Everything posted by evilcat
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Romance
evilcat replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good call, PC should not be the only one who has some game. in ME saga Tali and Garrus could also end calibrating together.
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What makes an interesting companion? Lore vessels and the past vs reactive dynamics and the present
evilcat replied to LordCrash's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My list: Eder, Pallagina, Yennifer, Triss, Yarpen, Morigan, Alistar, Iron Bull (no homo), Varric, Garrus, Tali, Thane, Mordin, Verse. Grace, HK47, Vissas Marr, Minsc, Jan jansen, Glory Probably some others. Pattern: 1)Funny dwarfs 2) easygoing specialists with past 3)Loyal girls Usuful in battle somehow Something familiar... but with a twist Text, alot of it Banters Imput during conversation (bonus information in natural way) Why do we even partying together? Quests Bromance Not being ****, loyality Jokes Potencial: Companions who change a bit during joyurney Difference: Interesting companion to write or to play in party with?
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Will POE2 have a shorter dev time?
evilcat replied to Grimo88's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They are working on it for at least year. They already have some assets and concept work. And knowhow how the project works, and which elements are infinite abyss for devtime. Stretch goals so far are safe bets. Increasing devtime after 2018Q1 would undermine fig scheme, OE would avoid that, like it or not.
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Expansions for PoE 2
evilcat replied to Voodoo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If everything goes well expansion is logical option. I would rather have complete end finite story in PoE2, so expansion more for very big sidequest, which may affect main quest but not change it. Also expansion could somehow be different, offer something new. Like Valian Republics: more cityquests, more animancy and soul punk, stealthy levels and gameplay. Something like that.
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Ammo for ranged weapons
evilcat replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Could be frustrating to manage, or we put stack of 999 arrows into quiver and forget about it. Different bows for all needs. Some form of highly customizable crafting.
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How has Obsidian's experience with Tyranny influenced their design philosophy regarding PoE2?
evilcat replied to militarybeetle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Important factions Mixing skill tree (multiclass) Building relationship with comrades Influencial decisions/branching quests Initial coquest map, as way to set "Watcher Story" How to make stronghold matter Hyperlinks
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Localization thread - POE 2 LANGUAGES
evilcat replied to Mazisky's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The relation could be opposite, countries dont play game since it against their national spirit, but since publishers ignore it and dont localize or even distribute games. Nintendo and MS like to screw outside US/Jap and then they are suprised PS sells well. So there could be potencial in China. As well as Turkey, India, Thai, Indonesia, Korea, Brazil.
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Grenades
evilcat replied to Leferd's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think that there should be throwing weapons, like daggers, chakrams and so on. As some variant to ranged attack, Tyranny has throwing weapons, so the path is found. They could serve as shotgun option, shorter range, but relativly high impact. As for granades/bombs i view them as "what to do with all this defused traps?" So there could be an option to turn trap into throwing bomb of similar effect. It would work more like inventory item (scroll) consumable. With some feats to enhance for far throw, larger aoe, stronger impact. There could be a gimmick of bombs having travel path and time, so during lob something may happen, or they could bounce a little or something. (so fun to code haha) Granades, it would be blast to play.
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Stretch goal discussion!
evilcat replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is from fig, but you may need to refresh page. As for stretch goals, they seem to be very safe, however there are some improvments in base 1,1m (graphic, dynamic lighting, weather).
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Stretch goal discussion!
evilcat replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is always better to Polish game, before Rush-a release.
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Stretch goal discussion!
evilcat replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)<cheers in Spanish> AI sceipting is feature which simply useful and good to have it.
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Poll on preferred party size
evilcat replied to Lanyon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not enought options, party of 2and3 make sense since we focus on player character and use companions as support. Party of 12 makes sense, since only this option give full tactical value. Everything less is just casual mode for chummers. Generally i prefer 4+ so i can have some freedom, but will wait with complains after play with 5. There is also field to improve, how interesting fights could be done. Can you translate the thrill of DarkSouls into poe mechanic? Can we have interactive background? Changing conditions? What if... we define some special attacks as Finishers, and if we perform them on unconsious enemies (frozen, tripped, stuned) we perform coup de grace on them killing instantly or dealing ton of damage? That would be more interactive than increase number of character.
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Stretch goal discussion!
evilcat replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is general that way, spike at the start, then maybe 30k mid days, spike at the end. Xoti is safe.
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Romance
evilcat replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you Devs could romances in the way they will be proud of it, sure why not. If our significant Eder got kidnaped to push plot futher, i could take that, so many games did it before player can used to. There is HUGE potencial in complex relations with companions which player choose. Bromance. Rivalry. Teacher. Family. Romances are fun if they have alot text with it. Just need narration dev who is able to do that. Love story comes in many tastes, not all cute sweet. Not all romances end on our sight.
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Starting back at level 1?
evilcat replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I dont mind lv1, since early levels allow to joy over killed wolf or any magical item no matter how inferior it is end game. It could be easier for new folks to learn the game from level 1, when there is just a couple of spells/abilities. Forcing new players to level 16 levels just after character creation, and autoleveling is even worse, since it takes fun away. I hope for advanced start: if we beat game once, we can start new game at level 5, so can skip some early content.
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Stretch goal discussion!
evilcat replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The Companion 7 could be Eoathas, exept it is a spoiler players should not know before release.
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Localization thread - POE 2 LANGUAGES
evilcat replied to Mazisky's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That sounds as good strategy. cRPG is so much easier if in familiar language. It is quite interesting which markets (languages) are promising, is Italian? What about Portugalese (Brazil is growing market). Would Deadfire have enought tentacles for Japansese taste? And so on. Interesting issue.
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Only five party members?
evilcat replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The rest fights under the deck, lol.
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Fully Voiced Characters
evilcat replied to Gairnulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What are the cost of VO in US? One page showd $1000 for 1h industrial usage. 1h is about 7,5k worls. Tyranny has 600k words. Are these estimation correct? Or are we speaking about no industrial usage, but more art, so need much better actors for that. The trick may be if PoE2 would be much bigger than Tyranny. Spending 100k on VO dosnt sound that bad, but 500k more on just 5m title... may be too much of audiobook production instead of developing.
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Backer Update #1
evilcat replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Damm you Eothas eating my levels, leveling my house. Class kits look even better, pushing classes in more unknown territory than simple specialization. Still hoping for Advanced Start, if we beat poe2 1time, new game will leave us with 5 levels so we can skip some early content. Or introduce orgins (not possible)
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Fully Voiced Characters
evilcat replied to Gairnulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)BTW anyone knows how much is game voiceover? Or how many words there are in PoE?
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Stretch goal discussion!
evilcat replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Subclasses is somethig folks requested so good choice. More languages sounds good, playing crpg with second language could be a pain. Wonder if there is point in portugalese or japanese translation, or there is no market for that. As for my favorite stretch goal: more content than any sane person will ever play.
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$1 100 000 Reached!1
evilcat replied to kirottu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Min per share is $1000 right? Yes share is 1000$.
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$1 100 000 Reached!1
evilcat replied to kirottu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Half of which is investors fund. Impressive.
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Possible new Obsidian game from Tim Cain and Leonard Boyarsky using the Unreal Engine
Maybe it is Beta Protocol? It could be own franchise for OE (which makes so many things easier). Deus Ex, Splinter Cell, Hitman, Watchdogs... generally have some success, however they are also heavy marketed or are established brand. Mix of stealth, action and rpg would be something new.