Everything posted by Mazisky
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Area looting confirmed
Personal opinion 1) The XP system (Pretty good for me) 2) Per encounter wizard spells (not a problem) 3) Crafting (emprovement) 4) Lack of romances (never cared about them) 5) Lack of a spell memorization system (quite bad) 6) The Engagement mechanic (confused about it) 7) Lack of rogue skills like pick pocketing (bad) 8.) Lack of Pre-buffing (more challenging) 9) The inventory system (super bad) 10) The health and stamina system (really good) 11) The lack of healing spells (not a deal considering point 10) 12) The lack of invisibility spells (don't care)
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Chanters: phrase linger and intelligence
I wanna make a full summoning chanter, but i don't know if it is better to build him tank-melee or leave him behind, maybe with a bow, any suggestion??????
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Music in Backer Beta
I saw some videos on youtube and in the last build there are crickets and nighthawls at night, instead of birds : - )))))))))))))))))))))))))
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Area looting confirmed
I didn't care about area loot but i have to say it's nice they made it optional to satisfy all the audience, thumbs up
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Chanters basic attacks, how?
Is summoned creatures dmg flat or it depends on smt?
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Custom Characters in Stronghold
You can hire hirelings for stronghold security and create companions for stronghold missions. I'll be pretty happy for having a keep full of people.
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Please introduce auto slow-mode option
GG WP
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Please introduce auto slow-mode option
A lot of people feel the combat too fast paced (despite pausing) and will use the slow mode for any combat. So an auto-slow mode for when combat starts will be useful to many folks
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Please introduce auto slow-mode option
Why they gave us autopause when we could just press spacebar when needed? The answer is the key
- New screenshots! The Engwithan Empire (Part 2)
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I just played Divinity Original Sin and I'm a fan of this genre now.
Principle of course. I can understand english written text pretty well but i don't wanna promote a developer who deliberately ignores me as a customer only for his convenience, expecially when other devs don't, even low-budget\indie ones. It's a matter of customers care
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Please introduce auto slow-mode option
I guess a lot of players will combat in slow-mode, so an auto slow mode option (similar to autopause ) would be really appreciated, expecially for when combat starts.
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day/night cycles?
No, there aren't Npc schedules. Still better the only aesthetic cycle (so important for the atmosphere, expecially in Rpgs) than nothing, like Original Sin or Dragon Age: Inquisition did.
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Spells animation too fast?
Can you check if there is an option to auto slow-mode when entering combat?
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Music in Backer Beta
I noticed that ambient sound (in BB) does not change between day and night (always birds)
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Spells animation too fast?
Fireball is moving uberfast even in slow mode : \
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Reviews before release?
A no-stop 1 week marathon will be enough for the first reviews to come
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Chanters basic attacks, how?
I think there is a set timer, i guess it is better to build them tankish so they can summon stuff before dying
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Reviews before release?
Is there a chance to see reviews before release date or they are obliged to publish them after 26\03?
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Spells animation too fast?
Looking at stuff like fireball or the bouncing magic missile (can't remember the name), i think the animation speed has to be decreased by half. They are so fast paced that they look like you are in fast mode, even in slow mode.
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Helms, hoods, etc. are for aesthetic only?
I noticed they have no stats, so they are only for aesthetic? What kind of gear offer protection other than armors and shields?
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Petition : Make Looting functions optional.
As I said, making it optional would satisfy everybody. It is so, damn, simple.
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Music in Backer Beta
Only from what we've seen on streams i found at least 4 different combat tracks and 2 exploration ones. I guess in the complete game there will be a nice amount of different tracks, probably every area (Dyrford, Defiance Bay, Twin Elms) will have its own track
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I just played Divinity Original Sin and I'm a fan of this genre now.
It's funny, even though PoE will be available in French (it will, right?), I have never even considered playing PoE in any other language than English. Why would you take the chance of missing any subtleties in the original script, and favour an interpretation of it instead? Same. Better that than whining about the game not being translated into FederatedStatesOfMicronesiannish or something. Actually multi 5 (Eng, Fra, Ger, Spa, Ita) is the European standard of every major product and even for a lot of INDIE (and often cheap) games. Welcome to the 2015. During the 90's a lot of producs (Xcom, Baldur's gate, etc. etc.) were translated aswell. I decided to buy PoE only when it was confirmed my language is supported, and a lot of people actually behave like me. I play videogames to relax myself and i wanna read ****loads of dialogues in a smooth way, this is not Gta where dialogues or languages are secondary Shadowrun Returns was pretty well translated btw, prob they spent a nice amount of money for that
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480 Discussion
I don't think that at your first playthrough, you will know when will a natural team just turn hostile. The first ok, and the next ones? Are you gonna play this game once?