Everything posted by Queeg
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Stealth & Mechanics Question
Queeg replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My god, thank you for this info. I just assumed I was finding them outside of stealth because I was 2 levels (or perception) higher than the secret needed to be spotted. Like in PoE I. No more slow mode for me!
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Note: Blood pool from poe1 has effect in poe2
You'll also lose watcher talents you didn't start the game with. You lose everything you didn't start the game with. Luckily there's console.
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Note: Blood pool from poe1 has effect in poe2
Pallegina +RES, +1 shock AR Sagani +PER, +2ACC for >4m targets Aloth +INT, +5 against INT afflictions Hiravias +DEX, +1 slash AR Nothing to write home about, Zahua's is the best. Pooling Caroc is bad for spoiler reasons.
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Note: Blood pool from poe1 has effect in poe2
The best is probably Zahua's sacrifice +1 MIG, +15% beneficial effect duration. Just added the talents through console to see what they do.
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Street Fighter worth it?
In full party you can wield blunderbuss with its weapon ability activated to get flanked on you 100% of the time.
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The Console Command Thread
Queeg replied to malchiorita's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Most certainly not pickier. Where capitalization mattered in PoE I is whenever you were putting in Player_XXX from findcharacter command and that is the same for PoE II. Certainly didn't see other cases. Not yet anyway. So, i have tried and it seems to work but regular abilities seem to overlap with subclass ones. I tried to give trickster subclass to eder and after the level up he ended up having both Version of sneak attack. I reloaded, manually removed sneak attack before giving him a subclass again and leveld him up, and all seems good now That's the spirit! The base abilities are replaced in some cases, and obviously so. Yours is a fine example, another would be Frenzy and Frenzy(Berserker) - two different abilities where you need to remove the ordinary one - luckily its name for console is "Frenzy".
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The Console Command Thread
Queeg replied to malchiorita's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Mmm so, i know that adding a subclass doesnt straight give you any of the abilities linked to that subclass. You are saying that to get all of them you just need a levelup? That is indeed what I experienced.
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The Console Command Thread
Queeg replied to malchiorita's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For changing classes and subclasses, my dudes: setclasslevel Player_Eder Monk 1 True - Edér is now a lvl 1 Monk //True removes all other classes setclasslevel Player_Eder Barbarian 1 False - Edér is now a lvl 1 Monk/Barbarian //false keeps all else //Replace Player_Eder with whatever findcharacter eder returns //You can technically make a barbarian/fighter/monk/paladin+ this way buuut I don't recommend it setsubclass Player_Eder Monk Monk_Helwalker setsubclass Player_Eder Barbarian Barbarian_Berserker or stay true to the game in some way and just make him an Unbroken or Fighter/Streetfighter. You can even add NPC-only subclassess. Wordier titles are separated by an underscore Paladin_Frermas_mes_Canc_Suolias. Level him up by one to gain level 0 talents/abilities at level 2. For your charname, just use opencharactercreation - be aware it will remove things like Berath's Blessing and your equipment. On that account, does anyone know Berath's Blessing's name for console purposes? addability removeability at will, if something stays where it shouldn't.
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Anyone else kind of regretting multiclassing?
Queeg replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Spent close to 10 hours fiddling with multi-classes. In the end narrowed it down to Paladin/Cipher, Barbarian/Cipher, pure Wizard, Evoker, or Illusionist and any two of Barbarian/Monk/Paladin/Fighter. Went with Beguiler/Rogue pistol dual-wield. Still not sure about my choice. Would never multi-class a wizard, that's for sure. Would never single-class a chanter. Still bearing a stigma for Hunters and Druids from PoE where I never had the need to have them in party, never even batted an eye in their general direction in PoE II. Would probably never go with single class priest either? I don't see how their power level makes their spells more useful apart from the damaging ones. On PotD there's only room for buffs and protections. Berserker/Monk really tickled me the right way. Raw damage from Frenzy adds wounds to monk, you get extra 25%+20% attack speed from flurry and frenzy...Aaand your Carnage hits all. :/
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Option to skip into sequence for character creation would be nice
Queeg replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)opencharactercreation setclasslevel setsubclass Skip the Berath sequence with console commands. iroll20s or github mod to prevent losing access to achievements.
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Valian Dialect
Te futtito!
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Can you hide pets?
Queeg replied to Isometric Chicken's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I was using the sporeling. It made funny sounds when walking. Tootteetooteetoot
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Anyone else having trouble making a character and sticking to it?
Queeg replied to Zander72's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I spent several hours researching and so far 2 hours in char creation menu admiring and contemplating. Still undecided. So many options. So many paths to take. Worried my restartitis kicks in at the most unfortunate of times.
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"That was about as useful as a bump on a pickle"
Noone has as many friends as the man with many cheeses!
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Two-handers - all oftem should have cone attack
Spoilers for Deadfire. Wait...I have a pen...I have an apple...Uggghh...Applepen?
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Now only 5 party members hard to find room for a ranger
Queeg replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Rogue/Ranger has to be a viable multi-class option, I think. I remember the first start of PoE I and choosing a Ranger, I restarted in Defiance Bay and chose a Rogue instead (back when IEmod didn't exist). I never had Sagani in party outside of completing her quest (and only her quest). However, I'm looking forward to seeing how Maia Rua fares. I never played without Kana and for him I have to do this.
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- some - Companions Attributes
Queeg replied to molotov.'s topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This, and his +10 friendly AoE accuracy bonus on Holy Radiance was a beast which more than made up for his Per weakness. He was a pretty integral part of my party at all times. On anything but PotD you can just skip priest all together. On PotD though? Sign me up with überbuff Durance. Perception and Dexterity are not needed - just intellect for area/duration. The Deadfire Xoti's stats look better because there's what - 4 extra points across the board compared to Durance's?
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Who else is doing there first playthrough with all single class?
Queeg replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Barbarian/Chanter as the Howler sounds absolutely fantastic to me. I can't purge the image of a zerking meatball shouting and battlecrying, while the rest of the party is not disgusted by guttural sounds, from my mind.
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Why I think a fully voiced PoE:Deadfire is a mistake
Queeg replied to Gairnulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Let's see...halibut....sheep's cheese.....tomatoes... Let's see...halibut....sheep's cheese.....tomatoes... Let's see...halibut....sheep's cheese.....tomatoes... But I don't mind because nobody has as many friends as the man with many cheeses.
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Pledge rewards question
Queeg replied to Archimeus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah well, there's a sale for -60% right about now on Steam. Didn't use my coupon either.
- Update 2.03 is Live
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2.02 Patching error?
So I just started a new game with the addon, got there and was welcomed by this: Anyone knows why? Bad installation (no prompts of something going wrong)? Any solution? Everything else works well. Graphic card drivers up to date. It's not IEmod.
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Console commands not working
Well, guess I'm uninstalling again and not applying 1.03 then. Will rock the world with guns and Sure Handed Ila, and experiment with console commands freely.
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Boots of speed and archers gloves bug
it's not the guantlets of accuracy, it's the archer guantlets. not sure how you misread that?? they have no magic aura to them, fwiw. they only work if you continually re-equip them after every load or screen transition. Can confirm Archer's Gloves bug. The 1.2x dmg bonus disappears after every load and they have to be re-equipped.
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Console commands not working
Same problem I have, after updating to 1.03 console commands can't be confirmed by Enter.