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Everything posted by Humanoid
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For those who care about LucasArts Star Wars content, sure. For those only interested in their adventure games ....well at least it hasn't gotten worse.
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Maybe have a fiddle with the RAM settings, maybe it's not using the right timings profile, or perhaps even giving it the wrong voltage. Select the most conservative XMP profile, or set them manually to what the sticks are specced at (9-9-9-24 @ 1.5V). Bumping up the voltage a little (I'd cap out at 1.65V) if it continues to be unstable.
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I have a problem with Steam doing it regardless of the breakdown of numbers, because even if implemented competently, too much of the industry is already concentrated in the hands of one entity and this would just lock us in even more tightly. I'd be a lot more open to the Nexus implementing such a system, even if the agreement they sign with Bethesda was no different.
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Given as you can get that far now, you can grab Memtest and run it against each of the 'new' sticks individually.
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The only thing I remember disliking about the GameCube controller was the shoulder buttons having too much travel to be responsive for general use.
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Sounds kinky. I hadn't played D:OS for over a year now, but my sister had recently finished playing Fantasy Life on 3DS and was asking for suggestions on what to play next. So now we've played the game just about every day for a week so far.
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If cats make you happy you probably have a parasite in your brains!(srs)
Humanoid replied to barakav's topic in Way Off-Topic
The question is whether the parasite can be genetically re-engineered to make people like me. -
We could try to make a game in which we seduce terrorists in order to defeat them, but that would probably prompt even more 1500-word columns.
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The worst are PC games that support a controller, but *only* the Xbox controller. I adore Monaco, but needing to use third-party emulation software to mimic a 360 controller ....ugh.
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Far from backstabs being mechanically exploitative, more games need to have an assassination feature not necessarily tied to the combat system. When people talk about 'exploiting' multiple backstabs, I don't see the cheat as being that you can get off multiple backstabs, the cheat is that the target is somehow still alive after the first one. There's no need to do a damage calculation if you're attacking someone sound asleep, there are few worse gameplay experiences than shooting a sleeping guy, having him say something, slowly go through the waking-up animation, then proceed to fight you as if it was any other fight except that he starts with 80% hp. The poison apple was the only good thing in the entire design of Oblivion. Target eats it, target dies, no need for any more complexity than that.
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Heatspreaders on RAM are largely decorative and serve no real purpose except at the very bleeding edge where the chips are pushed past their design limits, so that's not a concern. As for the problem itself, the only real thing I can add to the above is try resetting the BIOS, there may be a jumper pin on the board for this purpose, or use the ol' remove battery trick. Can't think of much else, unless you're getting some beeps from the board, which you can then Google for their meaning.
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Obsidian: PoE was critical success, so kickstart KotOR III NOW!
Humanoid replied to Dystar's topic in Obsidian General
Star Wars in general needs to rest in peace. -
When the CE was first announced as an exclusive for EB Games for $200AUD, it was a right ripoff (I imported my Witcher 2 CE from the UK), but now that the Aussie dollar has tanked quite a bit since that announcement, it's suddenly looking a lot more reasonable. No pre-order of course, but if there's still stock on release I might bite. Still not a big fan of the choice of Geralt wrestling gryphon sculpture though. Now if it Geralt wrestling Yennefer....
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Struggled with the starting dungeon of MoTB for the same reason. I know, I know, don't need to tell me that it's a brilliant game I need to play, I know that, but I just don't have the desire to deal with the edge-cases of DnD mechanics at this point.
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So I didn't have time to play PoE between pre-patch launch state and after the 1.04 patch. On continuing the previous save this past weekend, I found that the game design didn't really support the character I wanted to play - my standard "neutral evil" thief - it wasn't working out both in a roleplaying sense or mechanically. It's always been a character that kind of needs to be played solo, or at the most with a minimal party, but I was completely ineffectual like that. So I've started over. I'll go for a gun-toting rogue who disregards stealth: I'd have gone a fighter but the rogue mechanics support the character concept better. It does cheese me off that I need to 'stealth' anyway to detect secrets, I'd have liked it to be passively available - at a reduced rate or whatever - while moving normally. And while I'm on about stealth annoyances, I also don't like that exiting stealth is an all-or-nothing affair (the whole party gets into combat the moment one member is spotted), and that there seems to be no "run away and hide" function for sneaky-type characters: even the lightest armoured and agile guys get run down by brutes in heavy armour and weapons. All in all though, most all of the shortcomings of the game are due to its heritage in the IE games, games I always thought were good in spite of their mechanics, not because of them. I expected this to be the case before I'd even pledged for the game, and I accept it's what a lot of people want, and that the campaign would have probably taken a significantly less impressive sum if it had been otherwise. I do absolutely hope that the next independent project takes a different approach though, ideally balanced out around the singular player character, with perhaps one optional NPC, New Vegas-style.
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If I had my time again I've probably have gone for a 30-32" centre screen flanked by two smaller screens in portrait orientation. As it is I'm stuck with dual 27" displays which is making it very awkward to fit in a third screen - but at any rate, I'm waiting for the next model refresh before deciding what to do. As for other options, Philips do a 40" 4K monitor for less than $1000, which is interesting. The reason it's so cheap is because it's a VA panel, as opposed to IPS. VA panels are used in most TVs, and compared to IPS has less vivid colours, but better black levels. If that's too big, which is probably the case for a fair few people, there's also a 32" VA panel that's being used by some vendors, the BenQ BL3200PT is one.
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Worst Company in America.
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Will we ever see an cRPG with semi-realistic combat?
Humanoid replied to eschaton's topic in Computer and Console
I'm thinking Mount and Blade on full damage settings? -
It's something I see mentioned in various Sims communities as being fairly common already. Though the form of stealing is somewhat different there, they take globs of free content then put them up behind a paywalled site.
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If you didn't have those glasses, people wouldn't have been compelled to kill you for the four-eyes perk.
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I didn't get to the Tuchanka section myself (I ragequit during the second dream sequence), but I have watched a let's play right to the end. I'm not sure I can agree that it was a good sequence, in that in ME2, the equivalent decision seemed to be handled fairly evenhandedly. In ME3, the writers seem to be strongly suggesting that one solution is the 'good' one. That kind of heavy-handedness is one that seems to define ME3's writing in my eyes.
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Assuming no breeding pairs survive.
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Kai Leng did a great job of evening out the awfulness of ME3, ensuring that unlike the previous games, there were no peaks of competence throughout the middle of the game.
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Is that true? Huh. I only played from 2005-2007 and it sure seemed like they had quest helpers. But that was a long time ago. Maybe for those days it seemed carebear but today it would seem hard core. Absolutely. The quest I'm referring to for example had an NPC ask you to find his wife. The only direction given was that she was in the southern half of the Barrens, which is to say, somewherein the lower half of the largest zone in the game. Even Morrowind would have been proud of that level of vagueness. I also remember quests that started from tiny books or scrolls, which weren't marked with exclamation marks like they are these days. Indeed I suspect the only reason most people would know of them at all is through third-party websites such as Thottbot and Allakhazam. A quick Google shows quest markers were added in patch 3.2, which it shows was released in August of 2009, 4 years and 9 months after launch.