Everything posted by ibanix
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AI Behavior changes won't save seemingly at random
ibanix replied to JamesDyk's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just confirming I also have this problem.
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BUG?: Shattered Vengeance debuff can affect allies
ibanix replied to vale.k3's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
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[Bug?] Does Blast (Rod proficiency) actually work?
'Blast' ability modal on rod: "Attacks with greater energy, slowing the wielder's recovery, but hitting enemies around the target". ... But all the Rod items *already* have an area of affect (Target + x m radius). Activating the modal doesn't change this. What's up with this?
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[Bug] Cipher/Mind check always assumes Serafen companion
See attached image. Using a 'probe with your mind' check returns an answer that comes from Serafen... and Serafen is not in the party.
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Traps: What attributes/skills affect them?
Just what the topic says. Does mechanics or other attributes change the damage/duration of traps? The number of traps that can be placed?
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Armor: How much?
Yeah this is one of my complaints about not being able to enchant common items now.
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Armor: How much?
Armor is directly related to recovery speed. What factors are you using to decide what armor to fit to particular classes? Front line tanks would seem to obviously want heavier armor, and casters less, but where are you drawing that line? What's your minimal recovery speed for any particular class?
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[Cosmetic] Sailor descriptions don't match pictures
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Triggered
ibanix replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)> I am not some uptight axxhole Here's where you went wrong....
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Is Pillars of Eternity II men hating pro feminist game.
ibanix replied to Pete121's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)gtfo my non-earth fake universe
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Chanters are incredibly underwhelming
> Chanters are incredibly underwhelming This is the funniest thing I've read so far today
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Two-handed (melee): Convince me
I think the easiest fix for 2H might be to just give all of them +3 pen vs. their 1H counterparts. Since pen is essentially mitigating armor, they'd be good against heavily armored targets, or just cause increased damage on lesserer armored targets. It would also be available from the beginning of the game.
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Two-handed (melee): Convince me
I really hope that two handers don't end up as the default bad choice. 2hers in POE1 made for decent builds.
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[Item] Shining Bulwark passive ability behaves incosistently
The 'Defensive Beacon' ability on the Shining Bulwark shield stops when combat stops; and doesn't return when combat starts. Only taking the shield out of the slot and putting it back in causes the ability to return.
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Two-handed (melee): Convince me
As base items.
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Two-handed (melee): Convince me
Based on my admittedly not complete playthrough, I'm having a lot of trouble finding a reason to use two-handed weapons: * Single-handed has the big accuracy increase; * Shields mean abilities/buffs from shields are available; * Dual-wield has the huge in-built speed bonus (-30%), which is even stronger if you take the -15% ability, and then you get the bonuses from two items. The only thing I see going for two-handed builds is that two handed weapons have marginally better damage and penetration, and this doesn't seem to offset the other weaknesses. You can make up for pen with potions. The best 2h weapon I have has a pen of 10, and other items already have 9-10. Is there some sort of huge item or class bonus that makes 2h weapons shine?
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Typo thread
ibanix replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)NPC Weto in Sayuka gives me *missing string 66* on conversation attempts
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Sailor mastery with two skills?
ibanix replied to PangaeaACDC's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)According to the wiki, four rank levels is the maximum any sailor can have. 2x Novice + Experienced, or any combination adding to 4, but never exceeding it.
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[Item] Serafen unique quest item & godlike MC
Serafen will give his unique quest item - a hat - to a godlike main character. Who can't use it.
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[Item] Hand Mortar / File In The Hole
The unique item blunderbusses "Hand Mortar" and "Fire In The Hole" have the same item description.
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Spirtual Weapon spells
Are these useful... ever? Is there some part of the game I haven't hit where one is stripped of all their possessions?
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Family Pride quest - stuck on Eliminate the Bardattos
So I sided with the Valeras and after freeing the spy from the Bardatto vault, killed everyone off. Now the Valeras want me to kill off all the Bardattos - where are they all? No one is in the house.
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Player choice lives!
Raise your hand if you took the "no, I'm not doing your bidding" answer in the beginning and got the quick route to game-over. I'm pleased that exists.
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Disable narrator?
+1 to the option to disable narrator voice
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Caed Nua hall on solo
I've used the animat, but he ends up going down quickly since he also gets stun-locked. I found the best use to be to distract them while you set yourself up between the two debris piles on the left, and from there they can only come at you one-by-one.