Jump to content

Insolentius

Members
  • Posts

    529
  • Joined

  • Last visited

Everything posted by Insolentius

  1. Huzzah! Thanks, Brandon.
  2. I recall several Rain Blights at Cliaban Rilag whose AI was bugged (they were just standing there). In my case, however, the broken AI wasn't triggered by an ability, it was nonfunctional the moment I spotted the creatures.
  3. If anyone's interested, I found out what causes the bug - https://forums.obsidian.net/topic/80071-106-major-mob-justice-accuracy-stacking/ The only way to fix it is to remove the ability via the console (and break achievements in the process of doing so).
  4. Really? I guess I spent a lot of time staring at nothing.
  5. Most of the sound-related bugs were introduced by the 1.06 patch (which, in my opinion, wasn't thoroughly tested during its beta phase).
  6. That bug has already been reported, and the QA folks are aware of it.
  7. It affects nothing. The hirelings get paid normally every 5 in-game days. It's just a minor UI bug.
  8. I labeled the bug as "minor" during the early stages of 1.06 beta when I thought it only affected the transition to the crafting screen. As I continued playing, I noticed that it affected more things (which I duly reported). I can't change the thread title.
  9. I have played it for 100+ hours, and I haven't encountered a single crash or a game-breaking bug. Most of the bugs are merely annoyances (e.g. the ambient sound effects being muted) or stuff that makes combat easier (infinite auras, stacking accuracy, broken scrolls etc.) The game is perfectly stable and playable.
  10. I created this thread to compile a list of the bugs I reported so I didn't have to keep bumping the other threads. Stop hijacking this thread and bumping everything in sight. You're becoming obnoxious.
  11. I don't think Steam charges developers for uploading patches. Only Sony and Microsoft do.
  12. Notice the base accuracy of my character (and the fact he's buck naked). ... now notice the spell accuracy... Burst of Summer Flame adds +10 accuracy, which means that there's a +12 bonus to accuracy that's unaccounted for. It could be that spell casters gain an extra point of spell accuracy for each level (my character is level 12), but I don't recall ever seeing that mentioned or documented anywhere. ... yup, just confirmed my suspicions. Kana is level 11 and gets a bonus +11 to spell accuracy. Is this working as intended?
  13. it can be cast outside of combat the scroll is (visually) larger than any other scroll in the game it produces no sound effects on impact it produces an extremely loud sound effect upon casting EDIT - ignore the typo in the thread title
  14. I had reported this bug in 1.05 (https://forums.obsidian.net/topic/80009-105-major-accuracy-stacking/), but I think I figured out what causes it. I stripped my character naked, and the only passive ability that adds +5 accuracy is Mob Justice. In case you missed my original thread; the problem is that every time the main character casts a spell in or out of combat, his accuracy increases by 5. This bug persists until you load the game or make a map transition. This effectively breaks your character in large dungeons, especially if you're using your per-encounter spells.
  15. Look at the actual scroll, not the symbol. Another bug related to that scroll, as far as I recall, is that it can be used outside of combat
  16. I have a save file on level 6 of the Endless Paths (and I think there are high level oozes in the lower levels). You can use God mode or something to plow through the enemies and confirm the bugged MIN DR calculation. https://drive.google.com/file/d/0B9-Aojp0gqQOMncxOWtNN2R3cFE/view?usp=sharing (Kana is bugged in this save file, but that's another issue) EDIT - ... or you can delete the level 4 .lvl and .fog files to reset that map and test the bug there on Swamp Slimes.
  17. The "bug" with DR has been explained many times. Hirbel's Protective Skin is a Scale Armor. Base DR = 7 || Pierce DR = Base DR * 0.75 = 7 * 0.75 = 5.25 = 5 (rounded down) ... when you add the "fine" enchantment... Base DR = 7 + 2 = 9 || Pierce DR = Base DR * 0.75 = 9 * 0.75 = 6.75 = 7 (rounded up) ... when you add the "pierce-proofed" enchantment, it adds +3 DR to the base DR value only for the purposes of deriving the Pierce DR value Base DR = 7 + 2 + 3 = 12 || Pierce DR = Base DR * 0.75 = 12 * 0.75 = 9 The value of "9" isn't mentioned explicitly because it's identical to the base DR value after the enchantments have been applied. It may sound convoluted, but that's the way the system was designed.
  18. That's not a bug. For Fine Mail Armor, Crush DR = Base DR * 0.5 Base DR = 11 || Crush DR = 11 * 0.5 = 5.5 = 6 Base DR = 11 + 3 = 14 || Crush DR = 14 * 0.5 = 7
  19. Hey, celliott. Here's a save file with which you can reproduce this bug in an interior environment. (just loot Kana) https://mega.co.nz/#!x5xymADT!ZBLXpCwTfeagygIdAkCZIeqIZsRWIpLntRWuw-MJscE
  20. It's funny, I got the name of his son from the dialogue (it's Maros), but I never had him mention that he encased himself in the adra.
  21. Why wouldn't it be accurate if it affects every high level ooze creature in the game for every player? I reported the issue as well - https://forums.obsidian.net/topic/79332-105-v567-swamp-slimes-dr-doesnt-function-properly/
  22. [Gameplay] https://forums.obsidian.net/topic/80009-105-major-accuracy-stacking/ https://forums.obsidian.net/topic/80007-105-scroll-of-maelstrom/ https://forums.obsidian.net/topic/79831-105-weird-problems-with-kana/ https://forums.obsidian.net/topic/79974-105-stronghold-mercenaries-inconsistent-stats/ https://forums.obsidian.net/topic/79884-105-consecrated-ground-effect-from-shod-in-faith/ https://forums.obsidian.net/topic/79427-105-v567-scroll-of-restore-light-endurance/ https://forums.obsidian.net/topic/79288-105-v567-crafting-bug-ingredients/ [sound] https://forums.obsidian.net/topic/79754-106-minor-sound-bug/ (this one really bothers me) [Visual] https://forums.obsidian.net/topic/79883-105-dominated-effect-visual-bug/ [uI] https://forums.obsidian.net/topic/79935-106-v0591minor-graphics-options-screen/ https://forums.obsidian.net/topic/79982-105minor-chain-lightning-spell-description/ [Achievement] https://forums.obsidian.net/topic/80013-105-minor-endless-paths-achievements/ [Quest] https://forums.obsidian.net/topic/80011-105-minor-krivis-quest-reward/ https://forums.obsidian.net/topic/79988-105-the-masters-tools-hostility-bug/ https://forums.obsidian.net/topic/79980-105minor-the-champion-of-berath-dialogue-discrepancy/
  23. The effect persists in combat. What's more, the accuracy keeps increasing by 5 even while casting spells in combat. It lasts until you load a game, which resets the accuracy to its default value.
  24. ... and you didn't fix this issue. Good job. Now I can't go back to 1.05.
×
×
  • Create New...