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About WhiteKnighted

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    EU4, Civ5, DayZ, Pillars(!), old school crpgs
  1. It also seems like the Tempered Helm bonuses to not stack with successive kills, as it seems like they should. They *are* supposed to be cumulative, within the duration, right?
  2. Further testing has revealed that if I click on the weapon (literally just left click on the Firebrand icon as if I were going to switch weapons to it, even though it's already equipped) I suddenly begin doing fire damage on subsequent attacks. Without that left click, it's as if I'm not using Firebrand at all even though it shows it as equipped, and in fact it subsumes the slot for Tidefaller.
  3. I've just equipped Maneha with the Forgemaster's gloves, and when I use them in combat to produce the Firebrand flame sword, I'm still getting her previous weapon (Tidefall's) effects for damage. Please see the following two screenshots: https://www.dropbox.com/s/r1qe3s9e93e5x2j/2016-03-02_00001.jpg?dl=0 https://www.dropbox.com/s/v0jjj75no13um11/2016-03-02_00002.jpg?dl=0 You can clearly see she attacks the ogre while wielding firebrand, but he takes slashing damage from Tidefall and she even heals based on Tidefall's life-leech property. I've attached a save game so you can reproduce it yourself: https://www.dropbox.com/s/esoo2h6pco78vj3/a425a39fbe7d4f689bf172906b0d4844%2020099565%20FlamesThatWhisperUpperCavern.savegame?dl=0 Steps to reproduce: Start battle, use forgemaster's gloves, attack, note that the enemy takes damage and effects corresponding to previously equipped weapon - namely, in this case, Tidefaller. Thanks for your time.
  4. Sorry to resurrect a thread, but I just saw this same effect. Can anyone tell what it is? Here's a screenshot of it on Grieving Mother: https://www.dropbox.com/s/30m21ub42ithvxd/2016-03-01_00002.jpg?dl=0
  5. I've just found a locked chest I couldn't open with 13 mechanics (required 14) and a trap I couldn't even detect, on the orlan's chest in Cragholdt Bluffs. I begin to wonder if I will encounter more such things in the WM content. It's worth mentioning that the key for the chest was right next to it on the orlan's body, but still!
  6. As the title says, I was wondering what people have found to be the highest mechanics necessary now that the level/skill cap has been increased with White March 2. I know back in the base game the highest mechanics people reported needing to find all hidden stashes and open all doors (including Odd Nua) was 13. Is 13 sufficient for all of the WM content as well, or has anyone found they required more? Thanks!
  7. That is a fine idea, I suppose. I shall research how to go about doing this, as I've totally forgotten how to use the console. There was something about iroll20s ... and that's it, that's all I recall, haha. Thanks!
  8. Oh, it very well may. I am so long away from the game that I've forgotten how to do it. Could you please enlighten me?
  9. I reached the blood pool in the Skaen ruins and accidentally activated it. I played a little further, then stalled, and now I'm coming back to the game. I have since found out that I could have sacrificed someone to Skaen at the pool (didn't have cruel disposition at the time), but now the chance has passed and when I click on it the only text I get is: 'The Pool of Blood is still and quiet now.' I'm one of those people who wants to exploit every opportunity possible in the game, and it seems I somehow botched this one up. I recall doing something similar with the Gift from the Machine talent and I found a thread teaching me how to use the console to reset the area so that instead of letting the slave go I could feed him to the machine and get the talent. So, is there a way to reset the blood pool so that I can interact with it again, as if for the first time, and choose to sacrifice someone? Thanks for your time.
  10. I'm not quite sure where to post this, but given the forum I've chosen I will endeavor to keep this spoiler free: So I had stalled out in my first playthrough of Pillars, and now that all the new content is out, I want to finish it. I stopped right before the big event at the end of Act 2, or possibly right at the start of act 3. My question is, if I want to experience all the new content, am I best off starting over? Will I miss out on, for example, new stronghold events or quests such as the ones mentioned in the 3.0 patch notes, or perhaps a revamp of some of the early game battles or dialogue? Also, if I enter act 3 at a 'high' level, how do I enable the high level scaling option? Is that something I have to choose before entering at 3, or perhaps in game options somewhere? I have thus far found the game too easy on PotD, possibly because I've explored everywhere before advancing the main plot. Hopefully enabling this option will help. Thanks for your time. I should mention that I'm level 11, and will be 12 upon finishing act 2 (I'm at the very last part). Will I be too high level for the new White March content? I just read that it's suggested to go there around level 7?
  11. Greetings all, I'm restarting my ranger for a ranged rogue after getting tired of micromanaging a glass pet nonstop every battle. I've heard that ranged rogues can be at least as effective as rangers at dishing out dps while remaining safe at a distance, but I've really no clue where to start. I'm leaning towards the following: Race: Island Aumaua Stats: Might 21, Con 3, Dex 18, Perception 14, Intellect 13, Resolve 9 Background: The Living Lands Abilities: Crippling Strike. Will I be able to be effective with this is a starting build? I plan to use a mix of guns and crossbows/bows, or perhaps multiple guns if I can switch fast enough to avoid having to reload. Should I raise con, or will I be ok with a few con buffing enchants and careful positioning in the back? Lastly will I be able to regularly achieve sneak attack from ranged, or will that be an issue? I've been considering dropping intelligence to 3 as well but will I need it for duration of crippling/blinding strikes to make sneak attacks easier, or should I rely on my companions to apply those status effects?
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