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Humanoid

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Everything posted by Humanoid

  1. What I really want though is to be able to equip the monocle.
  2. Guess Cassandra's VA wouldn't have that problem. (In all seriousness though, I thought Cassandra's was one of the better crafted faces in DA3, female or otherwise. The face sculpting in the game is ....variable, so that's no small thing.)
  3. People keep saying this, but what they've shown of the expansion was very specifically *not* dungeon crawling and they're adding new companions. I guess the trailer convinced everyone it's just a new dungeon? To be honest all I know about it is what was posted earlier in this thread, I haven't looked up any further information partly because my own PoE playthrough is on hold for Witcher.
  4. It does seem rather needless for there to be a point-of-no-return failure state for quests relating to Triss, when she even outright says earlier that getting out of the city by herself is no issue. Plotwise there was no reason for her to be put on a bus.
  5. Wait, what, XCOM mandatory DLC? Everyone I know plays with DLC disabled, unless by DLC you mean the Guile flat-top hair option. As for the pick of E3, I can't remember what was covered, but after perusing a handy list: Tier 1 aka I'd totally have preordered them if I ever preordered things: XCOM 2 - I bent my GOTY rules to give the previous game the award twice, so it goes without saying really. Deus Ex: Something Somethinged - Sounds like more of the bits I loved, and less of the bits I hated (which was unfortunately the game's core missions) Tier 2 aka Something would have to go disastrously wrong for me to not go for it not long after release: Dishonored 2 - Emily should have a personality, unlike Corvo, so the game's biggest issue is already instantly solved, right? Tier 3 aka I'm sure I'll get around to them eventually; or, Somewhat misleading heading because technically I already have ownership of two of them: Fallout 4 - Let the modders have early access to the current builds already, so we can get mods on day one, thanks. Divinity: Original Sin Enhanced Edition - I'm not sure enough's changed for a second playthrough, but will get started at least. Pillars of Eternity: White March - I want less dungeoneering, not more, so kind of cold on this. Er, no pun intended. Yoshi's Woolly World - Dammit I just want that woolly amiibo to be honest. Tier 4 aka I might get bored sometime and look for something to do: Fire Emblem Fates - I haven't played a JRPG in years but was told if I were to start I should start with the previous game, but if I delay any longer I'll be forced to start with this. Just Cause 3 - I heard the previous game was some chaotic pointless fun? And that maybe it'll ship with multiplayer this time instead of modders tacking the feature on? Mass Effect 4 - I'd take stale and rehashed any day over offensive stupidity like the previous instalment. Mario & Luigi: Paper Jam - I heard some people say the Paper Mario games are actually good games. Maybe it's time to stop ignoring them? Mirror's Edge - Not sure they're making the right noises about the direction this reboot is going, but still some latent interest in the concept. Rock Band 4 - Would require me to buy an Xbone, eh. South Park: Fractured But Whole - No idea what to expect, honestly. Super Mario Maker - My 10-year old self's dream product. Unfortunately that was over two decades ago. Tier 5 aka Actually E3 killed my interest in this game: No Man's Sky - I've heard people people hyping this to the, erm, sky. But then I saw the trailer and struggled to what the hell was the point of this game.
  6. The PoE backer badges and the Obsidian Order things are pretty much that already, so I guess the next opportunity to support would be whenever the next Kickstarter is launched.
  7. Ugh, because if there's one thing Bethesda games need more of, it's inventory bloat. I'm rather fond of the previous games' approach of there just being the one armour slot, none of this chest-legs-hands-etc business that belongs more in MMOs were grinding for gear is the primary motivation for keeping people playing.
  8. Can't really compare Rocksmith to the rhythm game genre, they fundamentally set out to achieve different things. It's like comparing Euro Truck Simulator to Mario Kart, so it kind of does a disservice to both. Rocksmith is billed as "learn to play real guitar" generally succeeds at that, with an important caveat: it doesn't teach any musical theory, it just shows you how to play the songs. It doesn't concern itself with sheet music, or hell, even the concept of musical notes, but it neither does it expect you to know it. It just gets right into technique, hit these chords to play this song.
  9. Don't you see, <i>Fractured But Whole</i> is a metaphor for how the Obsidian fractured when MCA was splintered off, but er, has been restored somehow.
  10. I bought Skyrim some 5-6 months after its release. I don't regret buying it, but neither do I regret buying it late. This will probably be a re-run of that situation, especially as the planned release date is pretty much the same, just four years later. Besides, November is XCOM month.
  11. I want to play as Vernon Roche, who I have an irrational fondness for. Instead of magical Signs, which he obviously wouldn't be able to cast, you should be able to select from multiple taunts, curses and other general profanity which would function in a similar way.
  12. You don't fool me, Mr. Luthor.
  13. At least the male-only protagonist rumour was debunked. Though now I see claims that it was genuine but that the backlash may have led to a change of heart.
  14. I would venture to say that most people like him. Indeed one of the criticisms often levelled is that he's too much of the stereotypical gruff, gravelly-voiced protagonists of, y'know, almost every AAA game out there. Don't know how much of that is CDPR and how much is Sapkowski, though at least there are relatively (compared to the older games) frequent moments of levity where he does drop that demeanour for a bit. Be interesting what they do with the next Witcher protagonist, be it Ciri or someone else. I haven't come across a truly badly mischaracterised major NPC yet, which is good, I'd be happy playing any of the "good guys" shown thus far. Dandelion probably crosses the line for some people, and fair enough, but I haven't seen a Miranda-type character who it seems the writers expect us to like but we end up hating.
  15. Gamepad was a pain initially because some things are harder to access ....turns out there are a bunch of hidden gamepad shortcuts the game never bothers telling you about. Most notably, holding down start takes you straight to the map. Left-right on the D-pad while blocking cycles through signs, though I waste the occasional consumable hitting up/down accidentally trying to do this.
  16. And he might also be leaving, hmmm.... surely can't be a coincidence.
  17. Always found how the game would pause completely whenever someone, anyone cast a spell to be immensely frustrating. I know other games often did that for special abilities, but they happened far less often.
  18. The dotted line is a filthy liar though.
  19. That dumb wheel never gave a good indication of what your char says. That was a problem from the get got when they came up with it and my biggest reason why i don´t like it. It´s even worse in the Mass Effect series but Bioware seems to love it. Though, i guess i´m lucky that the translation team did a good job on that and it´s not that missleading as in english (which i also played...for like...2 hours..) The dialogue wheel is the logical consequence of fully voiced player characters. How interesting would it be to have your character just repeat the very same sentence you just picked out of the available dialogue options? I thought DX:HR handled it pretty well. For those who haven't played it, it's effectively a dialogue wheel but when you highlight an option, it pops up a full sentence of what you'll actually say, verbatim. Sometimes Jensen says more than that, but the part you're shown is plenty good enough to convey both the intent and tone of what the option actually is, and I don't recall any instances of the game where I didn't get what I expected out of my selection. The other explanation though, is that the Bioware dialogue wheel, as opposed to the Eidos one, was implemented as a cost-cutting development measure, in that the dialogue may not have been written yet at the point they're scripting the game. In that case it's just an issue with BioWare's workflow, having their writers retrofit some dialogue into a predetermined decision tree.
  20. Lord knows they desperately need someone who can actually write a character. Didn't FO3 get awards for the writing ? And Shadow of Mordor got an award for best video game protagonist.
  21. Maybe now that The Witcher 3 is out, CDPR are looking for someone to really kick-start the writing for Cyberpunk 2077? :D If he's looking for a studio that is both effectively independent but which has both the wherewithal and desire to go with the truly ambitious projects... The Witcher 3 in many ways I feel shares a lot with Alpha Protocol of all things, without the constraints that effectively hobbled it.
  22. Don't think you can get away from us that easily! Sometime soon, some other forums are going to see a sizable spike in new user registrations.
  23. Actually that makes me want a Jackie Chan Police Story type RPG more.... kinda like Sleeping Dogs but less grim and oppressive.
  24. It's just four decisions when you simulate save, not sure if importing might record more decisions than that.

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