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Zander72

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About Zander72

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  1. It's in the conversations during her quest. Yes, this is exactly right. Well said.
  2. My poor death godlike got really cranky at poor Pallegina in the first game... so much so that she flat out refused to join her in Deadfire lol. In her opinion it went like this; PC: death godlike covered I blistering scale things all over her face. Durance: he’s well... Durance. Ugliest mug that was never born godlike. Hiravias; Orlan with the highest libido this side of the Deadfire, but is an outcast with a forbidden spirit form, and had half his face ripped off... And poor poor Pallegina, pretty feathers, flawless skin, stable job, relatively well respected by most people in town... the ability to leave the idiots that were picking on her and walk into any military outfit she likes... Yes, poor Pallegina... Don't forget Pallegina's prettiness is all due to Giacolo's severing of her bell thingy. Before he did that, she had a lot more feathers and a more beaklike nose. She was depressed enough about it (suicidal at 12!) to basically undergo a procedure that might have killed her. Also, she's only in her particular paladin order because they don't recognize her as having any gender at all - the paladin order usually only accepts men. Sure it's not as bad as some others now, but I still say it's awful enough. Z72.
  3. There's just so much to say about this topic... I quoted this poster though because I just want to say that this is fairly common in games. Very few games involving player romances have great writing. Not even Bioware does it perfectly. The problem is actually resources - regardless of whether the romance is straight or queer - there's only so much work hours you can dedicate to them. So at most you end up with three or four conversations culminating in a kiss/fade to black scene - and maybe a quest which performs the role of a challenge/obstacle in the relationship. "Good" game romances might have more conversations or more than one quest - but then you get games like Skyrim where all you have to do is present an amulet and boom, you're getting married. (They tried, not very successfully if you ask me, to make it make sense with the whole "people of Skyrim are very pragmatic when it comes to relationships" thing... But I don't care how pragmatic you are, people and relationships just don't work that way.) The other thing I want to say, which has only tangentally to do with the above quote, is that - as I did say - resources are limited. If we wanted to appeal to all players, with characters of individual sexualities (which would necessarily include people of a bisexual orientation), we would have to have so many companion characters that the game would be unnecessarily overwhelmed by them. Which is why they took the short cut of making the characters bi (and they are Bi, not playersexual in this game). And while it might not be common to find a group of five or so bisexual people who are friends/comrades, it's not impossible. Z72.
  4. Wow, thanks for all the replies and the insights. I'm glad to see I'm not alone in this restart hell. I'm kind of settled on a paladin now, though who knows what I'm going to do this morning when I open up the game. (It's almost 11am in my part of the world as I type this.) Z72
  5. I think I've gone through the introduction sequence close to 10 times now, and I still haven't settled on one character. Oh well, lets try again... *wanders off to make yet another character* Z72.
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