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Everything posted by Emptiness
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It is larger than the inventory space, as though it was being manipulated by the cursor, but it is not. Here's an example of the problem while the item is equipped by a character. This is the item next to another hatchet, which does not have this problem. Also in the screenshot is a hammer and chisel, being moved by the cursor, in an attempt to demonstrate that Hearth Harvest is not currently being held by the cursor. Edit: This problem was not present in v1.02.
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ETA on early April patch?
Emptiness replied to Plenum's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
853.7 MB on Steam, downloading now. -
No, it was a hit. Notice the text "(Hit)". The damage was 0.0 because your target is already dead. Sometimes when a hit happens very soon after a target has been defeated it gets into the combat log, because the game hasn't had time to fully appreciate the dead status of the target. In those cases you will see a hit for 0.0 damage in the combat log.
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Combat is just too frustrating
Emptiness replied to Heatsink's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can make it effectively turn-based whenever you want. Just turn on the auto-pause option "Party Member Finishes Ability". The game will pause after each time a character takes an action, and you can then issue a new order to that character if you wish. -
I understand frustration over bugs that negatively impact your gameplay, but how exactly does reading about a bug hurt you? Maybe I'm just lucky, but I'm in Act III and I haven't personally experienced any bugs that barred my progress in the game. Others have finished the game, so apparently I'm not completely alone. After reading your post I couldn't help but look back at the thread title, and then think about the backers, some of whom paid very large sums of money and then actually beta tested the game so that the rest of us could pay less and then enjoy the game with fewer bugs. If you had been a backer, and were here to complain about bugs you reported in the beta not being fixed before release, then I would sympathize more.
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I'm you're going to be able to avoid having enemies attack you, then raise your Dex and use the lightest armor you can get away with, for more dps. If you're going to have to take hits then raise your Per and Res and use heavier armor (the more you're going to get hit the heavier it should be), for more survivability.
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Full Attack is a special phrase used in the description of certain effects/powers/etc. to indicate that the character attacks with all the weapons they currently have equipped. In other words, if something grants your character a full attack, you attack with your main hand weapon, and then also with your off hand weapon if you have one.
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BUG - Achievement - All Upgrades
Emptiness replied to Sir Rogers's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same situation for me. -
Accuracy?
Emptiness replied to kingcarrot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
30: Fighter, Monk, Ranger, Rogue 25: Barbarian, Chanter, Cipher, Paladin 20: Druid, Priest, Wizard -
Generally in most games that have a Paladin they support and tank, but are not generally the best tank. The best tank is generally a class that just tanks, no support. The purpose of a Paladin is to offer a different play experience. The PoE Paladin does that. That sounds very much like you were solo. If that's the case, then no wonder you're getting the impression that Fighters are better than Paladins. Paladins are intended to support a group. It makes sense that a Fighter is going to outperform a Paladin one-on-one, because for balance purposes the Paladin has to give up some personal oomph in return for making the rest of the party better. If Paladins were as good as Fighters in every way plus also buffed the rest of the party, then no one would play Fighters.
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It's okay for a weapon to be good. The estoc is good, but not overwhelmingly so. The counterpoint to estoc goodness is their rarity, especially the rarity of magical ones, at least in my play so far. I have only seen ones with fine/exceptional...no special magical effects. This is in contrast two two-handed swords; I have seen a couple special ones, including one so good that my second playthrough will be with a character designed specifically to use it. Edit: Even finding a non-magical estoc to buy is a chore.
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Trial of Iron exploit
Emptiness replied to Sagregas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's easy to answer: People who want to get the Steam achievement but don't want to put in the effort necessary to earn it legitimately. -
Pallekana appreciation thread
Emptiness replied to Lasci's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Bird and Shark...a match made in heaven. -
*NameError*
Emptiness replied to plagy's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The patch is supposed to fix this problem and should also repair your saved game so you can continue. Patch Notes: 1.03 -
Eder weapon specialization bug?
Emptiness replied to Vandenberg's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I just checked my L10 party and Eder doesn't have WF:Ruffian. I also checked a different L3 party, and he does have it. So it's probably a bug. I'm not sure it's the typical "double-click to equip an item and your effects are wiped" bug, though. I haven't had that problem because I don't equip items that way...so maybe there's another bug? -
Annoying - why can't I wait
Emptiness replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Travel time from Caed Nua to Guilded Vale: 1 day Rest: 8 hours Travel time from Guilded Vale to Caed Nua: 1 day Total: 2 days, 8 hours Travel time from Caed Nua to Endless Paths level 1 (through the shortcut): 1 hour Travel time from Endless Paths level 1 to Caed Nua: 1 hour Round trip 8 more times: 16 hours Rest: 8 hours Total: 1 day, 2 hours -
Your chance to interrupt is based on your Perception and the target's Resolve. Your weapon determines how long the interrupt lasts when it does happen, but doesn't affect the chance that you will interrupt your opponent. I'm not sure what the interrupt duration of a monk's unarmed attack is, but my guess would be that it is weak (0.35s). My assumption there is that unarmed attacks are considered fast attacks and the interrupt time is consistent with other fast weapons.
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Obsidian, why isn't there any hotfix yet?
Emptiness replied to Jazou's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Releasing fixes without testing them will inevitably introduce new bugs. Testing a fix adequately is a very labor-intensive process. Testing multiple fixes at once is, generally speaking, not much more labor intensive than testing a single fix. Because of this, it is more efficient to bundle multiple bug fixes into a single patch than it is to release multiple patches each of which fixes one bug. For example, imagine they have 10 bugs to fix. Then imagine that creating a fix takes 2 days and testing a fix takes 5 days. If they make one patch for all 10 bugs it takes them (10 x 2) + 5 = 25 days to fix those 10 bugs. If they put out 10 separate fixes then it takes them 10 x (2 + 5) = 70 days to fix all 10 bugs. Yes, the first two bug fixes would come sooner (one on day 12 and one on day 24), but the other eight bugs will be around longer and the process of fixing them all will take an extra 45 days. Obviously these specific numbers are totally made up, but they illustrate something that is real.