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house2fly

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Everything posted by house2fly

  1. I'm working on a modded version of the Necklace Of Unlocked Possibilities which will summon any weapon in the game including the DLC, but I don't know if the pre-order weapons are included in the game code. If they are then I could add them to the list of weapons the necklace summons, if not then it'd mess the whole thing up because only people who pre-ordered the game would be able to see the modded item. I'm also not entirely sure which weapons were pre-order bonuses. There's the Drogga's Skull sabre and the Matakau axe. Any others? And are the items available at all to people who didn't pre-order?
  2. *pounding table like angry toddler* Boss! Music! Boss! Music!
  3. One of the top search results for "bracers of greater deflection" is this thread.
  4. Mine are visible but I need to get them linked up like the base game weapons
  5. Do you have the Necklace Of Unlocked Possibilities equipped?
  6. It triggers automatically based on relationship point gains, I think. I'm pretty sure that's the same conversation where you get the memorable response option "i have VERY strong feelings about EVERYTHING!"
  7. The enchantment can give you either Usher's Beckoning or Usher's Visage. From the look of the enchantment info at the top you already have Usher's Beckoning on that armour
  8. It's not unpopular, Fallout 4 did that and made probably over a billion dollars. It's just not fitting for this type of game
  9. I don't know if this is something from before this patch, but I tried equipping a cape on Serafen and it wasn't visible. Tried multiple capes and multiple armours, as well as equipping the same thing on multiple other characters. Windows 10 amd Steam version of the game, if that helps
  10. "Watcher" is cool. No rest for the Watcher, the Watcher's Curse, cool slogans. There was a sweet pre-release teaser line that didn't make it into the final game, "come on then Watcher, and watch"
  11. For the watercolours you'd just need to go into the NPC folder and copy the picture into the player folder. NPCs don't have full portraits like the player and party members though
  12. Another greatsword and battleaxe getting patched in, the battleaxe is 2-handed. Battleaxe has fairly decent representation now actually
  13. WM1: Stalwart (exterior and at least three interiors)-4 total Russetwood (exterior and three or so interior maps)-8 total Longwatch Falls (I think just the one interior for this map?)-10 total Durgan's Battery(two interiors for Galvino's workshop, three I think for the Battery itself?)-16 total Cragholdt(interior and exterior)-18 total BOW: Harbinger's Watch (exterior and two interiors iirc)-3 total The clifftop map-4 total Vidmath dungeon(exterior and 2 interiors?)-7 total Rymrgand's Realm(hub area and 3 sub-areas, with 2 alternate versions of Bridge Ablaze, the interiors for Drowned Kingdom and the Inquisitor map)-15 total Two boss arenas- 17 total Wow, that's closer than I thought!
  14. I hit the "crafting" button on the inventory screen and it took me to the enchantung screen instead, couldn't get to the crafting screen at all. I tried to replicate it when I restarted the game but it didn't happen again. So, uh, keep an eye out for that I guess
  15. Just minor but worth mentioning: The new ring Harmony has a blue "non-unique" background. It presumably IS unique, so it should have a yellow background. Also I'm not sure if it was different before this patch, but Neryscyrlas's Hope doesn't have a description of what its enchantment does:
  16. I hit "continue" from the title screen and my mods didn't seem to be present- i consoled "giveitem [my item]" and the game wasn't seeing them. I quit to the title screen and reloaded which seemed to fix it, but it looks like there's something weird going on with mods on load. I'm going to try a couple of things to see exactly what conditions cause them to appear/not appear. E: it looks like you have to go to the mod manager and hit Refresh for mods to show up in-game
  17. A sidekick is a unique model and portrait, gameplay voice set, introductory conversation and a few other lines in sidequests. A companion is a unique model and portrait, gameplay voice set, introductory conversation, personal sidequest with multiple outcomes, ambient banters, relationship system integration with the player and all other companions, multiple branches of dialogue based on likes and dislikes, reactive lines along the critical path, and ending slides based on quest, relationship and main quest ending choices, all of it fully voiced. Trading in the resources it took to make all the sidekicks might get one companion
  18. The romances aren't even well-written, why do you care about getting Konstanten or Vatnir into bed
  19. Forgive the basic questions: Would generating your lootlist into the object add your lootlist to the existing lootlist, or replace it? I presume it would just add, hence avoiding conflicts with mods? Second, you mention stores specifically but presumably this can be used with any object that contains loot? Ie if I want to add a unique weapon to the digsite dungeon at the start of the game all I'd need to do is go to that dungeon, find a suitable loot container, and PrintInstance to get the ID? This is very exciting news by the way!
  20. In the Pillars Of Eternity games, and the Infinity Engine games to which they are spiritual successors, and the Dungeons & Dragons pen-and-paper role playing games of which the Infinity Engine games were adaptations, the player creates the main character.
  21. It's good content, feels a little like Tikawara and Poko Kohara, though the Poko Kahara segment is longer- imagine the bit where you go into the afterlife and meet the guy controlling the storms was an entire dungeon. Good atmosphere and humour, and some neat scripted scenes. Given that you said you did a second playthrough "a few months" after release, you were playing around the time BOW came out, and I think the last major changes to the game were some time before that
  22. it's been this way for a good 20 years at this point, ever since PC game developers could rely on most players having an internet connection. Consoles held out for as long as they could, but online play meant they were doomed as well in the end
  23. I'm just saying "If all of them were made into Companions" isn't a scenario that would happen. The options are seven companions and four sidekicks(six with DLC, probably eight when all is said and done) or seven companions.
  24. There wouldn't be four more companions. The whole point of sidekicks is it takes less resources to make four of them than to make one companion
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