
ibanix
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'Blast' ability modal on rod: "Attacks with greater energy, slowing the wielder's recovery, but hitting enemies around the target". ... But all the Rod items *already* have an area of affect (Target + x m radius). Activating the modal doesn't change this. What's up with this?
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Triggered
ibanix replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
> I am not some uptight axxhole Here's where you went wrong.... -
I think the easiest fix for 2H might be to just give all of them +3 pen vs. their 1H counterparts. Since pen is essentially mitigating armor, they'd be good against heavily armored targets, or just cause increased damage on lesserer armored targets. It would also be available from the beginning of the game.
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Based on my admittedly not complete playthrough, I'm having a lot of trouble finding a reason to use two-handed weapons: * Single-handed has the big accuracy increase; * Shields mean abilities/buffs from shields are available; * Dual-wield has the huge in-built speed bonus (-30%), which is even stronger if you take the -15% ability, and then you get the bonuses from two items. The only thing I see going for two-handed builds is that two handed weapons have marginally better damage and penetration, and this doesn't seem to offset the other weaknesses. You can make up for pen with potions. The best 2h weapon I have has a pen of 10, and other items already have 9-10. Is there some sort of huge item or class bonus that makes 2h weapons shine?
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Typo thread
ibanix replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
NPC Weto in Sayuka gives me *missing string 66* on conversation attempts -
Disable narrator?
ibanix replied to Ciphys's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
+1 to the option to disable narrator voice