I feel inclined to agree with Taris, yet if we look at how it was made, it has some sort of resemblance to Bioware's NWN. I leave that to people to decide what they like. Somehow, I find that OE's Peragus shows some advancement in time concerning a KOTOR storyline, although it isn't exactly as substantially exciting as K1's Taris. And it is not just Peragus, but other parts of K2, except for some systems like Onderon, which is reminescent of a glorious forgotten past.
After having played K1 several times and leaving it aside for around 4-5 months and then playing it another time, sort of find it tedious to have to negotiate through Taris. K1 is more like a long game where a PC has to travest many obstacles tiringly before being able to deal with Malak in a classic lightsaber finale.