Everything posted by Humanoid
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Spill your blasphemous opinions on CRPGs here
The tricky thing about this thread is that it's hard to come up with commandment style bullet points instead of starting to waffle on about them at length. It also takes effort to make the statements blunt and avoid the temptation to soften them a bit with shades of grey. Then I start feeling that I've crossed the line into trolling - I wrote this bit after the stuff below and I know I did. - Failure should always be an option. Writing for the winning path only is lazy writing. - Inventory and gear are almost always best off being fully abstracted away, never requiring manual manipulation by the player. - The Sims is more of an RPG than 90%+ of the stuff marketed as such. - Magic and related concepts like psionics, the force, biotics, etcetera, are just crutches and a story can always, always be done better by omitting them given sufficient effort. - Consequently Tolkien and Star Wars are just about the two worst influences ever to take into gaming, let alone directly use the IP.
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Spill your blasphemous opinions on CRPGs here
Combat is easy, you draw up a system once then paste ctrl+c ctrl+v enemies all over the map. They don't need personalities, they don't need dialogue, they don't need to be a character at all. Characters are hard. Believable interactions between characters is even harder. So you budget them carefully to keep up interest at key points in the game. The perfect RPG is the infinite-page book where every page branches to any one of an infinite number of pages. But it has no randomness, no mechanics, no failure state.
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Spill your blasphemous opinions on CRPGs here
1) Dungeons, parties and combat in general don't add to an RPG, they're just filler to pad out time, consequently: 2) All the stalwart RPG series of the 80s and early-to-mid 90s suck, except Ultima; specifically seven: 3) Single button resolve is the best combat system ever, the whole RTwP vs TB debate is choosing between two lame horses.
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Mechanical KB Enthusiasts! (forum w/ info etc)
The last two wireless keyboards I bought I ended up despising, so I'm not sure I can be much help there. The one in the Logitech MK710 is abominable. It might seem silly advice, but if not able to test personally the best bet might be to look at the pictures and pick the one that looks like it has the tallest keys.... EDIT: Looked at my other one, which was in the MK520 combo. It's only marginally less abominable.
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Mechanical KB Enthusiasts! (forum w/ info etc)
Wireless mechanical keyboards or just wireless keyboards in general? The former is really rare and flat out unavailable for some regions. And I'm really annoyed at the trend for all wireless keyboards to champion compactness and thinness over usability factors, primarily key travel. What's so hard about a full-size wireless keyboard with full-travel keys?
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Patch now available. It's a pretty hefty download apparently.
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Mechanical KB Enthusiasts! (forum w/ info etc)
I use a MX Brown at home and a Black at work for noise reasons, and dampened with O-rings (and feel there's too much resistance now), but wouldn't call myself an enthusiast, no - just practical. Would like to try a Topre RealForce someday though.
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STEAM!
I'm terrible at melee in both modes to be fair. The melee windup is such that guns are easier to use no matter the range, and I often end up missing by a long way with actual melee weapons because of jerky enemy movements. Sometimes it's fair with the enemy dodging or blocking realistically, but often it's ridiculous stuff like them sliding around randomly just in time to get out of my swing arc. I feel like VATS is just about required to give them some of their own medicine by doing improbable slides and teleports of your own. It's a large part of why I'll go stealth if I go melee, because at least I then have a mostly static target. In Skyrim I get well over nine in ten of my kills as one-shot stealth kills, but when I do get caught up in face-to-face combat, it's a horrible unfun experience regardless of perspective. Fighting Dragons is the most immersion-breaking experience because of their awkward models relative to their hitboxes, resulting in just whiffing at the air in the general direction of the dragon, with no visual feedback of how you're doing other than the dragon's health bar going down. From an observer's perspective, what seems to happen is that you wave a stick at the dragon for a while until it suddenly keels over dead. Yeah, it just doesn't work. I've gotten used to the idea of aiming your own guns in RPGs, but swinging melee weapons manually is something I fear will never work as well as targetting enemies and automatic swings.
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What are you playing now
Co-op Alpha Protocol would be something to see.
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What are you playing now
Tried a bit of Spacebase DF-9. Couple hours in and already out of stuff to do - heck, most of the second hour was me reading the forums with the game running on the second screen, waiting for stuff to happen. Gameplay consists of "build one of each room type, then wait for the next feature release". So yeah, probably will give it another few months worth of releases before going back. It's called an alpha but I think that's being too generous, it's more of a prototype. So yeah, scratching that, which means I'll probably pick up Banished in time for the weekend provided the next couple days throw more positive feedback for it.
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What are you playing now
Well aside from hoovering up the food. A common balancing issue with children is that it's almost always better to import adult immigrants who are productive from day one, rather than spending 15 years of food and other resources on a what essentially are parasites before you get any return whatsoever on them. Realistic, maybe, but an irritating gameplay mechanic. To an extent you can balance it out by giving large morale/productivity bonuses to parents, making them much more determined fighters when defending, etc, but it rarely works out that way.
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What are you playing now
Do you see a game lasting reasonably long enough for children to be a good thing? One of my biggest annoyances about King of Dragon Pass were that children were strictly a negative and that it was always, always in your best interests to keep them are rare as possible.
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Australian Censorship
Bit torn on this. I don't particularly care about the specific snipped bits, I can get the censored version for cheaper, most likely, from somewhere like GMG with their usual 20% or more codes (they've confirmed they're selling the AU version). On my other common sources, GamersGate are also displaying the AU version, while GameFly flat out won't sell here. So VPN aside, the only place I think I can reasonably get a rest-of-world edition is Amazon. Which makes me kind of consider nabbing the physical CE for the hell of it. One positive is that there's no Australia tax for the game. Current Steam prices in USD-equivalent (taken from steamprices.com): US: $59.99 UK: $66.70 EU: $54.91 AU: $54.95
- Humble Bundle Store Thread
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Dragon Age: Inquisition
That's like saying you'll give a show an entire season before you consider keeping it on your Hulu. If you spoil that much, of course you won't enjoy playing it. Nah, I'm generally pretty spoiler-tolerant (heck, I played ME2 before ME1 and still enjoyed the latter more), and not just for games. But at least I have that option for games, no Hulu or anything that comes close in terms of content down here. Not saying it's not better to go with it unspoiled, but that requires a certain degree of trust in the developer that is sadly absent here. I can also put up with a bad movie more than a bad game, it's shorter, cheaper and generally easier to sit through - and even then I tend to go for proven classics anyway. Anyway, I'm not saying it's a foolproof method - previewing that much of DA:O and I probably would still have bought it, though in the end it was a sub-par game for me. But it would have instantly turned me off ME3, unlike the incomplete feedback in text about it (the whole "only the ending is bad" debacle) which proved misleading.
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What are you playing now
Gave Football Manager 2014 another shot. This game is one that illustrates the value of restraint in that it's the complete opposite of the concept. Indeed I'd say the direction the series has appeared to take is the very definition of feature bloat. Adding various features with zero-to-minimal depth in an exercise of "it's realistic" checkboxes that they can add to their feature lists. There's sort of a faux-acknowledgement that this may be a problem to some people, but the solution is the very inelegant "classic" mode, where a fixed number of features are disabled as a package, no customisation. One would think that the clean solution would be a straightforward options panel where individual features could be toggled on or off as desired.
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Dragon Age: Inquisition
Normally I'd settle for good feedback from non-journalistic sources such as here too, but in the case of DA3 I think the ground is shaky enough that I'll likely require the sacrifice of spoilers and watch a video playthrough of at least a quarter of the game before considering a purchase.
- The Kickstarter Thread
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Still no release (but scheduled for this month), but finally a proper change log for the patch:
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What are you playing now
I assume GOG's version is the DOS version with DOSbox preconfigured. Nowadays DOSbox tends to automatically adjust clock cycles to play games at the 'correct' speed, whereas in previous versions it was set to some default with the user expected to adjust speed manually (not as scary as it sounds, there were convenient hotkeys to do it). You could probably tweak the configuration to return DOSbox to the old user-controlled system, though I don't know how easy it'd be with GOG's wrapper. Failing that, it should be pretty straightforward to get it running in a standalone DOSbox installation.
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what is your worst rpg game ever played?
It's with the properly bad games though that the practicalities of the standalone campaign expansion packs shine through compared to the integrated content (or the halfway house of importable player characters). I don't like that MoTB had any connection whatsoever with the original campaign, and it's actually one reason the only NWN2 module I played for any reasonable length of time was SoZ. Heresy, maybe, but I got through maybe 30% of the OC, 10% through MoTB and 90+% through SoZ.
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what is your worst rpg game ever played?
I'd prefer to view all the work he's doing now (and he's doing a bloody lot of it) as penance for his involvement with that game, yes.
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what is your worst rpg game ever played?
Now that MM9's been covered, I want to hear from someone who's willing to admit they bought Descent to Undermountain. As distinct from the worst games I've played, those two I'd say are the two with the worst reputations as I perceive them.
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what is your worst rpg game ever played?
Since the OP cheated and named more than one, I'll go ahead and name five. Oblivion, Mass Effect 3, Baldur's Gate 1, Fallout 3, Ultima 9. The only one I feel I'm being harsh on is BG, which I only got around to trying after all the IE games bar IWD2, and therefore was obsolete at the time. The others I just consider flat out bad games. I came to RPGs late, but if I had arrived earlier I expect I would have hated a lot of the hack-and-slash dungeon romps that passed as an RPG in the late 80s / early 90s.
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Why isn't there a Dead State kickstarter thread? What's wrong with you guys?
Was in my mailbox as of six hours ago apparently. Will probably sit on it unless some really really good feedback comes along.