-
Posts
4036 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Blogs
Everything posted by Elric Galad
-
Bad balance is still a bit annoying. It is especially bad for replayability and number of options. One is usually tempted to go for the strongest build, or at least a build that has an unique combination of relevant feat. It is not a big issue if some abilities are no brainer and a couple are bad. The sweet spot is when all classes/races are strong enough to find a room in a party without feeling gimped, and all subclasses could be good enough for at least a couple of builds. This sweet spot is quite close at the moment IMHO. We should not expect perfect balance as it is not needed for a single player game. Yes Wiz and monk are a bit strong, Corpse Eater and Fire Godlike could get a bit of love and most Martial Single Classes feel a bit limited compared to their Multi counter parts. But it is already MILES ABOVE BG2 .
-
It depends on many factors indeed. Many classes have small utilities that can't be replicated easily by other classes. Such as : - Dispell (Wiz and Rangers) - Summons & Pet - Healing (especially passive - ancient memory, semi-passive - shepard FoD, and continuous - Pollen Patch) - Invisibility - Increasing Debuff / CC effects durations (Single Class Ranger) - Brillant Inspiration - etc... Even if Soulblade/Rogue has a higher DPS, he might not be able to deal his DPS while in pesistent invisibility from Vanishing Strike. And I think one of the reason Ranger is seen weak (especially for multiclass) is that he brings very varied abilities, ranging from dispell, "passive summon", DPS (in the semi-hidden form of ACC boni + Driving Flight), semi-hard CC (binding roots) and even a bit of mobility. On the opposite end of the spectrum, Rogue brings a very clear bonus in the DPS department, plus a couple of debuff and positionning stuff.
-
I think it's the idea behind Priest and Druid subclass design : all of them give 1 spell per PL by default. You don't have to pick a single spell ability to be able to cast and use all your spell PL slots. Of course it is far worse than Grimoire. Grimoire belongs to another league. Druids/Priests get Spiritshift/Radiance at "level 0". Wiz doesn't get a "level 0" ability. Grimoire swapping has probably be designed as their level 0 ability. And it is far stronger than other caster's.
-
Arguably, there is no true obvious "weakest class" at the moment. All classes have enough perks to be worth a slot in a party (Priest has decent AoE buffs, AoE affliction removal and decent AoE damages spells at high level). That doesn't mean Priest, Barbs, etc... couldn't get a couple of improvements (too many meh spells and Barbaric Blows cost a bit too much). I also think that Martial Single Classes should get a bit more ressource but that's another debate. For strongest classes, Wiz seems to be the clear winner, and Monk gets the silver medal. The ability to change Grimoire is incredibly versatile on its own (even if not "gamebreaking" IMHO. EDIT : as Boeroer said, I agree it is indeed a bit gambreaking for Multiclass) and Empowered Missile Slavo (and maybe meteor swarm) feels a bit OP too. Monk is excellent in general and its Tier 9 is borderline OP. Probably a slight nerf could be a necessary evil for these 2 classes.
-
Only if you're confused. Which happens quite often as a berzeker cause it is the downside of his upgraded Frenzy. But as well as you're resistant or immune to Intellect afflictions, even Berz won't hit friendlies. Overall I don't think Barbarian are significantly weaker. It shares the DPS (+ Mobility) type with rogue. Its single target DPS is worse but AoE is better (same for its debuff). And its Action speed buff are top tier, especially for casters multiclass who get the killing blow. I won't say its the stronger class either. Wizard is, especially because of its Tier 9 and Grimoire abuses.
-
+50% bonus damage is basically +50% base weapon damage. So it's similar, except it is on another target (which is arguably worse) Carnage is not a "multiplicative" bonus anymore like in PoE1, but bonus damage isn't multiplicative either. EDIT : however, it's Raw damages and Might bonus does apply to it. https://forums.obsidian.net/topic/103685-mechanics-barbarian-carnage-testing/
-
Carnage is around 50% bonus damages per additional ennemy in range at max PL so I won't discount it that fast. Sure it is not single target DPS but still. I would suspect that Berzeker is the top multiclass for a damage dealing spellcaster due to its on-kill effects (Bloodthirst/lust) + Frenzy + Lion Sprint (positionning + insta acc buff). +2PR / + 3AR is no joke. (helwalker being another serious candidate, especiallly if one goes DoT. But it comes at the cost of lots of additional damages taken) Plus pure barb may ultimately cast 1-rage proning shouts which can quickly degenerate into permaprone + tons of damages as soon as you start getting killls. And that is only if you don't want to abuse Heart of Blunderbuss.
-
I like people with ~25 posts on this forum who pretends to know one of the most iconic poster on the forum. If you had been been there for long enough and truly paid attention, you would know a couple of details about his family and job that shows that IRL Boeroer does not seem to have any personal issue. And even in this case you would not be a "friend" of him or someone who actually knows him. Writing a thread title in SPIRITCAPSLOCK mode is usually not a sign of wisdom. This thread is fated to be closed by moderators anyway. So let's end this Madness with a stupid joke then : Do you know how it is called when you copy one of Boeroer's build and suddenly feel like if you had +20 Acc and +20 All Def ? It's called using Boeroer's Instinct.
-
It should be fun to go full Healing and DoT now. Without health system and with less scary CC effects, it might even be the safest way to play now. I agree that Druid looks like the best healer (and Con buffer... AoE Robust on PL3 is crazy). And there's still people complaining that they aren't as good damage dealers as Wiz.
-
So, what is exactly the amount of healing provided by Unbending ? I've never been sure. It's base value is 25% of damage received. As it provide healing over time, I suppose Might and Intellect are taken into acount. In addition to Unbending duration, does PL also affects the amount of healing per tick and the total duration of regeneration due to 1 single attack ? Do % Healing stack additively with Might ? Based on formula for similar spells, I would expect : Total % of damage regenerated = 25 x [(1+%Int Duration Bonus) * (1+0.05 x (PL-5)] x [(1+%Mig Healing Bonus + %Healng Bonus) * (1+0.05 x (PL-5)] Within a duration of [(1+%Int Duration Bonus) * (1+0.05 x (PL-5)] x Base Duration for each attack. It would be useful to target the right number for 100% healing. Does it also work with self inflicted damages such as Mortification, Take the Hit and Sacred Immolation ?
-
v3.0.0 Patch Notes
Elric Galad replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
After this patch and these new Ranger Abilities, I think the whole class system is pretty close from well balanced (which is great given the potential complexity of a system with multiclass options). In my opinion the only semi-big issue left is the low ressource pool of Martial Single Class. With this, some of them feel a bit UP, or more exactly not very sustainable for long fights. Not to say the Devs can't find a completely different way to address this, but according to the following thread, this opinion is well-spread : https://forums.obsidian.net/topic/105895-the-martial-single-class-pool-poll/ Sorry for the whining. Respect for the job done.