hilfazer
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There's something interesting i found in that Josh's post: So... Josh deemed Unlaboured Blade "so incredibly powerful across the board that it’s almost impossible to make any content challenging with them in play" based on what? Just on his theory. Wasn't it a bit too little? What about taking practice into consideration as well? And practice, actually, said a different story. Players liked pre-nerf UB the way it was, they were happy it can compete with durgan-refined weapons. But maybe Josh knew that and still decided to deem UB "so incredibly powerful across the board that it’s almost impossible to make any content challenging with them in play"? If something is "so incredibly powerful across the board that it’s almost impossible to make any content challenging with them in play" then shouldn't it be so not only in theory but in practice as well? I'd say it should.
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Empowering Abilities
hilfazer replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Maybe she's a Blood Mage now (: -
Weaker enemies did 20% of their damage because PoE1 had hybrid damage reduction. Now they do 25%. Not a huge difference. Besides, if there's a number bloat weaker units are screwed regardless of armor system used. They could also do what they did in FN:V and add consumables with % reduction. Having more consumables worth using in their game would be a bonus. Isn't this what Josh called 'mushy' and what players disliked about PoE1? I mean, players didn't know if their damage is good enough and when to switch weapons.
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I think they looked at PoE 1 and realized that DR did not matter unless it was flat out immunity. Even more so in Tyranny, where, coincidentaly, multiplicative bonuses snowball until damage is in hundreds or thousands points per single hit, so one can just as well wear cloth and spam these attacks as fast as possible. As for confused mess, tooltips are indeed sometimes incorrect and anyway do not take into account dual wielding. Furthermore, enemt stats are no longer shown out of combat, which makes it harder to rearm correctly without attack-reload cycle. They just failed in PoE1's system. There was a lvl 7 spell giving same amount of DR as lvl 2 spell. Weapons were getting % increases from enchantment but armors were getting flat. And that's not everything.
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Because he's from RPG Codex. Actually, i don't know.
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But how dumb?
hilfazer replied to LittleArmadillo0's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Not as dumb as in Fallout 1. That would lock too much content. -
Release Date Gausses
hilfazer replied to SonicMage117's topic in The Outer Worlds: General Discussion (NO SPOILERS)
"This Fall" will be announced next year. Stuff just likes to ship during fall. Game will be out next fall because... it's next Fallout -
Character creation speculation
hilfazer replied to slopesandsam's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Charater creation will be simple and feature geometric shapes. -
GOG/DRM free
hilfazer replied to Icelander's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Obsidian can now put their game on Epic Game Store. Epic will surely be happy to have UE4 game in their store. 88% of sales going to developer is not bad at all.