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Everything posted by Kaylon
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Gouging Strike with a rogue adventurer and hide at the entrance with scroll of withdraw, so she gets de-aggroed. Or with a Priest and BDD + Greater Maelstrom scrolls when she is low on reflex. Alright, thanks for the tips, I'll play around with that today. I had hoped I wouldn't have to use scrolls excessively as I like to try and do fights with my regular comp, but this fight looks like it's just going to beat my ass if I don't do some major respeccing. I can't find enough materials to make adra potions...or any materials, so it looks like I'm out of luck with this playthrough. Serves me right for saving the hardest fights for right before I do the final missions, I guess. EDIT: Tried it again today and got her down to bloodied...I'm just going to have to respec my entire team if I actually want to kill her. Or something. The other mega boss feels a lot easier, but I failed to get him past bloodied in my attempts today. When I first tried the Adra dragon, I had this problem too, but then White March Part II came out and my team leveled enough to beat her just fine. No idea on these two fights, I really dislike the idea that the only way to beat her is to spam scrolls and such, that's no fun at all. You don't need scrolls, just ranged weapons.
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After a little more testing it seems the oozes need to make contact in order to merge. Once an ooze reaches 50%hp it will try to find another ooze of the same size and merge with it. Also the oozes aren't stopped by any obstacles... With a party it shouldn't be difficult if you split in two groups and keep the oozes aggro-ed and out of sight of each other. PS. When they become greater or lower they will try to merge instantly...
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Ok, I checked his abilities... The Corrosive Solvent ability allows him to remove 8s of the beneficial effect on crits with weapons... Symbiote attack covers you with black slime and creates new oozes when you move. And Corrosive Splash does AoE damage and lowers your corrode resistance by 2. Also the oozes can get a buff named Covalent Bond (50% attack speed and +5PL) - probably when two halves are close to each other.
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Interrupts will just delay the inevitable while stuns will do the same unless you can perma stun both oozes. The most reliable way to prevent their merging is to put enough distance between them. Summons and Stasis Shell are the only options for a solo to deal with this - that restricts greatly the classes who can solo this encounter (an inquisitor, herald or votary might have a chance). PS. I think his crits remove 10s from your active buffs.
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In PoE1 the main hand had normal recovery, while the shield used dual wield recovery. In PoE2 both hands use the dual wield recovery. In both games the bash attack suffered because of the lack of enchanting bonuses. You will be stuck with 7pen, low accuracy and low damage, meaning lots of grazes/misses and very low damage against high levels enemies. Tuotilo's Palm is an exception because it benefits from the Monastic Training bonus, however it has also lower base damage than a normal attack. Would you use an unenchanted weapon in your off hand for the defensive bonus?
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If you don't want to switch weapons then Tarn's Respite, Mohora Tanga and Rust's Poignard are the best candidates because of their penetration bonuses - with mythic enchantment and food bonus they can penetrate any armor. Swords can have problems against enemies with both high thrust/slash armor, but you can use the fists with Monastic Training as back up and cover all the melee resists. Using the black plate or a devoted/cipher can open also other options.
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Update: Replaced Lethandria's Devotion from the 2nd setup with Toutilo's Palm which has great synergy with this build. Using Tuotilo's Palm greatly increases our attack speed (we benefit fom dual wielding and Two Weapon Style bonuses), adds 20% chance to riposte (this is a free hit with the shield which benefits from Monastic Training for increased damage, accuracy and penetration) and of course superior defenses. There's absolutely no drawbacks for our dps since we will always spam Soul Annihilation (thanks to Sun and Moon double hits) and use only the main hand (flail) for damage. PS. The same combo can be even more effective on a soulblade/rogue who benefits from greater damage bonuses...
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For this challenge you have to rely on your configured AI and on a strong party who can deal with most situations with little input from your part. Picking the right party formation helps too. The idea is not to have lightning reflexes but a very strong party with good AI. It's like playing on autopilot with little intervention from your part.
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If she can stay stealthed and far from the action she should be fine. You can use withdraw scrolls for special situations.