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Everything posted by ibanix

  1. I can verify that the start-up screen load times are much much better on v1.04. I had no delay at all. On the other hand, the between-areas load times seem to be the same.
  2. The "problem" with unlimited resting is that you can simply rest after every fight. Per-day spells? No problem! Damage? No problem! Forcing a limited number of rests forces the player to conserve resources, which makes gameplay more strategic. Sure, you can go back to town to rest by trudging back. That means you've been unable to finish the particular area on your limited resources; you're just not playing *well*. I personally found this to be a flaw of the IE-era games, and enjoy the extra challenge of the limited number of rests available. Some people see unlimited resting as a good thing. I'm not one of them.
  3. No, I'm not sure, but I guess I'm biased because she sits in the back and just shoots at stuff. I suppose that's a personal failing of mine. I'm used to picking abilities/spells/whatever on other characters and watching them make bad guys explode.
  4. Savegame was larger than then 1MB forum limit. Here's the off-site link: http://s000.tinyupload.com/index.php?file_id=33622243302125053402
  5. Like it says. Sagani won't move at all. I quit, restarted, reloaded, etc. File savegame attached (if I can figure out how).
  6. I just tested it out, and it's not +20. It's more likely +20% (but this isn't clear from the logs).
  7. How do you make Rangers shine? I really enjoy Sagani as an NPC, but all I can see to do with her is pew-pew with arrows. It seems kind of... underwhelming. What am I missing?
  8. Tolkien himself repeatedly denied this, as well as denying that any of the world wars and the politics or geography had any influence on Middle Earth. (eg: Some people thought Mordor = Germany, because both were to the east of England). For more details, you can read Tolkien's forward to LoTR 2nd Edition: http://www.thetolkienforum.com/index.php?threads/lotr-the-second-edition-foreword-by-tolkien.16713/
  9. Exactly what is the difference between these two? Both give +20 Deflection "until damaged", except that Mirrored Image has a time limit in the description. Which doesn't make much sense, as Mirrored Image is a 2nd Level Spell, and Wizard's Double is a 1st level...
  10. Perhaps because of my incomplete understanding of Recovery, I end up putting my characters in the heaviest armor I can find. DR seems to trump recovery. But... are there classes or builds for which lighter armor is preferable? Thanks in advance.
  11. Yeah I tried a two-handed Pally... but that shield.... +5 all Defenses on the whole party is just way to good to pass up
  12. I never got the option... I had just about a point in everything, but I was maxed (4 pts) in Benevolent. Maybe that was it?
  13. Using a bunch of summons (figurines, chanter summons) to distract the dragon can go a long way in that fight.
  14. Its the most broken spell out there. I made a thread QQing about it yesterday Really? I thought that was Confusion. People bitch about wizards, but Confusion let me easy-mode my way through a lot of hard fights.
  15. Yeah. Wait for 1.04 to come out. Then wait for the patch notes for 1.05.
  16. I don't think we're talking about the same thing. The 'gold' background NPCs have a 'reach for soul' option that gives you a wall of flavor text (which is indeed well written), and nothing else. Unless you're attacking said NPCs, which is a different story.
  17. No, no it doesn't. That would only be the case if pre-buffing was better than using buffs in battle, which wouldn't be the case. This is true even with pre-buffing. You do realize that buffs in PoE have a very short duration, right? Trying to stack them would just be wasting them. They'll be gone before you're done casting them. Negative. Typical priest buffs last anywhere from 20-30 seconds, so you could easily cast 2 or 3 while at the edge of stealth engagement range, and then move into engagement range. During battle, your buff casters have to choose between casting the buffs and using weapons or other items/abilities. While being targets of enemy weapons and spells, which could very well prevent said buffs. Being able to pre-cast buffs is a substantial benefit because you get 'free' action as soon as you engage, plus you don't have to worry about your buffs getting interrupted. It baffles me that this is not obvious to everyone.
  18. Yes. And that's a GOOD thing. That's not what you say: My bad, I misquoted that. I meant to make it say 'Not allowing pre-buffing in PoE forces us to make harder choices. ' I blame the vodka.
  19. They can be simply ignored. However... a nice update to the game would be if you could recruit them as NPCs, or as hirelings for the Stronghold. Wouldn't that be nice?
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