Everything posted by Mazisky
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480 Discussion
Does this expolit can be used when you know you will fight a neutral group of enemies just after? If yes, it can be a common situation and not that rare
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Chanters basic attacks, how?
I wanna try to build a chanter on my first playthrough but i have a doubt: they are buffing and summoning, ok but..meanwhile, how it's better to let them attack? I mean, they're melee? ranged? what kind of weapons they use, they have to stay really behind like wizards ..or what?
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480 Discussion
I guess: 26 March + Day one patch: Critical path without major bugs, some heavy bugs and a lot of light bugs on secondary stuff and many glitches all around. 3 Avril + patch 1.1: Critical path without major bugs, a lot of light bugs on secondary stuff and a decent number of glitches all around. 1 May + patch 1.2: Critical path without major bugs, some light bug on secondary stuff + new bugs introduced with patch and a a few number of glitches all around. 20 May + patch 1.3: Critical path without major bugs, some light bug and a few number of glitches all around. 5 June + patch 2.0: Critical path almost bug free, just few glitches all around + removal\radical change to engagement system 10 July + patch 2.1: Almost all game without issues Summer 4 perfect game Imho. I don't remember any recent Rpg who did better tho, so it's the average
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Area looting confirmed
To be honest it makes no difference to me if the radius is small, so i'm ok with this change; I have to say that making things optional is the best way to satisfy all the audience, tho.
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Screenshots: The Engwithan Empire
Stormwall Gorge looks more "bluish" compared to the BBeta. I'm wondering if it's only a screenshot effect or there is an effective change between Bbeta and the screenshot build
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Area looting confirmed
I think that a mod-changing radius to 0 will restore the original concept
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Dyrford music - now with orchestra
I personally loved the battle music vs the Warchief during the Pax East. I can't wait to listen it in a cleaner way.
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480 Discussion
Can some angel post a screenshot in Stormwall Gorge and Dyrford crossing areas both on nightime, please? I would really appreciate, thank you very much
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Can NPCs sit down?
Mazisky replied to Bloody Hypocrite's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It would be nice to have Npcs sitting on chairs, expecially inside Inns. No need transations, just static ones, like Baldur's Gate did.
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day/night cycles?
I think he's afraid, night can be There may be quests that require going places at certain times of the day as well, never know. Better question, why would you be opposed to going somewhere at night? if its darker its harder to see items on the ground, monsters, etc They should let avaiable only the easiest of difficulty settings: if its harder, it will be harder to play
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Ambience sounds?
They said (on January) they would've fixed by adding crowd noise
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how long you think a single completionist playtrough will take?
I remember my first playthrough on Baldur's Gate, back in the 90's, i played with normal difficulty settings and it lasted a lot of time, i guess 50+ hours at least MINIMUM To be honest that was my first RPG ever played, but this means nothing: i was a RTS-TB expert (Dune 2, C&Conquer, Redalert, Ufo:defense\Terror from the deep\Apocalypse) so i felt confortable with the game anyway
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Day \ Night cycle, aesthetic or gameplay changing?
I'm pretty sure i've seen some kind of transition like dusk\dawn time.
- ART feedback thread
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ART feedback thread
There is a huge difference between "at night you can see in the dark" and "at night everything is bright like a soccer field under 50.000 W artificial lights" tho. A full moon can give some vision, i agree with you, but nothing who can be compared to daytime. In a game like this, expecially with an only aestethic day\night cycle, the difference between daytime and nighttime must be emphasised a lot to give the best experience in terms of atmosphere. Example: I've just cleared an area on daytime. I start a new game and i do the same area as before, but this time it's at nighttime. Even if it's the same map with the same encounters, the darkness and the "heavy" night atmosphere can offer to me a totally different experience.
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About the unnatural idle stance
Young man, there's no need to feel down I said, young man, pick your loot from the ground I said, young man, 'cause you're in a new town There's no need to be unhappy Youg man, there's an inn you can go. I said, young man, when you're short on you dough. You can stay there, and i'm sure you will find Many quests to have a good time It's good to play the BB.E.T.A. It's good to play the BB.E.T.A.
- ART feedback thread
- ART feedback thread
- ART feedback thread
- It's here any day now! The Happy Countdown Thread
- It's here any day now! The Happy Countdown Thread
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how long you think a single completionist playtrough will take?
Playing PoE just for rushing critical path it is like playing Call of duty for listening to the dialogues. If you wanna rush the game probably u need to look another genre that suits better for this kind of gameplay behaviour
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how long you think a single completionist playtrough will take?
I think that the average PoE player will spend a lot of time on dialogues, exploration, sidequests, etc..otherwise why buying this kind of game? I guess that only a 2% of PoE players will rush through the critical path, so the average time for a playtrough will be pretty high
- ART feedback thread
- ART feedback thread