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evilcat

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Everything posted by evilcat

  1. Dont like TB so much since it is unnatural (in fact everything happens simutanious). Also some fights are easy at some point, so letting AI do its work just make game faster and smoother. Which also means that AI from day 1 would be nice.
  2. I dont like 4 party since that gives : frontline, main dps, support and... im done. Any spot which i can dedicate to control, bruiser, or companion i simply like is good. From the other side big parties mean more complicated fights, rise in power of aoe, pathfinding issues. Ok give 5 part a try.
  3. Maybe this is just a visualisation of common switch/jugle gunner with 3 guns rotating. Or pistols could be change in the way where we can load two of the, shot twice and then reload both.
  4. There is huge topic on PoE1 subforum https://forums.obsidian.net/topic/86950-pillars-of-eternity-2-wish-list-and-suggestions/ It seems that some request was already included like seadogs adventure, return of Eder, no medieval culture set, multiclass and some others i remember. I hope that OE has already set list of stretchgoals. Improvising could spoil the overall conception. Which means that PoE2 is already less open to big changes, but there is probably still some possible like stealth, VO, granades... stuff like that.
  5. I must say that i am more looking forward to english voice over, that would be big upgrade. Also there was nice idea of bilingual text, so we can learn some language and slay a few dragons. Also Spanish version would be nice, since there is enought walls to be build against them. There could be some official tool helping fan translations for any language. Portugalese, Hindu, Japan, China could be popular, not sure, what people there like.
  6. It probably will not be that big deal. In DnD casters are not so good at multiclass, since your high level spells are probably better than anything other class can bring. There may be however some powerful dips, like 1 level chanter and stacking party songs. Paladin defenses buff is good. Also any form of sneak attack. But generallty good new. If i ever feel that fighter will be so much more fun with a bit of focus powers or 1/2 spells, here is the option. And best option is to have options.
  7. If you mouse over tiny symbols they will uncover hiden messege And the note one is says GoG
  8. We will see, it seems that we start prologue in Cuad Nua so we can feel the pain of losing our preatty castle. Probably main focus is in Deadfire, better do one good, than many bad. There is an option to release Valian Republic expansion but with alot of twist, like stealth levels, or design being much more soulpunk than Defiance Bay. Just idea. .
  9. Teams selection behind Avengers looks promising, they kept bars high so far. Back in my days games didnt need trailer at release, and i still dont care, the story looks ok, the gameplay is what matters.
  10. It is more likely that Eoathas has return, and feels like got hammer in the head, so is a bit moody. Eder poster claimed that Eder god has return, and is not forgiving one. Not to mention that Eoathas is master reborn, and his power wasnt fully wiped out in PoE1, and Eora is generally driven by soul recycling. Not to mention that new incarnation of old god brings some good crpg memories. ;-
  11. There could be good reason kf KS being less popular: too many ks scams, eternal alphas and preorders. At one point players will get fed up with it. But what is success and recently? Divinity OS2 got 2m in '15, good enought. As for PoE2: every stupid 100k is 1800h of dev time. And there is always something to do, be it more copywrite, animation, AI... not to mention some bigger stuff like Voice Overs. And PoE2 probably had big chance for 1m+, since 1st one was game of the year material, and having same but bigger and better would attract.
  12. There may be a brutal problem of Bethesda not really interested in letting others use Fallout franchise, other than situacion when they screw so much, that need magic to keep interest in the world. F4 was good enought, so they probably keep milking it themselves.
  13. I am more onboard Old Valia ship. Glorious past and fall fits fine. Aedyr flag has royal mace on it. I wonder if Aedyr will also want the bite, still 1 day left.
  14. The new player joins the game, or was there all along, just other rushed in. In bad shape but with great past, probably not Empire, maybe Old Valia. But it would be weird if Aedyr Empire didnt wanted piece of Archipelago, they need to protect colonies after all.
  15. Not sure if pirates are main reason for lack of demos, that is more of excuse from publishers. There is enought reason from production point of view: Need part of game which is very good. But you can understand it without everything. Network speed vary, and casually downloading 5gb is not always possible. Game cant be bugged at release (probably main reason) Creating 1h official gameplay is cheaper and gives much more control
  16. I would not complain about demo at any name. 10h demo for wider audience. Fair enought. Definetly better than "we are not even giving press copies before release" It may be still possible that hours after 10th are horrible, but there is also fair amount of games where first hours already light the red bulb.
  17. Pathfinder could be good, since it may attract dnd/pathfinder fans, or people who heard something and want to check it out. But i suppose there could be too much PoE clones, so that Pathfinder title need to be somehow different. Full 3D, turn base, or being more focused on co-op and player created content. There is also option to make it more action based, but that could be heresy for pen-a-paper and there was Neverwinter MMO which wasnt fully succesful (with action combat). Hard choice. Not to mention im also looking forward to some more modern times game with either mystery or futuristic spies
  18. I support that own IP could be generally better, since nobody else will screw it, we could make any number of sequels or mobile apps if that floats our boat (Deadfire hype). On the other side: any game from fallout will sell well, making big game for publisher is so much safer, and new IP which does not adress niche could not even get crowdfund money. ( Shadowrun, Divinity, Numerea, Pillars, Wasteland... all adressed some retro feels for old games (also Bioware went EA). Campaign for Fallout: New Wasteland could be much harder these days (
  19. Not sure how many big project OE could run at single time (not to mention Armoured Wellfare and Pachfinder Cash Cow Game ) Dividing lead devs to 2 projects... sounds as one from list "things not to do".
  20. There was repetive feedback of factions not being big deal and time to change that in PoE1. And OE reads that feedback and implement it (or they have very similar perception to players on forum). It is likly that there will be faction fighting over Deadfire Archipelago,
  21. Not sure if we will get whole map any time soon. As long as there is no horizon there will always be place for another continent for another sequel
  22. Dawn of War 3 will probably be well marketed. Also Ultimate General Civil War. In past years: Paradox Interactive games, Total War games, Homeworld Karak, Ashes of Singularity, Company of Heroes 2 was bestseller, Wargame series have some niche, War of Goo was not pile of poo. Game like Z could be a good idea, it was casual enought and cut off boring stuff. Just need some modern gimmicks like special abilities or hero units. Offworld Trade Company kinda did that.
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