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Everything posted by Blades of Vanatar
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The dumped Res completely makes sense in this build. Very crafty. Looking forward to your Chanter build. I am trying to build a "Leader/Pally" type of character with a PC Chanter. Gallants Focus, any Phrase that ups party ACC, Speed and Defense, Sword and Shield, anything that ups deflection and DR. My big hurdle is I haven't played the game enough to know the best equipment for the end of the build to make it a "Specialty" build. I want him leading from the front, swinging and singing.
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If anything it seems to target high defense types. In groups where there is more than one wraith, they snag my PC plus one or both of my off-tanks. Which leaves my casters alone to get paralyzed for 20 seconds, then killed. Hence the bitching. Never experienced this in WM. But I prefer non min-maxing parties played on hard. Possibly different AI per difficulty setting?
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So you are saying since the game doesn't have the option just roll my own stats on go with what I get? That would be fun lol Im just an old school tabletop RPGer. I love rolling for stats. But I will admit that I dont know what the perfect starting stat plus roll option would be. I would think the devs wanted something unique... who knows...
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The key is whether you judge a game by its first playthrough or its replayability. I am in the corner of 1st playthrough. Soulbound weapons are unique. Any weapon can get a lash. Stormcaller and Nightshroud don't need a lash with there current setups. The real problem is they introduced a new way for a group of weapons to perform/be enhanced in game with an add-on adventure after everyone played the game multiple/zillions of times..... IMO they are only causing trouble doing this.... I would of preferred more NPCs, more story and more unique encounters with more enemy types introduced.
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DoT? Enhance the AC? Meh. Personally, I wish that having an AC was a choice for rangers rather than a requirement. Once I learned that having an AC go down in battle gave the Ranger a penalty, I got a LOT more cautious with my AC, which honestly was a pain. My first choice would be to make AC's optional. Second choice might be to do away with the ACC penalty if the AC goes down in battle. Third choice, buff it. Regardless, I still think that the Ranger should be better than a Rogue as a ranged combatant. Seems to me that that's the entire point of the Ranger class, to be the masters of ranged combat. And let's face it, Rogues aren't masters of ranged combat so much as they're opportunists who take advantage of the Sneak Attack ability to do more damage than Rangers. It's OK with me that Rogues do a lot of damage if handled well. It's not so OK with me that they're better at ranged combat than Rangers. Seems to me that Rangers get the short end of the stick in these games. The real short end. But if they're supposed to be masters of ranged combat, then it should be reflected in the game and in the damage they do, AC's be damned. But that's just my opinion. DoT = damage over time. AC offers a sizable advantage to the ranger at low levels atm, it just doesn't scale well. Ditching it seems like redefining the class completely. Leaving it in its current state is undesirable for me - I don't like gimmick features. But if ranger was better than rogue at ranged combat AND provided a decent free offtank rogue would become UP compared to the ranger... DoT: Ahhh. Thnx. Perhaps, but as I said above, I don't really like the AC in the first place and removing it wouldn't bother me. Another reason that I don't like the AC is that the Ranger in PoE isn't really the same as a DnD Ranger conceptually. PoE Rangers don't strike me as forest guardians in the same way as they do in DnD, which in turn seems to me to make having the animal companion feel out of place. The animal companion would make more sense (at least to me) for a DnD style forest guardian Ranger. But I get the sense that the PoE ranger is more of a ranged weapons expert than a forest guardian because so darned few things about the class have anything to do with nature. About the only 2 things that link to nature are the AC and the binding roots ability, and I could deal with not having either of those if rangers were truly masters at ranged combat. But others may see rangers different than I do. I don't see PoE Rangers as an equivilant of AD&D because they weren't meant to be. AD&D CRPGs are based off the much broader PnP rule system. PoE Rangers are created for a computerized battle system, not for a Wilderness campaign as most CRPG systems can't handle a complete RPG rule system.
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Witch Hunter was a class in Ravenloft. Also in Warhammer RPG.
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High level barbs kill it. Just try getting to level 8 or 9. Equipment choices, there's tons of it, paired with class/racial talents is what makes a build awesome. Like you, I have tried tons of builds looking for a complete melee monster. Fighter with Twohander, any Barbarian in heavy armor or a dualwield Ranger can tank and deal simultaneously.
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Dual wield was already a possibility for all warrior types anyway. Rangers got a better penalty reduction for doing so. Salvatores books came out after the edition release. It was not a "in response to" situation. But definitely it was an influence to the players as it was adding an element to AD&D that was kind of overlooked. But think for a minute... heroes from books(sales