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Everything posted by house2fly
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9 being maximum power level works just fine I think, since most classes have a big enough selection of things to choose from that I sometimes find myself forgoing newer powers in favour of older ones. Of course, more high-level powers are always welcome, and getting to choose more high-level powers would still be an advantage of single-class characters over multiclass
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E: for clarity, when I say "crash" I mean the game returns to the main menu with a message saying "there was an error loading the next map, returned to main menu to prevent savegame corruption" Steam version, on current 1.2 patch. I had a couple of mods I downloaded which add grimoires to the Dark Cupboard vendor inventory. I deleted them, it still crashed. I deleted ALL mods from the Override folder, it still crashed. I verified files with steam, it still crashed. I'm trying a full reinstall now. Attached the output log.txt in case it's useful. Update: Reinstalled, it still crashed. output_log.txt
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Eating at an Inn
house2fly replied to DaufII's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's also immersion breaking that you can't ever have more than four companions at a time, learn spells and proficiencies out of nowhere upon reporting back to someone that you did what they asked, and can't go higher than "level 20". What exactly constitutes an immersion breaker is often different from person to person -
Eating at an Inn
house2fly replied to DaufII's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I mean how often in real life do you get a room for the night and NOT get something to eat? Duh! -
I very rarely had any inter-companion conversations my entire first playthrough. I think it was related to the launch state where romances and companion arguments triggered basically immediately. People would talk about Pallegina and Tekehu having arguments, and I kept both in my party for ages and nothing happened. I'm looking forward to seeing if things change for my second go-round
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Cause we're bathing in cash? Need a sink to wash some of it down into. It depends what you want to do. Buy and upgrade all the unique weapons, make your own potions and scrolls, buy every boat? There already wasn't enough money to do all that, unique weapons alone end up costing some 50k+ each. This game definitely doesn't need any more money sinks. Btw, I skimmed the patch notes and don't see anything about the enchantment menu being changed. Will the next patch after this maybe make it clearer which enchantments are mutually exclusive so I don't have to save before enchanting?
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I have zero experience with modding or general coding of any type, but I'd like to try modding this game. One thing I'd like to try is adding, say, an extra enemy to a map to be armed with a weapon rather than putting weapons in a store- it looks like you can specify what an enemy is armed with by using an ID, so if you create a new weapon and use that ID, then create a new enemy and add it to a map, you can equip that enemy with your unique weapon, right? I've been browsing through the documentation but I haven't seen anything yet that would indicate that a) you can create an NPC in that way, b) they can be placed on a map
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-more unique items BUT NO SWORDS AT ALL and more soulbounds -ending slides for the DLC events that get added to the main slideshow, like White March -completing the DLC adds SOMETHING to Ukaizo, like the villain sends a monster after you for revenge or something. Ukaizo is so anaemic for a climactic endgame area, this is a great opportunity to give the player more stuff to do there -maybe a new companion who is on the level of the first game- no rep gains/losses or relationships with other characters, but they have a dialogue tree, a personal quest, and an ending slide. Happy medium between full PoE2 companion and sidekick With the second DLC being more combat focused, I'm also hoping for some "generic" combat areas. Like a plain grassy/sandy/rocky area(these could be reused all over the game world) populated with a random group of enemies. They could make each enemy completely random so you never knew what kind of fight you were going into, and they could respawn so if you're at endgame level you'd be guaranteed enemies to level up your soulbounds with
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I don't like the reveal that Eothas invaded the Dyrwood to expose the Engwithan machines and the truth about the gods. It makes it just a dumb coincidence that he did that right as Thaos was planning to use those same machines to empower Woedica. I much preferred Durance's speculation that he invaded to stop the Hollowborn from happening. That would also neatly answer what Waidwen said to Eder's brother to convince him to switch sides. But whatever
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He believes that if something isn't in the story the author's perspective is no more valid than anyone else's. Note this post: https://jesawyer.tumblr.com/post/173973262826/pillars-of-eternity-2-spoilers-as-i-understandHe's careful to specifically only refer to published material. This means they can theoretically patch in extra dialogue where Eothas or someone explains more, but he as the author can't just declare something that isn't in the story. Or rather he can, but so can you
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You're chasing Eothas because the gods want you to, and you don't want a god mad at you. Also your soul is fractured, and if you go too far away from the chunk Eothas has you'll die. At the very least, the Wheel breaking means the reincarnation process won't work the same as it has for several thousand years. Worst case scenario, there IS no natural reincarnation process any more because the mechanics of it were so thoroughly co-opted by the Engwithans. In that case, people die and just end up in the grey mass of the In-Between and stay there forever. Whole world of Hollowborn.
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My character had 19 Int which allowed me to conclude that whatever natural process governs the movement of souls after death had been affected by the Engwithan Wheel to an extent that would prevent it from simply snapping back into place after the Wheel's destruction. Think of it as diverting the natural course of a river. If you put a dam in the new channel you made, that doesn't mean the water will go back to its natural flow. It'll just try to keep flowing the new way and flood over the sides.