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Everything posted by Venatio
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What's your character's backstory?
Venatio replied to Aventinus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
For my second character, I wanted to make a pale elf fighter who was an aristocrat from the White that Wends. The idea of being highborn from a place that is essentially the South Pole just struck me as funny. I am probably going to name him Korhil after that buff White Lion elf from Warhammer (may he rest in peace). The story as I envision is as follows: Korhil was born the fifth son of an elven king who ruled over a portion of the White that Wends (assuming there is more than one kingdom in the area). Despite being last in the line of succession, Korhil was beloved by his father and the court for his skill as a warrior and as a charismatic leader. The king even made Korhil heir to a formidable castle of ice and stone that was situated along a bountiful coastline. Control of this castle and the surrounding territory would make Korhil perhaps the second most powerful lord in the realm, something his older brothers cared little for. To unseat Korhil from his claim, his brothers brought to the king’s attention certain rumors that Korhil was having an affair with the king’s mistress. As hoped, their father became enraged and stripped Korhil of his inheritance and assigned him to a bleak outpost on the edge of the kingdom. Not long after this the king died in his bed, though whether due to stress from the scandal or even poison is up for debate. Shamed at court and scorned by his siblings, Korhil gathered his remaining possessions and made his way to a small port where he took a ship to northern lands. Burdened by his past and the risk of assassins sent by one of his brothers, Korhil has traveled to the Dyrewood and will perhaps continue further unless something comes up… -
The adra dragon is a monster that must be slain in my opinion. There is no excuse for sacrificing an innocent just so that the Master can have free reign on the surface. Countless souls have been consumed by the beast, and many lives have been taken by its machinations - including the previous occupants of Caed Nua. Besides, who is to say that she would really leave Caed Nua behind and not come back to reclaim what she considers her? The statue is still there, as is the adra veins that can allow her access to more power and a longer life. Falanroed struck me as honorable (even if a bit simple), I cannot bring myself to justify betraying her to such a fate.
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The Custom Portraits Thread
Venatio replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
General question, has anyone managed to pin down a picture of an elven male with a drooping mustache? That was kind of the look I was aiming for my disinherited pale elven aristocrat. If I was not terrible at art I might be tempted to try my hand at such. Edit: NVM I'll just one of the regular portraits, seeing as pale elves are such a niche market. -
Maerwald! spoilers
Venatio replied to Cybersquirt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So what on Eora do you get if you data mine Maerwald? What is in that secret room? I personally favor letting the man's spirit go free as I value that extra +2 prestige a lot because I always hire the ogre Korgrak (with his -6 prestige) because he adds a lot of flavor to Caed Nua with his texts. That and the guy is a basically a living siege engine, anyone throws a boulder at my keep with a catapult and Korgrak will throw it right back! -
At the time Iovara was preaching her belief it did matter. Thaos and his Inquisition were fresh on the scene, torturing and murdering dissidents who went against their faith. This would have been necessary early on because we don't know if the supposed "Gods" were as powerful back then as they are now. Had Iovara's rebellion been successful the Engwithan Pantheon would have been severely weakened either from a lack of followers or for lack of belief in their divinity. As of the present, right now? It might not matter that much at all. There are countless temples and shrines with innumerable priests and devotees attending them. If you think you could walk up to all of them and convince them the gods are actually constructs of a bygone age then you will be in for a great deal of disappointment right from the get-go. In this matter I suppose Thaos has won, but his continued actions over the millenniums showed that he believed it could still be undone. When you bring Kana to the final fight, Thaos basically admits to sabotaging the efforts of civilizations to replicate Engwithan technology or destroying them utterly if needed. Theoretically, if a civilization stumbled onto the manner in which the Engwithan Pantheon was created then that may disprove the divinity of the gods outright. Going forward, I don't think you would be able to make as big a splash as Iovara did with such a revelation. With the gods maintaining their domains and with their followers ready to serve them it is unlikely that even the recreation of the Engwithan technology will dent their worship. I also theorize that Iovara's rebellion was buoyed by a general hatred of the Inquisition, which might explain why Thaos disbanded it and formed the Leaden Key to work behind the scene. This is why Galwain, Magram and Abydon do not care that Kith society delve into animancy as they believe it is the place of Kith to progress and improve themselves, rather than fear about the supposed reveal of this secret.
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Which class has most unique dialogues?
Venatio replied to zered's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wow, this just became my favorite thread on this forum. Well done Bubbles -
Question about the Expansion
Venatio replied to Dinky Dino's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have to agree with fgalkin, I'm too impatient to put up with having a low mechanic user in my party because, especially in the beginning, traps and locks are so plentiful that being unable to deal with them always feels crippling. -
You could just buy the Spirit Spiral glove that gives x1.05 melee bonus and three uses of Whispers of Treason (that you will never use). They are sold by the innkeeper at the Celestial Sapling. I certainly never found such awesome gloves in my play-through, but I got some loot that my brother had not so maybe there is a degree of randomness to it.
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Question about the Expansion
Venatio replied to Dinky Dino's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Our companions essentially retire after we beat the game, which is to say they go their separate ways. Our player character at the end of the game should make the transition to the expansion, as being a Watcher is what makes us so dosh garn special. So a new set of companions will likely be the way to go for the devs. I personally would not mind leaving Dyrewood behind, but losing the stronghold as soon as we were done upgrading it is a bit grating. Still, we can leave the keys with our steward/throne and go do whatever we want. And yes, I too noticed the conspicuous opening in the Wizards grimoire for more spells. I did not think that chanters had such a notice, but we can clearly see that the system was built with such an expansion in mind. As for what I want? More beaches. Anslög's Compass was my favorite spot in the game and I really wanted more locations like that. If we go to the Vailian Republics, Dyrewood's southern neighbor, we might just get that. I also want the chance to play more politics, just was we did at the end of Act 2 during the Animancy Debates. -
Yes, all available enchants and their point cost can be viewed on the items you click. All weapons and armors have the same enchant limit, which is 12. Shields are different in that they can only have their quality upgraded, so every shield can be upgraded to Superb if they don't have added enchants totaling over 6 (not counting Fine or Exceptional, as those get replaced). Unlike in Elder Scrolls V: Skyrim, where the player could put any enchantment they wanted on an item, there are certain enchants such as Defiant and Speed that can only be found on looted armors and weapons. So while you can buff up standard plate to be very good, you might want to hold off on using that adra dragon scale until you get a chestpiece with the enchantments you want on it. Enchantments can also not be removed, so if you make a mistake you will have to reload or be stuck with your choice. So the system does require some planing. This is really only an issue with the rarer ingredients such as adra dragon scales and sky dragon eyes.
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Off to See the Wizard
Venatio replied to PsychoBlonde's topic in Pillars of Eternity: Stories (Spoiler Warning!)
To be fair, your first companion in the game is technically Calisca, a woman. It's unfortunate that she gets offed and you have to report the bad news to her sister, but she was there... for a time. -
You cannot upgrade any other weapons or armors in such a grandiose fashion. As I said in my earlier post, right-click on any weapon and at the bottom of the description box there is the option to click "Enchant" and "Compare." Click Enchant and you will then be presented with the list and categories of upgrades you can apply to that weapon, if you have the stats. The tricky part in understanding this system, for me at least, is the limit 12. You see, each enchant carries a set number that adds to the amount of enchants that can be applied to a weapon. For instance, you want to add the following upgrades to your new weapon: Superb, Slaying (Kith), Burning Lash Superb is a +6 Slaying (Kith) is a +4 Shocking Lash is a +2 So that is a grand total of 12, the maximum available enchant space. But, if the weapon already has an enchant on it, then you have a complication. Lets say its a dagger with the speed enchant, that is a +2 That would be all of the previously enchants plus speed: 12+2 = 14. The problem here is that we have gone over the available enchant space, so something is going to have to give. In this case you can downgrade you Slaying(Kith) Enchant to a Slaying(Beast) Enchant which is just a +2 not a +4. So that's Speed +2 Superb is a +6 Slaying (Beast) is a +2 Shocking Lash is a +2 Equals: 12 - you thus have enough room for all of your enchants!
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There is no evidence of any ending available to only vanilla or non-cheat using players. All endings can be achieved based on the choices made by the player, whether or not you use cheats or codes is mostly irrelevant. The only risk from cheats and codes, especially the more high end ones, is the always the risk of breaking the game. But that is highly unlikely if you know what you are doing. In short, using Iroll20s has no effect on what the end slides are. You do lose access to achievements on Steam, but if you do not care or if you already acquired those a sane person would, then you stand to lose nothing. You should, however, want to make sure you don't go to the end of the game with an orlan baby in your inventory
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I was almost certain that the deceased dwarf woman and Maerwalds condition seemed to insinuate that being a Watcher normally correlated with such an event. Normal people are susceptible to awakenings, but I was led to infer that watchers were particularly prone. As for empowering ourselves as a watcher, the game has done little show us what a watcher is capable of beyond a few veritable parlor tricks in battle and the odd deus ex machina to progress the story. Yria: I thought the player merely sought the answer to how to use the machine to release the souls. I would need to re-read the dialogue again, but it might be what were looking for.
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We began this game with a simple dilemma and some objectives: · We were a Watcher. · We would go mad eventually due to our awakened souls. · We should find the Leaden Key and see if they knew of a cure. The fact of the matter is that all of this back and forth had to do with our connection to just one past life where we were an inquisitor in the service of Thaos. We did terrible things, believing the gods would forgive us, and then died knowing the gods were fake and our actions unjustified. Seeing Thaos in Cilant Lîs then re-awakened our past life and brought that trauma to the forefront. Unlike most Watchers we were able to give our past life closure by destroying Thaos, and this apparently put the issue to rest. But how, exactly? That was one life, we have surely lived other lives were we did terrible things. The culmination of the Pillars of Eternity story struck me as more of a placebo than an actual fix for our problem. We are a Watcher and will eventually go mad from numerous souls awakening. If you’re human you might die of old age before that becomes a problem. If you’re an elf then you’re pretty screwed because something is bound to click before the century is out. My questions are thus: What now? Are we going to try to fix this problem in the expansions? Is the Watcher’s curse even an issue for us anymore?
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I suppose the lack of empowering amoral options would seem off putting to some. Our priority as the Watcher was to attempt to cure ourselves of the affliction that most Watchers fall to, which is to say going mad from so many of our past lives awakening within our current frame. Eventually we ourselves solved this apparently unsolvable problem by putting our past self to rest by destroying Thaos. A seemingly unsolvable problem that is then quickly solved through violence... that is pretty much the story of Mortal Kombat in a nutshell. The biggest reason I could imagine for refusing the player the chance to become some kind of god-king on Eora at the end of POE would be, as you said, they need all players largely equal for the expansion packs. As for your scheme, I don't think adra quite works that way. Even if you had managed to funnel all of the souls into that statue (which already has quite a few souls left in it) there is no evidence to say you could properly harness it. Fampyr's basically eat souls and the one in the Paths was almost perfectly intact (with all the negatives of undeath), and the adradragon partook of the statue's bounty (becoming adra encrusted). But we have no idea how the Engiwthans made living gods - any knowledge of such would have been destroyed by Thaos completely. So at most you have a giant statue that acts as one hell of a battery for whatever it is you want. A battery, by the way, that is already filled with souls and yet still useless to you. Honestly, it would not seem to me worth the risk of the "god's" wrath or the destabilization of the Dyrewood.
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If your up for "the hard fight" you will certainly need to be level 12 to take on the final challenge. Everything up until then is a cake walk even at level 9. But as Luckmann said, Defiance Bay goes right back to normal once you get to Twin Elms. Minus the Sanitarium being burnt to the ground there is no sign of the chaos that ensued earlier. No other burned buildings, no rubble, really nothing but a few conversations with npc's who will attest to the horror of the riots.
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Well that was disappointing (The End)
Venatio replied to Floki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm pretty sure the first Dozens member you meet when you enter Defiance Bay tells you that he and his ilk often congregates at the Adventurers' Hall. Also, I'm sure I heard a few disparaging comments about the place from Justicars in the streets. There is also talk from a number of merchants about expeditions into the wilds that are suppose to be launched from the Adventurers Hall. So there was some basis to believe that there were some run of the mill dungeon delving quests to be found, though in the end that is not the case. I am of the inclination that the Adventurers Hall was originally going to host such a functionality but then that all got shifted to the Warden Lodge at Caed Nua. -
Blow up that machine! Do it! Well that is just my opinion personally, but yes for good or ill the machine in question can be used in the future if it is not blown up. So just saying... Blow it up!!!! Also, Pallegina has nothing to do with that quest. And did I mention? Blow up the machine!!! And while you at it get yourself an avatar, after you post 30 times in these forums it should be mandatory.
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I myself posted a similar query in one of my first threads: Helms & Hats: An Incomplete Feature? http://forums.obsidian.net/topic/77989-helms-hats-an-incomplete-feature/?do=findComment&comment=1666717 It just seems so arbitrary that some hats and helms have enchants while all others confer no benefit at all. The best looking helms in the game are not the ones used for enchanting which seems to me a massive waste of their models. But that's just me personally.
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If you work for the Dozens you will have to kill off a small group of knights before doing their last quest, but otherwise that will not cause you any trouble. It will stop you from working with the Crucible Knights but if that is not a problem for you then your good. But do not attack the knights in their stronghold as that will stop you from working with their smith, who is an ok guy.
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Well that is interesting. I don't think that the Pillars of Eternity team is inclined to approach party interactions in such a manner. This is likely because our party members can indeed die. If we do get that next expansion for the game, any romance will likely center on our Watcher's positioning with a non-party member such as for a political marriage - though this is complicated by the variety of races the Watcher can be (or if he or she is just Godlike).
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Honestly, why bother? Your an adventurer, save for your stronghold you're a wandering armed hobo. Go hire a prostitute. Heck you can even have one at Caed Nua if you impress them enough with your hobo love skills (19 Dexterity and 19 Constitution), then he or she will stay in your room (minus the bonus but +2 to Prestige). Really, everyone in your group of armed cutthroats is just passing through. Once the main quest is done they leave you high and dry with all the equipment you gave them. I would have wanted for Eder to stay with me at Caed Nua to help me look out for the place as my steward, maybe give him one of the towers I am not using. Not every rpg needs to have "campfire romances" or what have you. Was that even a thing in the original Baldurs Gate series? In reality I think anyone would find it difficult to engender any kind of romance in the middle of an "adventure" what with the constant risk of death and dismemberment. As for the original post: Possibly Pallegina if she could be convinced to ditch her order and stay at Caed Nua with us but I don't see that as ever happening. Godlikes are for whatever reason sterile, but I wouldn't mind the adoption of an heir.