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house2fly

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Everything posted by house2fly

  1. If they're taking suggestions for those mega-bosses I'd quite like a giant mutant vithrack. Really any excuse to get more vithrack in the game
  2. There is no precedent of fighting and defeating a god. It turns out if you have an asteroid you can mash one up, or if you have a big bomb one might let you blow him up with it if it serves his purposes to do so.
  3. Sure, but the only other ways I can think of to give the player agency are choices in stats, skills, equipment, dialogue, quest outcomes and party member relationships, all of which Deadfire has. So I'm not sure what you mean when you say the game "removes player agency".
  4. The epilogue is a story the game tells you about what impact your choices had on the setting after the story. Here are the specific things it mentions: What Eothas does Which faction controls Ukaizo What happens to Port Maje What happens to Neketaka What happens to the Children of the Dawnstars What happens to Tikawara What happens to Crookspur What happens to the Splintered Reef What happens to Eder What happens to Xoti What happens to Aloth What happens to Serafen What happens to Pallegina What happens to Maia What happens to Tekehu All of these are determined by actions you take in the game. So if you think the player has no agency, an opinion which is outright contradicted by the facts, it might be worthwhile to examine exactly what is making you think that.
  5. None, including of course this one where the hero's participation matters in a ton of ways
  6. This is kind of fun actually. Here's one: Luke going to confront the Emperor in Return Of The Jedi didn't affect the battle at all. And at the end of Empire Strikes Back he was a liability of anything
  7. I don't remember getting that option myself but it certainly would be an error- Aevar isn't even a descendant of Hadret (unless those con artists' soul readings count)
  8. I was hoping they'd bring back Fulvano (what with referring to him A TON in the fig campaign!!! Does nobody remember!?!??) but that's cool too
  9. The soulbounds seem to require a LOT of investment. Get 100 afflictions?! If I get 5 per fight that's still 20 fights. Are there 20 fights in the whole DLC? I've cleaned out the entire base game apart from Ukaizo and any faction fights I'd get after choosing my side. Still, there's two more DLCs to go, one with a heavy combat focus, plus they're adding more bosses, so I'm sure I'll get there. Giving Aloth the shield and letting him take a pummelling is a lot of fun. Regarding sidekicks, I don't mind an overall lack of reactivity but if I'm taking someone to Ukaizo they'd better have something to say. I think none of the existing sidekicks do, and I don't know about Vatnir
  10. I think for vendors to refresh their inventory you need to let at least one full day pass in-game. I went to Port Maje and didn't find anything, so I'm doing the DLC and I'll go back after
  11. It seems pretty standard for DLC to be done this way. Fallout 4 and Witcher 3 both did it, Horizon Zero Dawn, Nier Automata, Bloodborne... I think the Far Cry/Prey thing where the DLC is an entirely separate campaign is the more unusual way to do it
  12. The first time you go to your ship after downloading the expansion you'll get a missive. If you're already on your ship just go ashore anywhere and get back on the ship. A good idea is to pop over to the Deck Of Many Things and see what they're selling, then when you get back on your ship you can start Beast Of Winter
  13. I prefer the DLC to be integrated into the main game; it makes the whole feel a lot more cohesive than having the game and then a second, shorter game
  14. It's been out for about five hours, so we can probably assume it's got at least five hours' worth of content or someone would be talking about having finished it by now. Although of course there's beating the DLC and then going on to do Ukaizo again and see the new ending slides, which could add an hour or so
  15. I went to Port Maje and Henric wasn't selling the bow. Wait 25 hours I guess?
  16. I don't care too much what other people say. I don't care that I'm not able to kill Eothas, I care that I'm not taking an active part in what happens at the end and the main quest feels disconnected from everything else so whether I rush the main quest or do every piece of side content I'm having the same experience at Ukaizo
  17. Frankly if the gods told you to do faction quests that would have connected the main quest a little with the factions which are the REAL main quest
  18. Someone you knew back when you were an Inquisitor for Thaos and tracking down Iovara Huh, didn't think of that possibility. Though that'd mean you either meet their soul stuck in Rymrgand's realm for centuries, awaken their reincarnated soul from someone trapped there, or they survived alive in Rymrgand's realm for several centuries, which'd mean Kith stop aging in there. I don't see the devs returning to the well wrapped-up Thaos/Iovara plot as PoE1's finale was all about finally putting your soul's past to rest, so I wonder how they'd implement that. there's always room for a little side-story, a closer look at the Inquisition and some such. Ooh maybe even a ghost Thaos
  19. Wouldn’t this more or less be the same thing they did in P1? Do you honestly think they wouldn’t have gotten roasted for this?the quests for the gods come right at the end of Pillars 1, Pillars 2 could have them spread throughout the game. They kind of already do this with the quests where you meet Rymrgand and Galawain. Just have each god charge you with doing something in the big godchat cutscenes and you've got a bunch of main quest related secondary quests you can do whenever
  20. This dragon had better be good if we not only fight it twice but each fight has its own achievement
  21. Still, you can't deny that in Skyrim the gods have quests for you, some personal time with each god would have been cool for Deadfire. Maybe different ending options depending on which gods you did quests for. It seems like they streamlined the main quest as much as possible and compensated with groovy visuals and setpieces to make it more exciting. Can't really blame them, but I wish the main quest had felt more substantial
  22. Yep, those are the additional effects. I'm not sure if they're in order, but you can search for the UUID in the game's items.gamedatabundle to confirm the name. there'll probably be a million entries so try ID": "[uUID]". If you make a weapon or armour you can of course make enchantments as well, which is not really more advanced but requires a lot more copying and assigning new UUIDs. To make a new enchantments you need an itemmod which has an ability or a statuseffect which could require an attack, and maybe you want to make a recipe for it, etc
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