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Malaclypse

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About Malaclypse

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  1. I sacrificed Kana to the blood pool, because I he deserved it, and I was really, really tired of him. Imagine my horror when I realised that I had failed: I went back to my stronghold, happily thinking to myself that finally, I won't have to experience his singing ever again. But there he was, standing in front of Caed Nua, all my efforts for nothing. Please fix!
  2. The patch notes say that the unconquerable property (that is, items such as the Horn of Moderation) are not yet fixed. Loading a bad save will repair the character, but those items should not be used atm.
  3. No, it was a hit. Notice the text "(Hit)". The damage was 0.0 because your target is already dead. Sometimes when a hit happens very soon after a target has been defeated it gets into the combat log, because the game hasn't had time to fully appreciate the dead status of the target. In those cases you will see a hit for 0.0 damage in the combat log. Oh, that explains it. This reduces it to a minor display bug. Thanks for the explanation!
  4. See screenshot. It seems that the Gul with a DR of 0.0 takes no damage when hit, instead of the expected 21. Or the text in the stats window is wrong. Anyway, I am pretty sure than 21 - 0 should be larger than 0
  5. No worries. The only reason people are so upset is because you succeeded in making an amazing game. It's so great that it almost hurts to have to wait to continue playing!
  6. I'm sorry I have to say this, being a guy, who owns all of your games except DS3, but: You completely mismanaged this situation. You take a look at how many people play the game concurrently on steam, and you realise it has dropped a lot. It is obvious why. Every moment you delay putting out a fix for the very serious bugs, is time you lose more and more people, and thus money. You are known to be a developer, who puts out buggy and sometimes unfinished games. Do you really think you can pull this behaviour again at such a fragile point in your history? Do you think your reputation can survive this? Who can take your games seriously on launch day anymore? I know this was the last time I bought a game from you upfront. Or is it that you got the high reviews, so you can chillax now? It has been a week now, and loads of players will simply give up on your game, and never finish it. Frankly, as much as I love it, I only have time to finish it now, and most probably I won't get back to it later. Tick-tock. Because you are making it impossible for us to get back at it. Hotfixes should have been out 24 hours after release. You now say maybe tomorrow evening. At this point, this is a joke, and you are a joke, mate. So they should just release something without testing it? No, they should have sleepless nights and crunch out a fix for the most major issues, and work on the smaller issues later. There are game breaking bugs in this game, so the decision of having these fixed but not released until they bundle it up with more fixes is a begginner's mistake. Perhaps the producer here is a beginner, who knows. I have shipped software, which cost and scope wise were in this range. We had bugs on day one, it happens, we didn't sleep AT ALL until the people who payed money for it got the working product in return. It took hours, not days. There are no excuses here. No critical bug at this point in time should take this long to fix. So either they are incompetent or lazy, take your pick. I'm not a kid anymore. I buy a product, I expect it to work. If it doesn't work, I return it. That is how things go normally. I don't care, if it's a game, I don't care if it wasn't caught by QnA, and I shouldn't care. I payed, now I am owed. And it seems by the time they will have deployed the fix - monday at the earliest for us GOG folk - it will be too late for me, because I will no longer have time to play. I had time now. I made my schedule based upon the release date, because I don't play many games anymore, and have to time it right. So at the end of the day, they royally shafted me. Understand this: it's not only about the price, it's about the time I put in to it, that is now lost. They took my money and time, and I am completely within my rights to be upset about this. So stop with the excuses. As for the producer: I seriously doubt his competence, since he made the decision to not put out any fixes they had. People should lose their jobs for such stuff, and make no mistake, Obsidian lost a good chunk of money with the delays. Every minute the chance of more negative press is rising, and people willing to buy are dropping. This decision makes sense only in stupid-land. Obsidian, pull yourselves together, and put out the patch. Today. It's sad that you need an outsiders to explain to you, that it is YOUR own best interest to have it out yesterday. So you want bugfixes created by overworked, sleep-deprived developers? Is this what your experience tells you will lead to the best outcome? Because to me, it sounds like such an approach will only lead to more problems.
  7. It's a game true to the spirit of the infinity engine games - which were also full of bugs upon release. They adhered to tradition more closely than they should have...
  8. They need to make sure the patch is working correctly, or at least as sure as they possibly can. The one thing you don't want is that they release a patch early, and then find out it corrupts saves or breaks characters. It sucks, I agree, but I am sure they will release it as soon as they can.
  9. In the character screen, if you look at your currently active effects, you will see (suppressed) when items don't stack. So you always have a clear overview of what is and isn't stacking.
  10. The item is supposed to give +2 Int and improve focus gain while above 50% endurance. What actually happens is that each time you take off the item and put it on again, the +2 Int are added and at some point focus regeneration stops working (Maybe an overflow?). So my cipher now has 30 Int but no focus regen. In hindsight, it should have been obvious that a drinking horn of moderation only leads to excess However, i would like to get this bug fixed as I have about 10hrs playtime since equipping it and noticing the bug. I am happy to upload a save, however there seems to be a filesize limit of 0.5mb and the save is 3.2mb.
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