Everything posted by Eos
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An idea on how to make all classes combat super-fun, like the Cipher already is
In general I agree with you. But the attack-to-generate-resource principle doesn't quiet work out for each and every situation. What if I have/want a class that's a supporter and doesn't care much about attacking? What if I don't care about damaging attacks? What if a fight requires a lot of setup like buffs/early heals, but my Priest only has so much starting resource? Making every class rely on attacking seems to create a very limited class variety. It works well for the Cypher, because at its core the Cypher is an offensive class to which attacking comes natural. A similar resource system would probably work for classes like the Barbarian, Monk, Ranger or the likes, but turning every class into a Cypher just with a different spell list, seems like a bad design choice to me. But I agree in general, that the never ending resource system of the Cypher makes it very enjoyable to play (and powerful). Like the one toy that you have own that has it all
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How do you rate PoE
To me the game is superb. Does it have flaws? Of course. But what doesn't? I don't rate it based on any good-and-bad ratio, but on the amount of joy it brought me and that's a 5/5. Perfection is an illusion, so no point in expecting the game to be flawless
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[build glass-nervepick] Druid/Mage at 2 Might
I usually prefer to overwhelm my opponents by making them dead instead of interrupting them. But that might just be me..
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Do Bounties Expire Once Unlocked?
As far as I know, no. It's not like the bad guys just call it a day and stop being bad guys at some point
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Convert Graze > Hit > Crit?
Not sure about that one. I know that on my Rogue, who has 20% hit->crit, it doesn't work that way. The combat log shows something like: Accuracy 50, Deflection 60: -10. Hit Roll 70, -10: 60 *blabla Rogue Talent* -> Crit. So it does not change the actual values required to land a crit, but just converts a partion of the hits to crits, no matter their value. At least that's what I remember from my playthrough. Will check again if I remember it D:
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Need help in getting it (combat related.)
Some fights aren't meant to be taken early on. If you aren't leveled or geared enough for a fight, you can go somewhere else and return at a later point. PoE is one of those unique games where an encounter can actually be too hard at some point, but doable once you've gathered a bit more experience
- Harder than a Pillar: A Fighter's Handbook
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97 Stunden Vergnügen !
Großartig :D Schließe mich an: hervorragendes Spiel, wohl durchdachtes Regelwerk, fantastische Welt, schöne Kämpfe. Nur im Forum wird zu viel über Trivialitäten geheult
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Casual vs Hardcore. Correlation between experience and difficulty.
Your reasoning is flawed. Einstein was able to come up with Special Relativity, Bolt was able to run 100m in 9.58 seconds, Hannibal the Great was able to create the single biggest empire the world has ever seen, all in one lifetime.. just because something can be done by someone, doesn't mean it's easy. It just means that it can be done. If 99.99% of the population weren't able to do what an individual does, or only by a coordinated group effort, no one in their right mind would say that the exercise at hand would then logically have to be regarded as being easy. Difficulty is not a qualitative trait, but a quantitative one. Have you played PotD solo? Do you know how long it takes to figure out all the different encounters, to come up with a proper build, to manage all your available resources just right? That is difficulty
- So is this game actually good?
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Too Easy?
I found the game pretty well balanced and with good mechanics and battle design. Challenging on hard as well as one PotD. But as always, the individual experience differs greatly based on group composition, play style, difficulty, etc. But not playing a game because someone on the internet was able to finish it with a single character is plain and simply retarded. How does it even affect your experience..
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First time playing with the 1.04 - why did Kana lose his 3rd weapon slot?
If it's after a fight against a lot of spell casters.. was Kana confused/dominated/charmed during the fight before he lost his weapon slot? Had the same happen to me. Somewhat similar to the "equip an item via double-click - lose all your passives"-bug. Removing and re-adding him to the party solved the issue. From what it looks like, seems to be some sort of bug where all/some passives become deactivated/buggy, when a character becomes controlled by the enemy/reenters your group after being under charm effects. Maybe it's that
- Casual vs Hardcore. Correlation between experience and difficulty.
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Harder than a Pillar: A Fighter's Handbook
I disagree with all my heart. One of those in front and five glass cannons in the back. I "sacrifice" even more on my fighters. You better listen to Akimbo because he speaks truth. Seems to me that Akimbo isn't playing on PotD, where the damage your fighter tank puts out is completely negligible. On everything up to hard, yeah.. no need to minmax. No need to even create your own fighter because Eder can tank just fine.
- Kestorik Fight?
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Harder than a Pillar: A Fighter's Handbook
You should probably mention somewhere that the guide is minmaxing for maximum effectiveness on PotD. And then you should take out anything that's adding to your offensive capabilities (i.e. hatchet is pretty much the only weapon choice, weapon focus is useless because you don't hit for any significant damage, etc.)
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regarding enchantments
There are no recipes to learn for enchanting. All you can enchant is available right from the start.
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Does intelligence effect interrupt duration?
The question seems kinda off. Interrupt has no duration. Either you interrupt your target, thus interrupting his ongoing action, or you don't. There's no duration there. If the question is whether Intelligence affects the strength of your interrupts (as interrupts are treated by making opposing roles, your interrupt score against the defending enemy's concentration score), then no, Intelligence does not affect interrupts in anyway. Perception increases your interrupt strength, thus allowing you more often to interrupt your target's ongoing actions. Apparently I wrote bull**** and interrupts work differently from what I assumed :D
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Any reason not to use dex as a dump stat for a melee combat wizard?
Your reasoning is as followed: dump Dex, because unnecessary, pump Int because you NEED your buffs to last long. But what does Dex do? It increases your overall action speed, i.e. how many actions you can execute in a given amount of time. So if you dump Dex while raising Int, your mage will act slower while having more duration on his buffs. Same vice versa, pump Dex, dump Int and you'll act faster but have less time before your buffs run out. In conclusion: you shouldn't pump one and dump the other as they both aim for the same effect and would just cancel each other out by either making you act fast but having little time, or acting slow over a long time. Constitution on the other hand is a great dump stat. Everything Const does can also be done by micromanaging your character properly, or by buffing/equiping him properly. Const is just for lazy people :D (and it also has a rather low impact anyway) You basically have two directions to distribute your stats in a minmax way. For offensive chars it's high Might, Dex, Int, for defensive chars it's high Res, Per, Con. Everything else is hybridization and sacrifices effectivity for efficiency which isn't really needed outside of soloing or wonky builds. I would go: Might MAX, Const 6, Dex MAX, Int 14, Res/Per Rest
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Triple Crown Solo & Josh Sawyer
I really hope this doesn't happen. With the lack of difficulty in most encounters, making one of the most notable even easier isn't a good thing IMO. Sometimes I wonder if I'm even playing the same game as some of the people on the forums... of course everyone's experience and perception of difficulty is different, but to make such a general statement about a game which has already some challenging fights on hard that require at least a somewhat well-rounded party and some tactics, and a lot of really tough encounters on PotD that actually require a well thought-out and mostly minmaxed group, I think the description 'lack of difficulty in most encounters' is simply wrong (or more bluntly: self-deceiving elitist bull**** :D)
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Where to get Top Weapons "early" in the Game
All the information regarding the weapon quality, i.e. normal, fine, exceptional, superb is a bit pointless, as those things scale with the level of your party, don't they?
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Feedback Forum?
Mh. Yeah. But Feedback is kinda all over the place here and just clutters up the Strategy forum (obviously no feedback in the general forum to avoid spoilers). Also it would be easier to funnel all the feedback into the one spot (i.e. the chanter thread, the ranged dps thread, the whatever thread) and all in one place. But maybe it's just me. Thanks for the quick reply
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So is this game actually good?
The story is great The classes are well balanced for the most part The game's difficulty range is pretty good and the combat ai/design is pretty challenging (at least to me, on PotD, without any barb/cypher cheese) The game's system is new, well thought out and pretty intricate for a homebrew The companions are great, though some of them are clearly more interesting than others Voice acting is good Ending is good, only Act 3 felt a bit lackluster World is big enough for 50 hours of playtime on first playthrough Quests are plenty Choices do matter The music is great The writing is superb The keep is a nice touch The "endless" dungeon is great Balance some of the classes (barb, cypher, chanter), introduce some ease-of-use features and the game gets 10/10 from me
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Feedback Forum?
Hey ho, I was wondering why there is no distinct place for giving feedback on the game's features, reporting of non-technical bugs, sharing ideas for possible improvements, criticizing possibly over-/underpowered elements of the game, etc. pp. Isn't Obsidian interested in user feedback? Is it supposed to go into the Strategy Forum? Is there another way of giving feedback/reporting bugs?
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Doesn't build diversity feel a tad....limited?
I think the build diversity is pretty big. Many chars to fulfill many rolls. Plenty of choices available for tank, off-tank, melee DD, ranged DD, supporter. Mostly two, sometimes three different roles available for every/almost every class. Don't see how this is limited. Granted, Barbarian's One Stande Alone is so terribly retarded, that it is a must have. Same with some of the cyphers abilities. But other than that.. feels good to me