Everything posted by house2fly
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What would you like to see in future DLCs and patches?
house2fly replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think more Eothas content is a great idea, I'd love some way of communicating with him in the DLCs. Maybe they could give a rationale for why it's OK that you're not chasing him right away, maybe they could just give a bit more insight into his character. Regarding DLCs, I forget if I mentioned but I'm hoping if they all begin with missives that they space the notifications out. Something like a 1-missive limit per boat journey would be good, so you leave Port Maje and get BOW, go to Neketaka, leave and get SSS, stop by the Deck Of Many Things and get FS. The New Vegas thing where you get 5 notifications for the DLC and another 4 for the level cap being raised is annoying, give me some breathing room! Oh also another request: make it so the level-up screen can consolidate multiple levels. If I create a level 19 adventurer it's wearying to go through 19 level-up screens. Give me one screen where I can assign 19 skill points at once, etc
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Update #54 - New Challenges Approach
I don't know how feasible it is on the code end of things but I'd like an option to enable the challenges in a lite way, ie you get the challenge but mods stay enabled or you can use Blessings. If this locks you out if challenge-related cheevos I'm completely fine with that, just let me have the cool-sounding Abydon challenge in an otherwise-normal playthrough
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What would you like to see in future DLCs and patches?
house2fly replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)some little things would be neat. Pet slot for Eder, 5 points
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Useful Tutorials and Links
At least one itemmod! I think that's where I messed up, just tried unique items with Fine and without. Thank you for the info BMac!
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Thoughts On Rymrgand Post-Beast Of Winter...
house2fly replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)From what he says in the game, he lets you go because he finds you amusing. As for Eothas's plans, at the end of the game he asks you to end the world, so maybe he knew all along that can be done and wanted to make it happen
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Update #54 - New Challenges Approach
I guess maybe they mean that's when it WILL be updated?
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[Backer Rewards] Physical Reward Updates
The United States Postal Service managed to do what the Watcher Of Caed Nua could not
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Useful Tutorials and Links
I was originally under the impression that an item has to have the Fine enchantment for the enchantment menu to even be available(ie for the Enchant button to appear). But some of the companions' unique items start with no quality and have to be upgraded to Fine. So what determines whether the enchantment menu appears? Is there a setting for that in the data? I've looked but didn't see anything that looked like it might fit
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Petition - Do we want to see the game made harder on POTD on the late levels? Please voice your concern here
house2fly replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Be a high perception player character, or make one at an inn. You should have high perception anyway for the accuracy bonus
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Attribute Changes in Deadfire
house2fly replied to Artaios's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Personally, I'd prefer to have it like this: Might determines melee weapon damage done and spell area-of-effect / duration, Intelligence determines spell damage done, Perception determines ranged weapon damage done, Constitution determines healing received, everything else can pretty much stay the same
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Update #54 - New Challenges Approach
I'm pretty happy that one of the challenge modes is going to be basically item degradation. Biting my nails at the thought of trying that without mods!
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[BOW] Ending requirements
house2fly replied to Tagaziel's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Based on other times I've seen "recruited" variables, I'd guess it means you have to have never had him in your party in the first place
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Question to devs about Steam Workshop
house2fly replied to Phenomenum's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)They've talked about adding it in future, possibly in the 2.1 patch: e: honestly I'm more excited by the new enchantment UI
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[Backer Rewards] Physical Reward Updates
It's confusing more than anything. Why have a boxed collector's edition without a copy of the game in?? It's just a nice box with the Pillars Of Eternity 2 logo on it! I've got no problem with it being a digital-only game, but if it is then why make a box?!
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Attribute Changes in Deadfire
house2fly replied to Artaios's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The first game used quite a few Might checks for showing physical strength (hitting someone, lifting someone up in one hand etc) which bugged me because if you want to imagine your character as a scrawny wizard you have to either avoid Might checks or do less damage overall. Of course, I generally dump Might anyway (crits from high accuracy and overpen from high penetration matter more in terms of damage than even maxed-out Might) so I'm not really bothered
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How buggy is Deadfire compared to other RPGs you've played?
Some review quotes for KCD: Phew!
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Attribute Changes in Deadfire
house2fly replied to Artaios's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That was something they did in the beta for a little while and then rolled it back. Spell damage was going to be affected by Resolve, to make Resolve more useful, but in the end they made it shorten hostile effects instead.
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What would you like to see in future DLCs and patches?
house2fly replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I want an option to autoplay the ending slides. I like to sit back and watch the epilogue, clicking through it like an extended dialogue sucks
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What would you like to see in future DLCs and patches?
house2fly replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hope some of the DLC budget goes to a unique boss fight theme, that could then be back ported into the main game for boss fights. It doesn't feel as satisfying for bosses to just have generic music. This is one of several things the first game figured out but the second game hasn't retained, for whatever reason
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[Tutorial] Modding Basic Concepts
Find the name of the upgrades and search for them in the items.gamedatabundle. You should find itemmods with matching names. Just copy their IDs and paste into the square brackets after "ItemMods" on your item, good to go. If you can't find the names of the upgrades then search in the items.gamedatabundle for: "CanModifySpecificItemIDs": ["459a084e There will be three results. A little under the above line each time you'll see "ItemModsToAddIDs". Copy the UUID after that and paste it into your item, all done
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What would you like to see in future DLCs and patches?
house2fly replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Another area in Ukaizo where you can see a little lore and maybe fight one of those megabosses. Just before the existing "final encounter" ideally. Maybe a bugfix to let us actually fight the final boss while they're there. Choose subclasses and additional multiclass options for party members without unique subclasses. Increased level cap and abilities. Hoping the other DLCs will deliver the goods here. Sidekick dialogue on the main quest. Vatnir must have SOMETHING to say to Eothas! Add the "sort by item type" option back to the stash. More unique war hammers.
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The red hand arquebus needs a huge nerf.
house2fly replied to Teclis23's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Unless I missed an updated version of the helwax mold, only one character can use this gun at a time. Therefore it by no means makes all other guns obsolete. It just makes one other gun obsolete - the gun you would have used if this one wasn't in the game. I really wish people wouldn't post about game balance issues on the technical support forum for a game which needs every ounce of energy possible spent on actual technical fixes
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How buggy is Deadfire compared to other RPGs you've played?
It's entirely possible that there are still bugs related to save importing, we just don't see them because they're not happening in the first hour of the game. I never saw any reactivity related to Sagani or Hiravias, for example. Should there be? Why did the legacy creator ask me about them?
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Party member management
house2fly replied to brankel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Make sure you take the party members you want then
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Petition - Do we want to see the game made harder on POTD on the late levels? Please voice your concern here
house2fly replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They wouldn't even need to be that advanced, just have them cycle randomly through debuff player/buff allies/cast spells etc. Making everything per-encounter is fine if the encounters themselves are harder. In the game as released that really isn't the case. There's no reason not to have enemies that are able to kill you quickly, especially when you get access to resurrection spells