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Venatio

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Everything posted by Venatio

  1. I have to concur, the prison system is more than a little worthless in its current state. I only took one prisoner, a wizard drug dealer impersonating a house owner, and he just sat around my dungeon doing absolutely nothing. My criticisms are as such: What was the point? I was not an official lord so imprisoning him on my own authority seemed iffy at best. Keeping the prisoner gives no benefit, save for the chance to ransom the prisoner or sell him to a slave driver (as I heard) for a pitiful sum either way. Lastly, the prisoner is instantly transported to Caed Nua when we capture him. A little immersion breaking don't you think? There are I believe 10 cells, are there even 10 possible prisoners in this game? My proposal for making the dungeon useful is this: Let us rent out the space! Does a local authority need someone imprisoned until a trial or extradition? Send him to Caed Nua, we'll take care of him... provided you pay room and board plus a little extra. Does a wizard need an "experiment" stashed until he can retrieve it? Sure, no problem. Does a big game hunter need a place to put his prized beast before transporting it to a zoo? Yes yes, give us the money. Would there be the chance that, with a low security, the prisoner can escape and attack us during a raid? Well, we need more excitement I say!
  2. You can upgrade weapons and armors anywhere you are provided you have the right resources. Same with potions and scrolls, if your in the middle of the dungeon you can just make the stuff right there and press on. What you build at the stronghold are just some merchants who will sell you reagents and some rather normal weapons. For the quest in question, the spear Cladhalíath will be upgraded based on how you answered the stones (as you can imagine): Wiki details below: http://pillarsofeternity.gamepedia.com/Cladhal%C3%ADath Now, the instructions to make the spear are as follows: You must defeat the Nridek and take the Soul Vessel and his(her?) brain. Go into the forging chamber and interact with the stone. Answer its question and move to second stone, located on the doorway arch to next room. Interact and answer the question. Now you have two symbols that represent your personality. For Spear: You must have soul vessel in hand with two companions on corresponding symbols they chose in other rooms. The symbol should light up beneath each companion when they step on the pressure plates. Once both are activated, walk up to the top of the stairs in the Transference Chamber and you will watch a cut-scene. After the second cut-scene, an orb appears over a little podium at bottom of stairs. Interacting with it to bring enchanting window and place spear and vessel into crafting pane and hit enchant to make it special. Bear in mind that sparing Nridek will forfeit your chance at doing this quest and getting the spear.
  3. I thought the implication was that the Engwithains were wiped out in order to create the pantheon as well as feed all the other crazy soul technology they were toying with, ie the Endless Paths. Well, first off - what were the Engwithains? Mostly Elves, right? We have lots of those around. What was lost was their civilization and culture, which was not necessarily a race related issue. Thaos claims to have worked at stopping any civilization from reaching the level of science and technology of the Engwithains - but who is to say that Thaos and his order did not themselves cause the disappearance of their tech to begin with? Then the rest of the Engwithains, be they elves or other races, would have just dispersed among new nations and countries over the millennium. As for the massive sacrifice seen after we kill Thaos, I was of the mind that these were what remained of Iovara's followers - herded to their doom and sacrificed. But yes, a definitive answer as to what the Engwithans were and why the Glanfalans worship them as "The Builders" would be useful in outlining the scope of the story. Really, there is a lot of stuff that is not clearly explained. Well enough for mysterious conjecture but not when we ourselves could ask such questions.
  4. Under New features: There's a new option to reset newly recruited companions to level 1 (without losing the experience). This will allow you to level up companions to your liking. Oh my gods, thank you
  5. Why wouldn't you be level 12 before this fight? There are so many sidequests that your main group will hit the max level with another 10 or more sidequests to go.
  6. I will humor you and outline the simple facts, then leave this forum post to rot. 1. The vast majority of Dyrewood inhabitants are human. Same species, Waidwens Legacy is still around, ergo need for contraceptives. 2. Yes, members of different species sleep with other members. This is established. This does not contradict point 1. - See the quest "Final Act" and the dwarf noble woman. 3. Just because sexual pairings do not result in conception does not mean that people do not sleep with each other. They would not stay away from each other because of that. But they would not stay away from their own species because of that either. See point 1.
  7. Cipher for those who want hard mode to be easy... barring the fight against a big dragon where we cannot easily refuel our focus.
  8. This is a terrible idea. There are bad ideas and then there are terrible ideas. This falls into the latter category. You have done nothing but argue your narrow viewpoint while refusing to see the obvious facts before you as presented by the community. There is no moon-sized plothole, there is a need for bitter seed contraceptives, and we should all be grateful that half-elves or what have you are not a thing.
  9. Oh, good to know that there is a peaceful solution after all.My Resolve was a wimpy 10 for my Cipher so I was not able to get that option without going out of my way. Next time I will probably be a fighter or paladin with good resolve.
  10. I could care less for voicing everything, as long as the developers save time and money for more important things like new contents, items and quests.
  11. I quite liked the ending, especially our ability to doe with Thaos as we saw fit. How that bastard squirmed and squealed when I shoved him into a block of adra to rot for all time. Only a creature as malicious as he would deserve such a fate. But, there were problems I had with the ending. 1. Aloth assuming the role of the Leaden Key Grandmaster if you so much as spoke respectfully about authority. How do you go from, "maybe they should have animancers working under an official authority" to "I am going to head a secret terrorist organization responsible for untold suffering?" 2. I got the ending slide where Heritage Hill was sabotaged a second time by Leaden Key agents, all because I had not blown up the bloody tower the first time. I really had no idea what I was doing at the top of the tower, and when turning the machine off solved the problem I thought I had done the right thing. 3. I was locked into working with the Dozens after pissing off the Doemenels and when the knights would not let me help them out with further missions because of my connection. How was I supposed to know that the "Adventurers Hall" was purely a base for revolutionaries? How was I supposed to know that you could tell the knights to not shove people's souls into suits of armor for their own convenience? When I heard the knights were working to make animats I though "well it's the Order of the Flaming Rose from Witcher 1 all over again, may as well help the Dozens." Yah, the Dozens are an unpleasant bunch to work with. So food for thought on my second playthrough I suppose.
  12. I had though Rymgrand would offer us a peaceful solution to this quest, but I had not gone to him before doing it and so was unable to test that theory. It does seem a tad wasteful, but the 10k-20k we get from looting the elves is quite the windfall all things considered. But I am always a fan of a peaceful solution, barring any necessary deaths along the way of course.
  13. Do Paladins fall into the same trap as fighters in this regard? I was just wondering. My thing is that I do not want to go through my next play through with a character with "dump stats" because I actually want to make many of the speech checks in the game (namely resolve). I also find that with the right equipment and a good meal (+3 food items and ale) that you can generally buff yourself up to meet any challenge no matter how average your stats.
  14. Pallegina and the ambassador are from the Vailian Republics. The player character, IIRC, can only choose Old Vailia as an option. You're from Rome, they're from Latin Americia, more or less. Oh, well, I had not realized the distinction - quite embarrassing. Still, there should have been some mention considering the cultural connection don't you think?
  15. Oh right, I completely forgot. We don't know if Eothas would have gotten his own pedestal or if he would have grouped with another god like Berath. The reason Woedica got her own pedestal was because she never had permanent allies, hence her constellation would have been on it's own irregardless.
  16. The fact that there is no inter-breeding among the various kith races does not at all diminish the need for contraceptives. It's not a "moon sized plothole", it's not any kind of oversight. For instance, the vast majority of patrons at the Salty Mast are going to be humans (merchants and captains), and most of them will probably only pay enough to sleep with Gjefa (human prostitute) because she is the least expensive. So she at least would need quite a bit of the bitter squash seeds on the side in order to prevent a pregnancy from happening. That's not to mention all of the human courtesans that populate the alleys and docks of Ondra's Gift after nightfall who would no doubt also want to spend some of their earnings to prevent an unintended pregnancy. Also, "Eora is a swinger's wet dream" only if sexually transmitted diseases are not an issue or at the very least more easily treated. Of course, we meet a very active dwarven noble woman during the sidequest "The Final Act" who was having a good time with a young Orlan and was heard reproaching a human who she told should not be angry because she "kicked him out of her bed." But, as I alluded to earlier, the vast majority of people in the Dyrewood are human and so there will be a market for bitter squash seeds irregardless.
  17. My least favored companion was Hiravias. Granted, he had good dialogue but he was otherwise so very token. We just picked him up along the road and he comes with us for no true discernible reason. At least with Sagani she had a reason to travel with us, being a Watcher and all, but Hiravis could have done his stuff on his own or with other people. It did not improve my disposition towards the guy that his quest ends on the doorstep of the endgame so if you did not do his quest till the end of your trip to Teir Evron you may have to make a detour if he was not in your normal party. Also, who the heck hates Kana? That guy was my bro, he ripped Thaos a new one before the final confrontation. He's a jolly scholarly giant with a knack for songs and warfare. The fact that he is being hunted by the Leaden Key also gives him an actual reason to stick with us on our quest as well as a true connection with our character. I will, however, add that in my first playthrough I was completely put off by the fact that neither Pallegina nor the Vailian Ambassador even acknowledge the player if he or she is Vailian, especially since Kana gives your Rautati heritage a nod. That was a massively missed opportunity for immersion right there. The woman lost a point from me on that account.
  18. Well, probably the plot of the next expansion right there. Anyways, I too was a bit miffed that Eothas did not get a silent alter like Woedica. Perhaps his alter was in the next room down stairs where Thaos retreated and destroyed the passages? Seems the most likely possbility for the set number of gods. I also wanted to have Magram's blessing, not Galawains, but then the huntsman's god is pretty cool on his own I suppose.
  19. I don't know if it has been posted or not but I have encountered a serious bug where party members stashed at Cad Nua can lose some of the items they have. For instance, I tossed Aloth an excellent rapier (best in the game) to see how it looked on him. Later on I decided to take the rapier back and use it on another party member, but when I get Aloth back the rapier is missing! In total, the items I have lost in this manner are as follows: 1. Vierina's Leaves (rapier) 2. Fine Pike 3. Wood Scarab summon item 4. Wurm summon item I personally think this is unacceptable, short of an explanation along the lines of "they lost the item at a poker game in the barracks."
  20. I have been told that if you have a total 19 Constitution and 19 in Dexterity you will somehow get the option to hire one of the Salty Mast brothel workers to stay at Caed Nuin for 5 days after you first utilize their services - but you can only do this once a game (apparently). I do not know if the benefits are the same, but for some reason you get a +3 to Prestige for having a brothel worker as a hireling. This would certainly make Caed Nuin a better resting spot for a time with such an excellent benefit (the stat boost mind you) but this is only temporary. If you can utilize the "services" whenever you need to then perhaps a mod can be made that disables the time allotment, that way you have you own personal concubine at home. Again, that is my theory and I would need to test it out first. And until they fix the Attribute cheat, that is not going to happen.
  21. Wait, you made a spellsword? Could you message me the build? I would be very interested.
  22. Well, I am happy to see so many people voice their opinion and vote. I agree with Silverstar that given the unusual discrepancies created by having helms with stats that it may have been better if the game developers had made headgear purely cosmetic. But since headgear does have enchants it makes sense that we should be able to enchant them as Luckmann said, with a small enchant range of +1 for basic stats. That way players can run around looking awesome with their Tricorn Hat while not feeling like they are completely ditching an asset in the form of their awful looking Hermit Hat of +1 Might. Lastly, I must disagree with Tigraines in that while there are good looking cloaks in the game (and some bad looking ones) I don't think cloaks vary as much or affect the overall look of a character as distinctly as different hats and helms. Save for the Eothasian Robe you get in the Temple Dungeon I do not think there are any cloaks or capes that would unduly impede a character's cosmetic appeal. Hats, on the other hand, are a far more noticeable and less changeable item which can alter a character's cosmetic appeal entirely. Also, Tuckey has a good point - the game could add a milliner or hatmaker to the game who could enchant headgear without having to overhaul the game's enchant system or make a separate enchant list for hats and helms.
  23. As of the moment the Stronghold functions as little more than a money dump, getting rid of thousands of coppers that would fill our purses to the breaking point. I do like our little prison and the ability to send people there, even if its bizarre that they just get transported there without any inconvenience to myself. Otherwise the place is just player housing on top of the single largest dungeon in the game. But after Caed Nua is finished the resting bonuses acquired there might seems weak sauce when compared to the high end tavern bonuses we see later in the game.
  24. I remember when I first started playing this game and I found my first helm and noticed two things: 1. It had no Damage Reduction contribution despite being a metal helm. 2. It could not be enchanted. I then came to the conclusion that, like pets, helms and hoods and whatever else you put on your head were essentially cosmetic items in this game. A few hours later I come across the The Pilgrim's Lasting Vigil Helm in the Temple of Eothas with its +1 to Resolve and Perception. Later on, I am trying to justify putting the Hermit's Hat on my Cipher for its +1 to Might while trying not to hurl at the sight of it. I hope you can see the problem here. I am now in a good position, with a large stockpile of resources and the ability to turn any piece of armor into great gear. Yet despite the ability to buff even normal Dyrewood Clothing to Exceptional status and grace it with all sort of enchants I am yet relegated to parceling out a rag-tag assortment of helms and hats that are the only ones in the game I can find with any stats. I just think this is silly; we have a great helm that looks awesome on Edér but I have to opt instead for a hood that increases perception but is meant for a stealthy character because that is all I have for him. It does not have to be game breaking, and I can indeed go without even putting a helm on anyone for the whole game. But I just want the same range of choices for what goes on my character's head as I do for his or her chest armor & clothing. Basically, headgear is a big deal and at present it feels like an incomplete feature in the game. What do you guys think?
  25. I need to make a level 6 rogue to add to my party and I was wondering what would be optimal. I am making a Hearth Orlan Ranged Rogue so perhaps a kind of bow might be preferable to a gun in order to capitalize on her passive +10% crit chance when attacking an ally's target. On my first trial run I found that she was not very optimal when I just gave her quick switch + armsbearer and gave her a lot of guns, largely because unlike a Ranger she cannot capitalize on easy access to good ranged attacks from the get-go. I was considering a hunting bow in order to make the most of her crit-chance, what does everyone else think? I tried arbalests but honestly it seems to take a while for an attack that can miss or bounce off armor more often than not. Would anyone also have a recommendation for talents and abilities I should focus on if I do go the Bow Rogue way? I really just need someone who can pick off those priests behind enemy lines. Would a arbalest using Dwarf Rogue be more suitable for late game content?
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