(Scroll all the way down for example fights and lots of screenshots of various battles).
Portraits (for use in game)
- Path of the Damned
- Trial of Iron
- DPS, off tank, flanker or second tank to form shield wall with eder
- Laborer (+1 athletics & mechanic)
- Orlan - +10 chance to critical when attacking same target as ally
- Living lands for +1 might
- Might: 18
- Con: 3
- Dex: 18
- Per: 18
- Int: 3
- Resolve: 18
NOTE: Fighter have constant recovery which heals you for +3.9 endurance, this is why you can get away with low constitution for this build.
This was my health after clearing all of magran's fork at level 3 with the following party, compare it to eder's.
NOTE: I was able to kill all the wolves in Valenwood solo by backing into a corner and fighting them two at a time, I drank one beer, made and ate Duc's Own Beefloaf and pearlwood chicken, used one minor recovery potion.
1st weapon slot - Estoc
2nd weapon slot - Pollaxe or Warbow depending on intel gathered before fight. Optional Hatchet & Large shield is a great choice too which can put the Orlan in high deflection mode in case he needs to temporarily tank. He already gets high deflection from the perception & resolve being at 18.
NOTE: Estoc for piercing DR bypass, Pollaxe in case you need slash/crush, Warbow in case you need to range if path to enemy is blocked.
NOTE: Estoc penetrates heavy player enemies extremely well.
Always drink Ale + Pearlwood chicken for fights you think may be tough. This applies to all companions. Minimum, make sure eder and this character eat chicken and ale before tough fights. pearlwood chick gives +2 constitution, +10 endurance and the ale gives +2 damage reduction.
- Disciplined Barrage - Increase accuracy which means higher chance of critical
- Weapon Focus Adventurer - Gives +6 accuracy for Estoc, Pollaxe & Warbow.
- Confident Aim - 1.2x minimum damage, 20% of grazes convert to hits
- What you pick after is your choice since the above three skills is most important.
NOTE: On POTD you'll need all the accuracy you can get. Accuracy ensures higher chance of getting those criticals.
NOTE: In order of priority increase Mechanic, Athletic, then a little bit to survival, lore and sneaking. I like having multiple utilities at my disposal.
- Plate or Brigandine
- Heaviest armor you can get
- Let tank go in first, once enemies have chosen their targets, move behind an enemy to flank with your estoc or pollaxe. Have the entire party also focus your target with ranged attacks.
- Save disciplined barrage for the most dangerous enemy in the group.
- VS WOLF, When you're level 3 you'll do 25-36 damage with each hit and rarely miss.
- VS SHADE, When you're level 4 you'll do enough damage to a shade to take it down even with it's 16 DR.
- VS Plate Armor Tank Enemy, you'll do enough damage to take him down with no problem.
Survivability & Recovering from Mistakes
- This build is all about surviving mistakes, but still being a powerful DPS. Rogue, Barbarian, Monk and any other class would normally go down if you make a mistake, but with this build you can make a mistake and still recover due to high high deflection and constant recovery which make it great for blind play through.
Level 3's VS Boars
Positioning First, Notice the tree to right of Eder, notice our orlan fighter slightly behind and to the left of eder. We're going to let eder handle as many of the boars as possible.
Boars attack, notice how they are confused, so I don't attack with the Orlan fighter and patiently wait, situation is under control.
Young boar moves in, now is a good time to move in our fighter, I make durance, kana & aloth help focus fire the young boar.
After young boar dies, two boars move in and attack the Orlan fighter, THIS IS BAD. I MESSED UP. I I should've moved the orlan fighter back after killing the young boar, which would of resulted in one of the boars attacking eder and the other engaging the orlan fighter. At this point have aloth, durance & kana focus fire the boar on left.
Two hits from both boars took the Orlan down to two bubbles of endurance, so I have Durance heal him back to four bubbles.
Our orlan is still taking a bit of damage, boars hit hard, due to constant recovery I have enough time to have Durance put down the consecrated ground healing circle.
Even with consecrated ground boars hit real hard, so I have durance throw a healing iconic projection toward our fighter.
Our orlan fighter kills boar, constantly hitting for 25-30 damage and NEVER missing. He has not missed once up to this point.
Next boar, focus fire with party.
You can check out the damage numbers on the bottom right for our fighter orlan, note that he has still not missed an attack up to this point, reliably dealing 25-30 damage with each attack.
Boar hitting our orlan fighter stats.
Our orlan fighter doesn't miss any atttacks, continuing to reliably deal 25-30 dmg per hit.
Move in to flank and get that flanking bonus, normally this is what you want to do at the start of the fight, but the BOARS WERE TOO MANY.
The orlan did not miss one attack during the whole fight and was able to take damage from two hard hitting high level boars on POTD until Durance came in for the heals.
The beauty of this build is in recovering from mistakes which is vital if you're playing POTD, Trial of Iron in a blind play through, while still being able to dish out DR bypass critical damage. Remember to let the tank go in first, let the enemies settle into position, assess the situation, then decide if you're going to use the orlan fighter or patiently wait.
The point of this build is to deal high damage criticals without missing and having that constant recovery to stay on the front line.
I've tried rogues & monks, but they go down too fast before I have time to heal with durance. I make mistakes and recovering from them is important.
Another thing you can do is equip a large shield & hatchet, if your orlan fighter gets into too much trouble, just switch him to hatchet & large shield and he'll go into HIGH deflection mode.
Edited by luzarius, 01 May 2015 - 01:22 PM.