Tagaziel Posted August 16, 2018 Share Posted August 16, 2018 Since there's a bit of uncertainty as to which ending requires what, I'd like to enlist your help in reading the configuration files: Pillars of Eternity II\PillarsOfEternityII_Data\lax2_exported\design\conversations\lax02_01_iceberg_dungeon\lax02_endgameslides.conversationbundle Pillars of Eternity II\PillarsOfEternityII_Data\lax2_exported\localized\en\text\conversations\lax02_01_iceberg_dungeon\lax02_endgameslides.stringtable The first is the script file, the latter the localization file. The node ID on the latter corresponds to NodeID on the former. Now, what I'm curious about is the precise relationship of the variables for Vatnir. It seems that the flag "recruited" for the best Vatnir ending (turning Watch into something good) is required to be 0, but I'm not certain if it's "recruited" as in never took him in or "recruited" as in, did/did not let him stay. Any ideas? 1 Quote HMIC for: [ The Wasteland Wiki ] [ Pillars of Eternity Wiki ] [ Tyranny Wiki ] Link to comment Share on other sites More sharing options...
house2fly Posted August 16, 2018 Share Posted August 16, 2018 Based on other times I've seen "recruited" variables, I'd guess it means you have to have never had him in your party in the first place Quote Link to comment Share on other sites More sharing options...
Taevyr Posted August 16, 2018 Share Posted August 16, 2018 My ranger never recruited him and got this ending. For certainty's sake, she also killed Neriscyrlas and fought the Beast of Winter in said playthrough. 1 Quote Link to comment Share on other sites More sharing options...
Achilles Posted August 16, 2018 Share Posted August 16, 2018 ^ Same Quote "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
OEI_Alex Posted August 21, 2018 Share Posted August 21, 2018 Based on other times I've seen "recruited" variables, I'd guess it means you have to have never had him in your party in the first place As a note, there was a bug with one of the end states so that it wasn't appearing. This should be addressed in Patch 2.1. That said, if Vatnir is taken with the player during the DLC, he develops a taste for adventure and will not remain at HW, even if the player leaves him there. Quote Link to comment Share on other sites More sharing options...
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