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house2fly

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Everything posted by house2fly

  1. I was expecting October anyway- BOW slipped from July into August, the only reason SSS wouldn't do the same is if they were rushing it. That suggests the third DLC will be out in early December, in time to get the whole package in a Christmas sale Speaking of DLC2 info, this is just based on a quick glance at the text files but it's looking like there might be some reactivity between DLCs... very cool if so
  2. if you believe in freedom of speech then you believe that people who don't like the review should be free to say so.
  3. Iirc the Guardian mentions there being three dragons that were at Ukaizo. The Engwithans convinced them to get turned into robots or something, and I forget if Neriscyrlas was one of them or knew of them. Anyway the three stories are pretty cool, definitely well worth a look
  4. They don't, Trump is the default avatar. It costs $10 to have any other avatar (or no avatar) so a lot of people don't bother
  5. Eothas maybe, since it'd be the mechanics of the first game being "reborn". Ondra or Rymrgand would also be good, the attrition mechanic being a bit like erosion
  6. I'd like an Eternity Soulslike. The setting gives a great setup for being trapped in an ancient Engwithan city full of ghosts and beasts
  7. We want less exposition, not more! What the soul cycle was like before the Wheel isn't really important, clearly something was going on and we can speculate about what it was on forums, but what's important is that the Engwithans took it over and breaking the Wheel won't put things back the way they were, which is mentioned in the game. That said I wouldn't mind more characters in-game speculating about it, like conversations with party members and whatnot, because it feels like something characters in the setting would realistically be talking about
  8. made me chuckle a bit. I'm not even sure it's meant to be anti-gay. Ach whatever... If they only listened to me and AndreaColombo and whomnot and omitted those awkward romances. Those are always weird in RPGs. Like in real life... but unpleasently weird. it's very generous to rpgcodex to suggest that line in the review is just being facetious without any other intent. Their thread on Deadfire is thick with people lamenting that Obsidian has been taken over by dyed-hair SJWs who want to push pro-gay agendas onto people's children. You know, children, the audience of this M-rated game
  9. It's still unbelievable to me that for a month now the game has had a bug where you can't fight the end boss. Yeah if there's anyone who can work on fixing bugs right now it would be insane to have them doing anything else. Maybe have a guy take a day to double the damage of higher level enemy attacks and add some new abilities for them to use
  10. People want the “big box” to put on their game shelf next to their old Infinity Engine games (in similar packaging). See: mattchat No. I just wanted the statue. They should have offered a tier without the wasted chromecase that has no game in it, but still included a statue. I feel like I overpaid for a plastic statue and a guidebook. You didn't "pay" for anything. You backed a project and received a reward commensurate with your support. That's how crowdfunding works.people really do seem to get the wrong end of the stick with these things. Like that one person in some thread who heard you get a plushie if you back at $500 and said "for $500 it better be made of solid gold" or something. Like the plushie doesn't cost $500, the idea is that they're putting at least some of the money(all of it if you're a digital backer) into making the actual game
  11. There are relationships in Planescape Torment, so they know
  12. I hope it isn't quite "the same kind of feel" as Fort Deadlight, which is to say I hope all the various ways to complete the quest actually work
  13. At one point someone asks if you've ever been in love, and if your previous life was in love with Iovara you can mention her. Man I can't remember what the other ones I heard about even were
  14. It's encouraging, he seems excited about them. Good sign in a project leader
  15. Not really; the reactivity is pretty minor all around and there's maybe one or two lines of dialogue you'll miss by creating a save. I thought there was a sea shanty you'd only get by importing too, but i heard someone say they created a save and got it
  16. I think that's at least part of why they did them- having sidekicks who'll stay in your party no matter what means they can be strict with companions leaving you based on things you do, because no matter what you'll always have a full party available
  17. Yeah, but you're not being written by a writer in hopes of entertaining people
  18. I personally did not complain about that. Banter was pretty much the same in the first game though.
  19. They'd better, I want to see that new crafting interface. And be able to fight the final boss.
  20. There's some good ones. I like when Tekehu has a go at Serafen saying the gods don't want people to be pirates, and Serafen says piracy is the means not the ends. Also when Eder asks Serafen to read his mind and Serafen just describes what he's seen Eder looking at
  21. Six sidekicks: Ydwin Konstanten Fassina Rekke Mirke (free DLC) Vatnir (Beast Of Winter) They aren't part of the relationship and reputation system, and don't really talk after their opening conversation outside of one or two lines at specific places. They are permanent party members though
  22. Beast Of Winter is a village, two dungeons, and two side quests. It's not a bad size but there is no way on earth it's bigger than White March 1
  23. The sales figures from the beefy expansion they released are probably more reliable than what people say they would prefer
  24. One does evil because one values one's personal gain over the wellbeing of others. One does good because one values the opposite. Rewarding good deeds is bad roleplaying imo
  25. I like the idea of sidekicks but I stand by my opinion that they should make the best use of what they have to give the sidekicks as much presence in the game as possible. Maybe a dialogue tree and ending slides is overdoing it but they could still have gotten more impact from each companion without needing "hundred" of lines. If there's only budget for six lines of dialogue after the starting conversation then I'd propose something like: One line in the final conversation and one in the bit before that where you talk to your companions. One line at Ashen Maw. One line at Hasongo. One line each in any two side quests. The sidekicks not speaking up much is not a big deal, but it should feel like they have some kind of presence in the significant events of the critical path
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