Everything posted by house2fly
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First Mod (spoilers)
house2fly replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yep, those are the additional effects. I'm not sure if they're in order, but you can search for the UUID in the game's items.gamedatabundle to confirm the name. there'll probably be a million entries so try ID": "[uUID]". If you make a weapon or armour you can of course make enchantments as well, which is not really more advanced but requires a lot more copying and assigning new UUIDs. To make a new enchantments you need an itemmod which has an ability or a statuseffect which could require an attack, and maybe you want to make a recipe for it, etc
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Adding New Effects to Weapons and Armor?
house2fly replied to Wodehouse_44's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I've been trying to figure out all day how to add effects to armour, I've about given up on it. You can attach just about any effect to a weapon, but it doesn't seem possible with armour. What you CAN do is use a MaterialReplacement ID, which changes your entire character model- materialreplacement is how woodskin or petrification the goldpact paladin Gilded Enmity ability works. That's a bit extreme for just wearing an armour, but it's the only way I've found
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Unforgivable Sins of Deadfire
house2fly replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"They didn't make as many unique weapons because there are less dungeons to put them in" is the point where, in retrospect, I should have just tapped out.
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Beast of Winter - Trailer
house2fly replied to Adam Brennecke's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hmph.we don't know anything about the other two yet
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Beast of Winter - Trailer
house2fly replied to Adam Brennecke's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The Pillars games sure have a lot of ice and snow themed expansions, don't they? Three out of three!
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Seeker, Slayer, Survivor DLC leaks?
house2fly replied to aksrasjel's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I'm also seeing three hidden achievements, but I can't remember how many I had before. I think only the main plot achievements are spoilered, right?
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First Mod (spoilers)
house2fly replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Hit Ctrl+F in Notepad++ and the Find menu includes a "count" option. Looks like you've got one } and one ] too many. I THINK they're both in the AttackFirearmComponent, which in your code above is looking like this: { "$type": "Game.GameData.AttackFirearmComponent, Assembly-CSharp", "ClipSize": 1, "ReloadTime": 5, "ReloadAnimationEndTime": 1.67, "FirearmType": "Pistol" } ] }, I think it should only need to look like this: { "$type": "Game.GameData.AttackFirearmComponent, Assembly-CSharp", "ClipSize": 1, "ReloadTime": 5, "ReloadAnimationEndTime": 1.67, "FirearmType": "Pistol" },
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First Mod (spoilers)
house2fly replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)When that happens with me it's mostly been a dangling bracket- search for {, }, [, and ] and check there's the same number of each. Also make sure the new UUID for the attack is attached to the weapon itself under "AttackID" and i THINK the AOE attack needs to be attached to the first attack under "ExtraAttackID". As far as I know there should be no problems if they're in the bundle but aren't being used, but you'll want to make sure all the UUIDs are lined up anyway for when you modify the attacks E: also you didn't paste from the forum into the file by any chance? In your post I see one entry that says "Require****Object" which should say "RequiresHitObject" but accidentally tripped the forum's swear filter. If that somehow made it into your bundle it'd mess it up
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Trying to increase summon duration
I spent an entire evening last week googling and trying solutions (and eventually reinstalling) because I lost access to my saved games. Turns out I had mistakenly deleted a < from a stringtable. Embrace the headbanging, you'll figure this out. ha, I did the same thing. Continue and Load greyed out with spinning wheel icon. What happened?? Nearly drove me mad
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Does deleting a mod mess up your save file?
You might end up with phantom effects or something along those lines. I had a save with the Trinkets mod, and one character had a trinket equipped. When I deleted it that character had an empty trinket slot and a MissingItemMods permanent effect... oops. So make sure you don't have any equipment from the mod on your character, or any effects active. Other than that mods shouldn't affect much E: I have had an issue that was similar when I went to the Black Cupboard. Never figured out what caused it, maybe mods or maybe some quest bug. I know it persisted through a complete reinstall, and I had to delete the Black Cupboard from my save entirely to go in there again
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Why would "what is a god" be an important question? Not gonna lie, I find "do the gods deserve to be gods" more interesting
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Trying to increase summon duration
There's info on just about everything on this site: https://eternity.obsidian.net/game-data-formats/concepts In this case, the "usagetype" is listed in the documentation as a "cooldowntype" here: https://eternity.obsidian.net/game-data-formats/enumerations#262ff2ff-f135-4e40-9a40-9da8eaa4529d You can change it to PerEncounter, PerRest, etc. "None" is one of the cooldown types, but I don't know what happens in that case
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)So you have two complaints: that their powers were not sufficiently defined, and that not enough was left to the imagination
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Trying to increase summon duration
You might be able to just put "Duration": Infinite,
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Someone's going to get to Ukaizo eventually, so many people are on the brink of finding it that it's basically inevitable. Once they're there they'll turn the storms off and Eothas will come ashore completely unhindered. From the gods' perspective, the goal would be for you to be the one to reach Ukaizo so you can chat with Eothas before he breaks the Wheel.
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)It's not like Deadfire is some masterpiece of subtlety. I do think things could have been improved a lot by making the player an active participant, so you're not just reacting to Eothas. After-the-fact story treatments are annoying, but what the hell, here's an idea: Eothas survives Ashen Maw but his body is weakened and he's no longer sure he can survive the storms around Ukaizo. He tells you that once Ukaizo is found the storms can be turned off and he'll surface to break the Wheel. The gods do as they do now, tell you that you have to be the one to reach Ukaizo so you can talk to Eothas before he does his thing. You go to Ukaizo, stop the storms, Eothas follows behind. This would put Eothas on your schedule and gets rid of fhe friction between main quest and side quests (aka Why Am I Sailing Around When Eothas Is Going To Ukaizo Right Now). You can mod dialogue now I think, so I might try and change Eothas's dialogue around Ashen Maw to give the impression that's what's happening
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Nobody ever said he's the god of goodness. He's the god of rebirth, hope, redemption and dawn. Makes perfect sense that he'd take action to kick off a new age and trust that people will make it work
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Regarding the Lord Of The Rings example, LOTR is a story about good triumphing against evil- the Ring is destroyed by a team effort of self-sacrifice, love, faith and mercy, because the author wanted to show that those things are good. The characters are heroes we should aspire to, not just Aragorn and Gandalf but Frodo and Sam. Deadfire isn't about the same thing; you're not on a heroic quest to destroy evil. The game's authors don't really talk about themes, but based on the material and trying to relate the main quest to the factions, I'd say: Deadfire is a story about the march of history and the ever-evolving state of the world. The Deadfire is in flux, pulled between the factions; it's not the same now as it was, and in the future it won't be as it is today. Eothas is history itself made manifest, and you can't stop him any more than you can stop time passing. You can't hold onto the past, but you're a part of history as well and you can influence the future. The new world won't be as the old was, but you (we) have a voice in the shape of the future
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I don't believe POE2 exists to set up POE3, at the very least not just to do that. I believe the point was to take the earth-shattering revelation from the end of POE1 and make it actually earth-shattering. P1's reveal that the gods are fake pretty much just affected the player character and friends; P2's affects the entire world. Stopping Eothas from breaking the Wheel would mean you're preserving the status quo, and if you like the status quo that's a fair goal, but it really only serves the gods
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Worth reiterating that you're not just a passive observer when the Wheel is broken, and you can make a difference. You just can't stop the Wheel being broken, just like you can't stop the Battle Of Hoover Dam in New Vegas
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I guess a good question would be, after Ashen Maw why did you think the goal was to stop Eothas? That's the point at which Sawyer expected players to realise Eothas was unstoppable because a) he's a god, b) he's the size of a skyscraper, c) he walks away from a volcanic eruption without a scratch. If you came away from that wanting/expecting to fight Eothas still then Sawyer's story presumably has failed there. Figuring out what gave you that impression might be useful for future projects
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Update #52 - Beast of Winter Preview
You can do it, the party members are under your control just as much as the player character. Your companions' unique classes and abilities are specifically for you to use. The game isn't... taunting you(???)
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)If you take the "main plot" as being the parts involving Eothas specifically (though the game considers the main plot to be your interactions with the factions, with Eothas and Ukaizo just being something for all the faction stuff to accrete around, which is why the final boss battle is against the leader of another faction and the party member who was allied with them) then you still have influence over Eothas (though "bear witness" having the same effect as "think of the souls" sucks). As for "anyone could reach Ukaizo" sure, but the Watcher does reach Ukaizo, and slays the Guardian, and turns off the storms. It's not as cool as defeating Thaos but it's still pretty cool to be the first to set foot in the lost city
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Patch Notes for 1.2.0.0017
house2fly replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsIt's fairly stable. Still a couple of quest bugs, but in my experience they're rare. Something corrupted one of my saves but it might have been related to a mod. I think save imports are working now, but the effects are very minor so you might not even notice if something is different. It's safe to say this is more stable now than the first game ever was, though there are going to be more patches probably until November/December when the last DLC pack is out. I doubt there'll be too much more in the way of balance changes(what more could they nerf at this point??)
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Josh:"The Watcher don't have particular reason to fight Eothas."
house2fly replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)In Pillars Of Eternity 2 you determine which faction gains control of Ukaizo, and hence the fate(short term at least) of the whole archipelago- and possibly the world, since if the Wheel is rebuilt it'll presumably be on that faction's terms. Your interactions with your party members can determine their fates, and even how they feel about each other. When you speak to Eothas you can convince him to follow up the destruction of the Wheel in multiple ways- empower Berath, empower mortals, provide a home for lost souls. The only thing you can't do is prevent the destruction of the Wheel. I am disappointed myself in the final conversation (it actually feels contrived to give the player too much agency- why did Eothas wait for me to get there before breaking the Wheel, and why does my opinion matter so much to him?) and in the way the ending slides don't really give much of an impression of the Wheel being rebuilt, but these cries of "nothing I did made a difference, I was just a spectator in the narrative" are getting a bit silly.