfying Intense flames feels ok to me because it doesn't require to choose a specific order and works with Scion of Flames. Rakhan field is slighly less rewarding unless you go the Bittercut route for these reasons.
  7. I yet again agree with you that rogue needs some minor tweaks. Many times I was considering taking a rogue in party, and every time he was denied a spot, simply because there was some other class that could do the same job plus be more versatile. On PotD, as a rule of mine I use: every of the glassier companions should have at least some emergency hard crowd-control ability to stop his other mate from being swarmed. Ciphers, Wizard, Priests, even Druids have it. And they all can dish out considerable amount of damage. Hard CC is the thing that rogue lack for me. This leads to: - make Sap available earlier (for example starting from lvl 5 or 7) because that stun is needed. - buff Smoke Cloud. Add a stronger cc to it. E.g. instead of Distraction, let it inflict a random of [Distraction, Blind, Confusion] rolled for each affected enemy separately. - using Coordinated Positioning could provide a short duration buff to rogue's reflex and deflection (let's say +10 for 8s or +15 for 5s) Plus I strongly agree on the suggested: [...] While I specifically disagree on: Good suggestions here. I would argue about Rogue Health that Health is not meant to increase survivability in battles (12hp/lvl and 15 base Def should stay as there are) but through several battles. This won't really help rogue's tanking. It is more for day to day convenience for rogue player than a true combat buff for me. But you might disagree of course And Endurance×5 on chanter would certainly be suitable !
  8. Cat has a better base attack speed (x1.5, it is huge) AND a per rest speed increase.
  9. Well, the point is that rogue should be way better than druid to convince me. Druids has other cards in its play such as Relentless Storm and Form of the Delegan (8 stacking physical DR for party, fast cast and ultimately per encounter...). And you should also compare Rogue with Ranger. After all, Druid DPS is limited in duration. (Reloading Spiritshift with the scepter requires attacking with it several times until it procs, so I usually prefer switching to spells at this point of the fight.) Ranger (and pet) single target DPS is another big competitor. In my opinion, this is even more critical than comparing rogue with druid. But good luck !
  10. Two great ideas here. As I was reading backer's story, it remembered me of Planescape where there was such dialogues with Dead people, Memory stones or your own memory. I was a bit disappointed because it was not that much used in the gameplay. I like the idea of a Tyranny Conquest introduction replacing a Save Import. That is basically the only good way to make Imported Game having an impact that you can't emulate with a new character (leading to missed content for new players).
  11. Sorry if this "trust us" sounded a bit pretentious. It was more a lazy answer than anything. I've found the link you were asking for about Druid vs Rogue damages. https://forums.obsidian.net/topic/84749-whats-wrong-with-druid-shapeshift/page-2 Happy new year 2017 to everyone by the way ! Best wishes to you and your families !
  12. Vampire level is more annoying than difficult. 1 vampire per encounter is not really dangerous but getting a character charmed is always frustrating.
  13. Honnestly speaking, getting to this point at level 4 is pretty wll played. Get out from underground, have a walk outside and come back later. Od Nua is not meant to be completed at this level anyway.
  14. I sincerely doubt there could be a Rogue buff able to make them more OP than a druid.
  15. Hey Aarik, I had the same problem today, and I did what you recommanded (except there was not CurrentGame folder). It worked fine after a computer reboot (Not sure it was completely necessary but it did not work after a mere game reboot). I still have the zipped TempSaveData in case you need it. Cheers, Happy new year 2017 !
  16. Yeah, no offense, dude, but you should trust the veterans here. Especially because they are rational and change their minds if you demonstrate they're wrong. So they're likely not to speak without taking into account past discussions and conclusions. Which might not be the case on less comitted forums.
  17. Problem 1 : I don't agree with your suggestion about light armor. Rogue are a DPS class so they're already incented to use light armors. With current system, you can still build a heavy armored rogue, it's usually not optimal, but there have been some good roguse build using heavy armor on this forum. This is one of the basis of PoE design to enable the use any armor or weapon from any class. I don't think it would be good to change this, especially when most rogues already wear light armor due to min-maxing. I never found that Rogue survivability was that much a problem by the way. They are surely not tanky, but when used with caution, they are able to survive pretty well. The problem for me is that they don't get enough rewards compared to the risks they take. Problem 2 : I don't agree neither for similar reasons. It's nice to have any class being able to use any weapon. Full Attack system favors dual wield, so I don't think two handed are favored at all for rogue class. Furthermore, when you start stacking +% damages like rogue does, small weapons tend to become better that medium ones, because they have a higher DPS apart from DR. When damages per hit rises, DR becomes less significant, eventually making light weapon superior. However, DR Bypass abilities could be nice. Stacking Bypass would be a very nice high level ability. And adding raw damages per hit is exacly what Deep Wound would do if made stackable ^^ However, I agree that there is a problem for Backstab and Final blow. For these, I think small weapons should get a better multiplicator. Problem 3 : Good idea even if I don't think we will see it for PoE 1. Sorry for being pessimistic
  18. Mmm no. You can't add a lash on a souldbound weapon. If you have stormcaller, electricity talent is very good
  19. Usually, I consider : - Corrode to be the most reliable Lash. - Fire is less reliable, but there are also a lot of ennemies vulnerable to it. - Cold is resisted quite often in White Marsh. So priority : - Corrode - Fire - Electricity - Cold If you have an elemental talent, prioritarize it.
  20. Found this pre-saber nerf spreadsheet [...] EDIT: Copy paste table didn't work well, and I don't want to waste effort on a out-of-date one. > Boeroer : I'm perfectly aware that my analysis wasn't perfect. I think it's pretty insane with a lot of subcase according to Deflection/ Etc... Example : Sure for persistence, but why not Tidefall Rogue in this case ? My point was really to determine how much melee rogue in optimal condition was above bow ranger with pet, and I was pretty satisfied with my "order of magnitude" conclusions And to summarize the conclusion : Rogue is not far above enough to justify the lack of other utility and difficulty of use in a real playthrough. Which is quite in line with what you say By the way, druid is insane, yeah. But for limited time only. And cancelling all magic items kind of hurt (especially for secondary defenses). Excellent but not reliable Single Target DPS. Of course, druid is not only about that
  21. I remember trying to compare Saber Rogue and Twinned Arrow Warbow Ranger. I can't find the details, but my assmption and conclusions were the following : Assumptions : - Constant Deathblows - Constant Apprentice Sneak Attack and Predator's Sense bonus - Pet and Ranger attacking same target - Wolf pet - Most passive increasing pet or ranger - per encounter abilities not considered Conclusions - Wolf pet does about as much physical damages per hit as a Rogue, but there are almost no way to decrease its recovery time (No Durgan pet) and it has no lash nor big dexterity bonus. Eventually, that leads to pet doing something like 20-30% of Rogue DPS. - As a rule of thumb, ranged weapons do approximately 60-66% damages of melee ones. I came to this conclusion by comparing Warbow and 2 handed weapon attack delay. - Stalker Link + Twinned Arrows basically DOUBLE ranger's DPS. Endgame, when both Ranger and Rogue have tons of weapon enchant, might and various +X% damage increase, this is what matters the most. Basically, that tends to compensate for the various Rogue +X% damage increase. - Eventually, Rogue ended a head above Ranger. It seemed to me that was a little more condition for them to deliver their optimal damages. - Rogue DPS were more resilient against high DR. Of course, Ranger could switch to firearms, but loosing Twinned Arrows will basically kill the build's DPS. And as said before, this does not take into account a lot of utilities that Ranger brings, such as pet tanking, Driving Flight, or the awesome Stunning Shots. I should do the maths again, especially after Saber nerf...

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