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Everything posted by tinysalamander
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Romance
tinysalamander replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
“Vocal groups” will exists regardless of what you do or don’t. You might as well stop making games if that’s going to stop you. -
Furthermore, since talents are pretty limited resource I think there shouldn’t even be talents that upgrade other talents. It should automatically improve with your level if the power is not too strong on its own at later levels. It’s like learning, say, Cure 1, Cure 2, Cure 3… sure they might be different spells but that’s just boring. IMO, it’s also a lazy design to pad the number of talents.
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In game design it can be. If the game is built around the fact that everyone get X it is punishment to not have X. Although it is a somewhat good masquerade because if it doesn’t says “you get -100500 to Stat” (or something) it doesn’t feel like a punishment. At first anyway. That is not to say this is a case here. Need more information.
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Because there wasn’t enough trash encounters in PoE1…
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That would depend on the math of it. There's this gray area between being able to wear the heaviest armor and wearing no armor at all you know, and 10 Might should fall within that gray area. The character with 5 or less Might would be the one that is unable to wear any armor due to being so weak. The idea is not to force you to invest in Might, the idea is to punish you for dumping it and rewarding you for investing in it. Also, pulling one or two points away from somewhere isn't going to kill your ability to buff, you don't need to maximize any attribute to be viable. If that medium armor would provide me something in line with those 2 options I’d consider it without a stick, though.
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I’ve found it much less boring than wand autoattacking, TBH.
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I was kind of thinking of something similar; what if all spells just consumed the same, per-rest resource, with higher level spells taking more? Wouldn’t that make it a mana system? And while I do prefer mana-based systems I haven’t really seen that many pro-mana people in D&D crowds outside of XPH lovers.
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The better way to fix that is to improve encounter design and spell balance.
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Romance
tinysalamander replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Hopefully, hypothetical romance stretch goal monetary value includes reactivity. Changed/new lines, including different emotions to (likely) most of the later lines if voiced, evaluation of your character (are you a murderhobo?), all that stuff. Gonna be pretty costly, I guess. EDIT: Oh, and those scenes with pictures if your chosen character dies too. -
Romance
tinysalamander replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Make it easy to modify NPC’s dialogs (perferably without compiling anything). Fans will do the rest. All the greatness and despair will be within our grasp. -
Romance
tinysalamander replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Considering how companion quests tend to end in PoE I expect PoE romance’s happy end to look something like this: “You get to save Iovara and ascend to somewhere together while half of the world burned to death and the other one is now worshipping Woedica who absorbed every other god and is now unquestioned ruler of the world” *cough*