BMac Posted May 10, 2018 Share Posted May 10, 2018 Official tutorials for modding game data: Basic Concepts: https://forums.obsidian.net/topic/103384-tutorial-modding-basic-concepts/. Adding New Icons: https://forums.obsidian.net/topic/104091-tutorial-adding-new-icons-v200/. Adding Items to a Store (using ModScriptHookGameData): https://forums.obsidian.net/topic/105275-tutorial-adding-items-to-a-store-v210-beta/. Adding New Abilities to Progression Tables (using BaseProgressionTableAppendGameData): https://forums.obsidian.net/topic/107923-tutorial-adding-new-abilities-to-a-class-v410/. How to Upload Mods to the Steam Workshop: https://forums.obsidian.net/topic/105660-tutorial-how-to-upload-mods-to-the-steam-workshop. (Advanced) How to Edit Assets and Assetbundles (by Fhav6X): https://forums.obsidian.net/topic/105849-tutorial-how-to-edit-assets-and-assetbundles/ Documentation for all game data formats: https://eternity.obsidian.net/game-data-formats. Basic information about modding string tables: https://forums.obsidian.net/topic/94795-obsidian-will-you-provide-xml-documentation-or-other-editing-tools-on-release/?p=1977260 Much of Deadfire's data is placed in easily-readable text files located in Pillars of Eternity II\PillarsOfEternityII_Data\exported. You can modify these files directly, but a better way to make mods that you can easily share is to use the override folder. The override folder is Pillars of Eternity II\PillarsOfEternityII_Data\override.You should create a subfolder in the override folder for each mod. So my mod might be in the folder Pillars of Eternity II\PillarsOfEternityII_Data\override\bmac-mod. *.conversationbundle files must appear at the path specified in the bundle as the "Filename" property. For example, re_si_ship_combat.conversationbundle needs to appear at \Conversations\RE_Scripted_Interactions\re_si_ship_combat.conversation. *.stringtable files need to be in the same folder hierarchy as the file they're overriding. E.g. to override localized\en\text\game\gui.stringtable, your override file should be in override\[yourmod]\localized\en\text\game\gui.stringtable. Other *.bundle files can be anywhere in your mod folder If your mod causes problems or doesn't function correctly, you might find helpful error messages in the game's output log folder at "PillarsOfEternityII_Data/output_log.txt". 12 Link to comment Share on other sites More sharing options...
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