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Eos

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Everything posted by Eos

  1. Killed him on my first attempt. Didn't really change anything with your chars. Put the Second Chance armor on Eder (but he never dropped below 50% anyway) and put Gaze of the Adragan (the petrify spell) into the Grimoire of your main character. Then positioned Eder in the north and the rest of your group in the south. Triggered the fight with Eder, who was now the only target of the dragon. Made him use his defensive skills and tank the dragon, while the rest of your party was standing in the south throwing spells at the dragon and tanking the adds with summons. Dragon went down after abou
  2. I need to ask: what does POTB stand for? Path of the Bamned? Path of the Braindamaged? Path of the Bibbidi-bibbidi-bu?
  3. Seems like you made the same mistake as I did. But your example should look like this: 100 Health, 0% Damage Reduction, after 100 points of (unmitigated) Damage I fall over dead resulting in 100 effective health. 100 Health, 90% Damage Reduction, after 1.000 points of unmitigated Damage (1000 * (1.00 - 0.90) = 100) or 100 points of mitigated damage I fall over dead resulting in an effective health of 1.000. 100 Health, 99% Damage Reduction, after 10.000 points of unmitigated Damage (1000 * (1.00 - 0.99) = 100) I fall over dead resulting in an effective health of 10.000. Every attack
  4. This is wrong. Here is why: <condescending crap snip> I have 1000 HP. My defenses reduce incoming damage by x%. Thus my effective HP are at 1000 HP + 1000 HP * 1.x. <bad maths snip> So kids, stay in school, don't take drugs and stack your defensive stats. Unless you have diminishing returns. Then act smart and look at your overall gain. Would you agree that 100% mitigation means the enemy is doing no damage? If the enemy is doing no damage would you agree that you have infinite effective hit points? Hopefully you answered 'yes' to both of those, becau
  5. 'Alpha weapon' isn't really a thing. But alpha strike is. It's the initial attack; not only in gaming but also in real life. It refers to using a slow ranged weapon to deliver your initial attack, before switching to a faster weapon for the rest of the fight. This gives you a big initial burst and circumvents the long reload time of the slow weapon.
  6. This is wrong correct. Here is why: In case of PoE it can be simplified: because it doesn't use percentage-based stats and thus has no diminishing returns on your stat gains. Deflect doesn't say: Negate 80% of all incoming physical damage. Or: Monsters have a 80% reduced chance of hitting you. Nor do the saving throws say: You have a 80% chance of resisting a certain effect. All of PoE's offensive actions are made by using opposing rolls and those work with absolute values. This means that going from 120 deflection to 121 deflection means just as much as going from 1 deflection to 2 deflec
  7. Because of the fixed nature of Damage Reduction, slower weapons tend to be more effective. Your highest damage option is the pistol Ducanale from the Act3 shop in Twin Elms. After that it should be Hold Wall (assuming the speed modifier works correctly). Don't really see why you would use a quick firing ranged weapon. IIRC, all damage and attack speed modifiers in the game are %-based, meaning that they scale appropriately with your weapon. The only thing that's fixed is Damage Reduction, which reduces your damage dealt no matter how quick or slow you attack, putting slow weapons that deal
  8. These kind of posts always dazzle me. I've got my butt handed to me on PotD on several different occasions. Be it in a ambush fight at Caed Nua where a group of virthaks (verthaks? the scarecrow-like dudes from the Endless Dungeon) start the fight by paralyzing my whole group before dominating two to three of my characters, or against some of the bounty groups which have so many dudes that they swarm my two tanks and then go straight for my back line throwing around disables and nukes as if they were confetti. Or the fight at the top level of the lighthouse where you just cannot tank the mobs
  9. I'll break it down: Offensive Role Might Max Dexterity Max Constitution Low Perception Low Intelligence Max Resolve Low Defensive Role Might Low Dexterity Low Constitution High Perception High Intelligence Medium Resolve High Hybrid Role Whatever you deem necessary There. PoE's attribute system in a nut shell.
  10. These kind of posts always dazzle me. I've got my butt handed to me on PotD on several different occasions. Be it in a ambush fight at Caed Nua where a group of virthaks (verthaks? the scarecrow-like dudes from the Endless Dungeon) start the fight by paralyzing my whole group before dominating two to three of my characters, or against some of the bounty groups which have so many dudes that they swarm my two tanks and then go straight for my back line throwing around disables and nukes as if they were confetti. Or the fight at the top level of the lighthouse where you just cannot tank the mobs
  11. Because to the man who only has a hammer every problem looks like a nail. It's meta-accuracy
  12. Return to the fight when you're level 12 and you're good to go. Accuracy and Deflection play a huge role in PoE's fights and those values scale with levels.
  13. So.. Wizards have received a bit more HP and their armor self-buff was improved (but still has the same short duration) and now they're cream of the crop? Strange how that worked out.. If you want powerful go Cipher. Preferably offensively statted. So max out Might, Dexterity, Intelligence and distribute the remainder of your points as you please. Then just do whatever feels the most powerful to you - almost no way to go wrong with a Cipher
  14. Now we're even getting colour-coded for stupid? What does that have to do with 'stupid'? It's just convenience. Usually I had to mouse-over 3+ pages of items in my stash while selling after a big dungeon/longer time, because I didn't want to sell any unique items. Now this whole process is sped up a lot. But how is Draining Whip now working as intended? Doesn't it apply on Blunderbuss projectiles anymore? Or what happened? Great overall fixes/balance changes
  15. Just out of curiosity.. why do you play PotD with Trial of Iron but not with Expert mode? Why the benefit of having exact AoE spells all the while you try to have the rest of the game as hard as possible?
  16. I was expecting this reply. Anyway, all I ended up doing was repositioning my Cipher in the group (I use kind of an upside down cross formation with the tank one character space further ahead) so that he was on one of the sides instead of the middle. It made opening up with multiple Mind Lances much easier in dungeons. So much so that for many trash packs, I'd just pull with him too. Your numbers perfectly showed what you want a Rogue for. You have your three casters and your Rogue. All four of them have roughly dealt the same damage over the course of the game. But what is the one
  17. Some thoughts/comments on your build: Silent Scream beats Soul Shock as AoE DPS spell. More damage per focus, bigger AoE, stun on initial target Penetrating Shot. Are you positive that the 5 bonus damage per pellet end up giving more focus than the -20% attack speed cost you? Feels iffy to me. Same with the Lead Spitter: do the 3 damage per pellet affect Focus generation? What's the focus gain per damage? And in terms of DoTs. Someone tested the way the Rogue's Open Wounds ability works. He found out that it was only affected by Intelligence, which prolonged the DoT, thus resulting
  18. The main priest isn't there? Mmh.. Maybe you're trying to go there too early? In both my playthroughs I got there to solve the third part of the main quest and on both occasions I found two guys sitting in the chapel. Some lesser 'don't talk to me, talk to the dude over there'-dude, and the main-'the ruins are over there'-dude.
  19. Call it cynicism, call it realism, call it the death of idealism, but to me it's like this: I can focus on the flaws of the game (and bitch and moan about them on the forums) and consequently lessen my enjoyment of it or I like it for everything it has done right and have 100+ hours of great entertainment. Now I can't tell you that one thing is strictly better than the other, but I know which one I enjoy more :D
  20. IIRC, you have to speak to the priest in the chapel in the north-west of the Dyrford Village before you can go there. He's the one who tells you where the ruins are
  21. Btw, was there ever given a reason as to why characters automatically switch to ranged weapons when they're under some sort-of control effect? Didn't they even want to fix that in v1.3?
  22. I found the Priest's level 2 trap which knocks target's prone is very useful for those kind of situations.
  23. How exactly are optional features hindering your enjoyment of the game? And 'take everything' is dumbing down the game? Because clicking items one-by-one is challenging and intellectually demanding? wat?
  24. You get materials for two Superb enchantments? Doesn't the enchantment use some sort of eyes and you only get one pair of them?
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