Jump to content

Eos

Members
  • Content Count

    113
  • Joined

  • Last visited

Community Reputation

59 Excellent

About Eos

  • Rank
    (3) Conjurer
  1. Killed him on my first attempt. Didn't really change anything with your chars. Put the Second Chance armor on Eder (but he never dropped below 50% anyway) and put Gaze of the Adragan (the petrify spell) into the Grimoire of your main character. Then positioned Eder in the north and the rest of your group in the south. Triggered the fight with Eder, who was now the only target of the dragon. Made him use his defensive skills and tank the dragon, while the rest of your party was standing in the south throwing spells at the dragon and tanking the adds with summons. Dragon went down after abou
  2. I need to ask: what does POTB stand for? Path of the Bamned? Path of the Braindamaged? Path of the Bibbidi-bibbidi-bu?
  3. Seems like you made the same mistake as I did. But your example should look like this: 100 Health, 0% Damage Reduction, after 100 points of (unmitigated) Damage I fall over dead resulting in 100 effective health. 100 Health, 90% Damage Reduction, after 1.000 points of unmitigated Damage (1000 * (1.00 - 0.90) = 100) or 100 points of mitigated damage I fall over dead resulting in an effective health of 1.000. 100 Health, 99% Damage Reduction, after 10.000 points of unmitigated Damage (1000 * (1.00 - 0.99) = 100) I fall over dead resulting in an effective health of 10.000. Every attack
  4. This is wrong. Here is why: <condescending crap snip> I have 1000 HP. My defenses reduce incoming damage by x%. Thus my effective HP are at 1000 HP + 1000 HP * 1.x. <bad maths snip> So kids, stay in school, don't take drugs and stack your defensive stats. Unless you have diminishing returns. Then act smart and look at your overall gain. Would you agree that 100% mitigation means the enemy is doing no damage? If the enemy is doing no damage would you agree that you have infinite effective hit points? Hopefully you answered 'yes' to both of those, becau
  5. 'Alpha weapon' isn't really a thing. But alpha strike is. It's the initial attack; not only in gaming but also in real life. It refers to using a slow ranged weapon to deliver your initial attack, before switching to a faster weapon for the rest of the fight. This gives you a big initial burst and circumvents the long reload time of the slow weapon.
  6. This is wrong correct. Here is why: In case of PoE it can be simplified: because it doesn't use percentage-based stats and thus has no diminishing returns on your stat gains. Deflect doesn't say: Negate 80% of all incoming physical damage. Or: Monsters have a 80% reduced chance of hitting you. Nor do the saving throws say: You have a 80% chance of resisting a certain effect. All of PoE's offensive actions are made by using opposing rolls and those work with absolute values. This means that going from 120 deflection to 121 deflection means just as much as going from 1 deflection to 2 deflec
  7. Because of the fixed nature of Damage Reduction, slower weapons tend to be more effective. Your highest damage option is the pistol Ducanale from the Act3 shop in Twin Elms. After that it should be Hold Wall (assuming the speed modifier works correctly). Don't really see why you would use a quick firing ranged weapon. IIRC, all damage and attack speed modifiers in the game are %-based, meaning that they scale appropriately with your weapon. The only thing that's fixed is Damage Reduction, which reduces your damage dealt no matter how quick or slow you attack, putting slow weapons that deal
  8. These kind of posts always dazzle me. I've got my butt handed to me on PotD on several different occasions. Be it in a ambush fight at Caed Nua where a group of virthaks (verthaks? the scarecrow-like dudes from the Endless Dungeon) start the fight by paralyzing my whole group before dominating two to three of my characters, or against some of the bounty groups which have so many dudes that they swarm my two tanks and then go straight for my back line throwing around disables and nukes as if they were confetti. Or the fight at the top level of the lighthouse where you just cannot tank the mobs
  9. I'll break it down: Offensive Role Might Max Dexterity Max Constitution Low Perception Low Intelligence Max Resolve Low Defensive Role Might Low Dexterity Low Constitution High Perception High Intelligence Medium Resolve High Hybrid Role Whatever you deem necessary There. PoE's attribute system in a nut shell.
  10. These kind of posts always dazzle me. I've got my butt handed to me on PotD on several different occasions. Be it in a ambush fight at Caed Nua where a group of virthaks (verthaks? the scarecrow-like dudes from the Endless Dungeon) start the fight by paralyzing my whole group before dominating two to three of my characters, or against some of the bounty groups which have so many dudes that they swarm my two tanks and then go straight for my back line throwing around disables and nukes as if they were confetti. Or the fight at the top level of the lighthouse where you just cannot tank the mobs
  11. Because to the man who only has a hammer every problem looks like a nail. It's meta-accuracy
  12. Return to the fight when you're level 12 and you're good to go. Accuracy and Deflection play a huge role in PoE's fights and those values scale with levels.
  13. So.. Wizards have received a bit more HP and their armor self-buff was improved (but still has the same short duration) and now they're cream of the crop? Strange how that worked out.. If you want powerful go Cipher. Preferably offensively statted. So max out Might, Dexterity, Intelligence and distribute the remainder of your points as you please. Then just do whatever feels the most powerful to you - almost no way to go wrong with a Cipher
  14. Now we're even getting colour-coded for stupid? What does that have to do with 'stupid'? It's just convenience. Usually I had to mouse-over 3+ pages of items in my stash while selling after a big dungeon/longer time, because I didn't want to sell any unique items. Now this whole process is sped up a lot. But how is Draining Whip now working as intended? Doesn't it apply on Blunderbuss projectiles anymore? Or what happened? Great overall fixes/balance changes
×
×
  • Create New...