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Humanoid

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Everything posted by Humanoid

  1. Daikatana. I joke somewhat, but am somewhat serious too. There are probably infinite things that haven't yet been done that could make for a good game, which you won't get by replicating a previous good game. By playing the bad games, you at least cut out the things that have been tried and failed from your universe of possibilities.
  2. Just to be clear, I'm not getting the impression that the campaign mode is a "co-op multiplayer mode." Have you heard otherwise? I thought it was still going to be human team vs. human team. Just with extra flavour during the missions to help flesh out a new setting. That is, I thought it was more "this is the multiplayer we want you to be playing, but here's some extra fluff to help you enjoy the setting more." I don't know anything about the game whatsoever other than it's a shooter - so the co-op part was an assumption on my part based on the context of this thread alone - what with the reference to CoD's single player and all that. I can't get my head around the idea of a scripted PvP campaign though, how would that even work (especially for the losers)? Or is it not really a story campaign and more a strategic map kind of thing where you win and take over "countries" until the whole world is yours?
  3. Not saying it's an obligation, but it is somewhat of a cruel carrot to dangle in front of players who might think: "hey, a cool co-op multiplayer mode for this cool multiplayer game I bought" only to find out it's only a teaser. It's one thing to add a token singleplayer element to a game specifically marketed as multiplayer, another to add a multiplayer mode to a multiplayer game, but then go back and say "this isn't the multiplayer we want you to be playing". Then again, it might be a very good DLC opportunity.... (I was trying to come up with a reasonable analogy but the best I got is like having a meat entree to a vegetarian main course - frankly I'd just be left hungry for more meat )
  4. Even less excuse for it to be short and half-hearted if it's a multiplayer campaign though, since now you'd want it to be much more than a simple tutorial mode and instead have it be a fully-fledged way of playing the game. To be fair though, I'm all about the co-op in multiplayer and don't have a competitive bone in my body.
  5. Within the fan itself though it could be something as simple as the fan hitting a wire every rotation, or a dodgy bearing. Having no background whatsoever in electrical stuff, coil whine does seem like alien magic to me, heh. The weirdest things can trigger it, such C-states in the BIOS or other power-saving settings, though more commonly it's a bad cap or a GPU pushing hundreds of frames a second. Some people solve it by dabbing hot glue on the offending component which is a pleasingly low-tech solution. But yeah, I'm actually a bit lost in what the present setup is now.
  6. Real mechanical buzz or more like electrical, high-pitched coil whine?
  7. Well one clue is how early the game would have finished if not for the twist. On the plot direction alone though, I think it was a case of being not really being a twist as such, but just one of two natural paths for the fairly story to take, either way wouldn't shock anyone, there was no real misdirection. A contrast would be DXHR's twist in that there was no twist. The thing that people expected to happen didn't happen, and I was glad for it.
  8. A good PSU has a large quality fan that spins so slowly anyway that'd you'd not know it was running even if it didn't have the smart feature. You'll find that typically a good PSU has a single fan on the 'fat' side of it, instead of on the outwards facing panel (as used to be standard), so it'd be impossible to see it without physically opening the case. The other thing is that the good PSUs have tremendous tolerance anyway, they have fanless PSUs of 500W+ now. But I guess you'd find out when it tripped the heat threshold and spontaneously powered off.
  9. Loading both a typical CPU and a typical gaming GPU to a proper workload, you'll typically find the GPU is about double the CPU in terms of power consumption, and therefore in heat. ~200W for a GPU, ~100W for the CPU.
  10. Depends how long you define "relatively new" as - it's been around for somewhere between a few and several years, coinciding with the trend for higher efficiency PSUs - a more efficient PSU will have less heat to dissipate. Generally speaking you'll mostly see the feature on gold/platinum rated units, and not all of them at that. e.g. The Seasonic X series has the feature, the G series does not, both are gold rated units. Incidentally they're also the two units I recommend to people building PCs, pick depending on budget.
  11. Well... no. The vast majority of content on TV is still 24 fps. South Park is definitely not made at any higher frame rate than that. Any differences you've detected in frame rates in the past few years is likely due to certain HDTV's with high refresh rates having a motion interpolation feature enabled by default. This makes the TV render extra frames, effectively doubling the frame rate of the 24 fps content it's receiving. Anyway, the game is likely locked at 30 fps because it's trying to emulate the show as closely as possible. That, and a lot of the more complicated cutscenes are pre-rendered with your character being actively rendered on top of it, so increasing the frame rate wouldn't do any good there. Yes and no, it's a mix of both, but yeah in that I have no idea what South Park is recorded at (I don't watch the show). There's a reason motion interpolation is dubbed the "soap opera effect". I defer to AVS:
  12. It will run, yes, but not sure on what kind of frame rates you can get - might have to turn the detail down a fair bit. (Don't have the game yet myself so not sure what options are available). Closest I can find is that someone on the Steam forums reported it was fine with the previous generation version of your integrated graphics, so it'll be playable.
  13. By the standards of the game universe, it totally merits its 5-star happiness rating shown there.
  14. I don't even see the need for a switch, both inputs (or more) should be live at all times, and this applies for all games.
  15. But it isn't, only the German version is censored due to national laws (Nazi-related stuff), and that version is separate from the rest of Europe. The UK gets the same voluntarily censored version as the rest of Europe-bar-Germany, so the reference to "the UK has no problem with it", along with the reference to PC piracy, reads to me like it's about the Australian/German PC versions. Then again it could be anything really because the thread hardly started with an informed statement. I think we could really do with a sticky in this forum with the specific regional differences so people can at least get annoyed at the right targets.
  16. German and Australian versions are censored on PC, for different reasons.
  17. Oh Aldi here in Australia sell a ton of Medion branded stuff too, such that it's pretty much considered their house brand. I think the real relationship between the companies is a bit more complex than that, but such is their image. Not seen one in person, but I'd assume it's just OEM parts in a generic chassis.
  18. Or just sign up to Amazon or some other online store that ships internationally.
  19. Well if they're trying to replicate the look of the current show, digital TV is 60fps! Maybe the game is trying to emulate the days of analogue TV back when the show debuted being at 25/29.97fps interlaced.
  20. Maybe the fusion breakthrough in the science thread is closer than we thought!
  21. Microsoft killed the WinXP mode feature of Win7 Pro, so it's that much harder now to run 16-bit executables - you'll have to set up a VM yourself. Other than that I don't think there's a massive difference in compatibility.
  22. Some higher-end PSUs don't run their fans until the power load or temperature reaches a certain level, so if anything it's the sign of a good model. A quick search shows at the very least some Corsair HX series models have this functionality, though look up your specific model to be sure. (EDIT: Or just play a game for a few minutes and see it spin up I guess)
  23. Don't know whether they actually do it, but in their terms of service they reserve the right to do it, yes.
  24. Reads to me like a customised Clevo, likely branded a Schenker. So yeah, Taiwanese at heart, but 'finished' in Germany.
  25. It does look odd that they didn't change the blood effects though. But unlike the actual game, I'd totally try that.

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