Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by elcoderdude

  1. The Scrying/Revelation Quill bug for Into The Eye *still* exists. What the actual H. This is the only scenario you can actually lose on normal mode, and when you do, it's a TPK. I assume all development, including support, has ceased on this project? Because this bug is seriously bad. Even worse that people don't know to plan for it until after they hit it once. (Using Steam on a Windows 10 laptop.)
  2. The link doesn't work for me. Anyone care to share whatever's posted on there? On Apr 3 Aarik Dorobiala tweeted "All in good time. We're a cookin asomethin"
  3. In scenario 6.1, Cabin in the Snow, Silas Vekker is a bit more challenging than he is in the card game. I'm wondering if this is intentional. See https://www.dropbox.com/s/qj901a27v8eu5dz/vekker.png?dl=0 In the digital game, Silas has the powers Compare the card game: Expecting the card game behavior, and not reading the digital card closely, Lem and Valeros, teaming up (as they should) at the Village House, encounter Silas. (Fortunately, on Lem's turn.) I throw in the kitchen sink to get Valeros's d4 over Silas's 14 Wisdom check, and have just enough left to succeed with Lem's d6, with a card to spare for the close. THEN LEM HAS TO FIGHT HIM AGAIN. Now -- that's true to how the digital card reads... but why? There isn't a bane in any released card game set, that I can think of, that causes the encountering character to encounter it twice. (OK. I thought of one. But still.) A 14 Wisdom check is formidable for anyone not named Kyra or Lini. Why was Silas made harder in the digital game? My guess is the digital BYA power is supposed to read "each other character at this location must summon and encounter Silas". (For the record -- naturally Lem got his clock cleaned. Then, the duo regrouped, found Silas, defeated him 3 times on one turn, and were able to eke out a win in the scenario. Not by much.)
  4. Or they could change the power to read "...before you play a card that has the Attack trait..." and "...or you may not play cards that have the Attack trait". This has been the usage in the recent card game sets, I think, and Obsidian, implementing the latest rules, might have gotten tripped up by that.
  5. @Darkren -- Yeah, my numbers were off: but in your example each character buried 2 cards. For six players, that's 12 turns. There's a good chance you can get through 16 cards in 12 turns. I'm frankly stunned you played the entire adventure path without realizing Scrying and Augury let you put the cards you search for on the top OR the bottom of the deck (they all have to go to the same place -- no splitting them up). It's the main point of these spells -- if you can't draw the villain/henchman to top, you put the banes you do find on the bottom, where usually you won't have to face them.
  6. A six-character party is not going to draw 3 Rune Wardens in a row that often. It's a 16-card deck with only 7 banes. If your hand is depleted, you don't have to explore. This only costs you a card. Scrying/Augury -- you search for monsters, not villains, right? Karzoug is a monster. And if you find Karzoug, you definitely don't put him on top. The whole point is to put him on the bottom. Then you're all set. Not sure why you say everyone takes 10 damage on a fail against a warden... characters only take as much damage as you fail by... characters in deck 6 should make 23 checks pretty handily. The downside of using fewer characters is everyone buries more cards. With 6 characters, to get through 16 cards, you could explore 1/turn and still have no one bury more than three cards. With 2 characters, it could be 8 each at that velocity. (EDIT: Pointed out to me that actually that number is 6). Also, fewer characters means fewer blessings available for checks. But, like you say, the upside is fewer banes. It's beatable with every character count. In the card game, I've won with two 6-character parties and a four-character party. Every time, a key was fighting Karzoug as few times as possible (which, admittedly, sometimes is just luck).
  7. Scouting and rearranging the deck pay off big-time in 6-5. A key to winning is fighting Karzoug as few times as possible. Magic Spyglass, Revelation Quill, Scrying, Augury... these are your friends.
  8. Definitely a problem, and Lini should recharge the weasel -- but not the Rogue Ape. He's not an Animal (look at the card). He's a sentient being. "Rogue" is his class (like Fighter, Wizard, etc).
  9. Update: Vic responded on that thread. Answer: It was a mistake. Paizo gave Obsidian this text in error. The power should not have changed.
  10. Hmmmmm. Thanks. There's no word about this anywhere on the the Paizo site. There's a current thread with input from Vic about variations between the card game and the app, I'll post the question there.
  11. The variant characters are intriguing. The one I don't understand is Armored Valeros. Valeros is already very tough to kill, and explores very slowly. I don't understand giving him more armor and taking away an explore.
  12. Huh, really? I never knew that. D you have a source where they sad that? (Not that I doubt you, I just want to read the whole discussion) It was mentioned long ago on the Paizo forum. I'm looking...... Hawksignal activated! (But he's pretty busy these days), EDIT: This is a relevant thread from August 2014.. EDIT: Ripe accurately points out I'm not good at reading the threads I post.
  13. The digital game on normal mode is a pretty faithful port of the card game, and for the card game Paizo played the entire Adventure Path successfully with each character solo, so it can be done. There are some difficult points for certain characters, but it's doable. Same goes for larger parties -- any party should be able to succeed at the Adventure Path, regardless of composition. That said -- heroic/legendary is a whole new ball of wax (which doesn't exist in the card game). Not sure how the balance works out on this -- some character combinations may be nearly unworkable. And I shudder to think what legendary deck 6 is going to look like (knowing the card game).
  14. Or to be more exact: please let us choose not to attempt to acquire a boon (like the card game rules permit). This is not failing the check (although, as stated, it is failing to acquire a boon -- see Burglar).
  15. This seems a good time to mention all the rulebooks for the card game sets are available online at: http://paizo.com/pfsacg/resources The digital game seems to be obeying the latest rules pretty faithfully (i.e., Mummy's Mask).
  16. We're done with it, as long as you have the last word, eh? Not sure why it matters to you, since you don't want "camaraderie". I won't try to teach you about community. The dwarves are for the dwarves.
  17. Thats been my take on things as well. The Pathfinder world had some of the nicest, most laid-back players compared to other RPGs or CCGs. Sometimes it gets lively debating the rules, but frankly, those arguments can usually go either way without drastically changing how enjoyable the game can be. As far as the Tech Support area goes, yes, of course it's not the poster's responsibility to be an unpaid QA intern. But the reality remains that there will always be a lag between discovery and patch. The more we can do to describe and isolate the issue, the better the chance of reducing patch lag, and the better the chance of finding workarounds in the meantime. Users aren't playing forum cop just to ensure proper bug reports get filed; chances are, they're responding because they actually care. That's the camaraderie and community spirit @elcoderdude is talking about. Nobody has to care, but some do. The community doesn't release patches, but there's no reason it can't help find interim ways for users to overcome or avoid the bugs that make the app unenjoyable. Thanks for grokking me, EG. The card gamers, at least, who come to these boards bring a passion for these games (card and digital). We aren't buying appliances here. We might as well help each other enjoy this pastime, which is, after all, fun.
  18. Glad to hear you don't think posts should be personal -- I appreciate that, since you've directed several at me, and made two sarcastic posts on my latest thread. The Obsidian developers don't show up on many threads, so when they do -- like on this thread -- it behooves us all to be as helpful as possible. That's what I'm saying. The Paizo Pathfinder Adventure Card Game forum has a marvelous camaraderie. We're not just consumers, we're contributors. It'd be cool if we could foster the same spirit here.
  19. Hmmm, that's interesting. Because I wasn't quite sure what you were saying here, but it sounded at least relevant: http://forums.obsidian.net/topic/89514-141-story-mode-experienced-characters-disappeared-or-lost-all-progress/ My point wasn't petitioning to have the bug fixed -- my points were (1) to alert others to be on the look out this could happen, and perhaps to try other things before deleting a save (like reinstalling), and (2) to ask the developers to look at my PFID to see if they can see what's the story with my characters (so to speak). It can be hard to detail your experience when you only hit a problem once. But if you hit it repeatedly, you should be able to. But yeah, it's possible the character loss only occurs after the other bug. That would be the best situation. (People not understanding mccrispy's snark should see the recent thread on healing powers failing -- http://forums.obsidian.net/topic/90208-heals-stopped-working-entire-game-super-buggy/?p=1864548)
  20. I had a six-character party which had just finished 5-2. While I was re-allocating cards after winning 5-2, the game kicked me out. I ended up on my tablet's home screen. Every time I tried to Continue, or enter Story mode and click the blue arrow to return to playing the save, same thing -- kicked out. So, the save's bad, I figure. I'll delete it and rebuild the party. Except... after deleting the party, either I don't have my characters, or they've been reset. (This is the issue I am alerting people to, not the being kicked out.) I've played this long enought that I don't remember what experienced characters I had before I deleted the save. The party was Lini, Harsk, Kyra, Seoni, Merisiel and Sajan. The party screen said I had 24/24 characters. I think I had at least one instance of the six characters listed above, but I did not verify that. But I had several Seoni's, for example, but none had anywhere near the progress of the party whose save I deleted. The game was still kicking me out, even with a new party, so I reinstalled it. On reinstall... good news, I'm not getting kicked out. Bad news: I have 15/24 characters (?). Only one Seoni, and no Sajan. No unassigned character has any progress past Adventure 3. TL;DR -- If you delete your party in Story mode, it might delete or reset your characters, especially if they've progressed past Adventure 3. What device type are you on? Android What version of the OS are you running? Android 5.0.2 What model is the device? LG G Pad X8.3 What is your PFID#? DD78F74D1342CD6B Note I bought the Runelords bundle so I have all adventures, all characters.
  21. I have two points: First, like Hannibal said, some of the tone in this thread is way out of line. There's no need for it. Second, we're all part of this community. If you are seeing the bug, and many others (including all the developers) are not, it would really help the whole community if you could detail the situation in which you see the bug. I'm not saying you as the end user have to find the trigger. I'm saying that detailed information can only help to fix this problem, which would benefit the whole community. The developer asked for assistance, and got snark and no help. That's what I'm objecting to.
  22. Whoa. Such snark and sarcasm. Completely contradicting the culture of this board. I have played the game with many parties on both the AmiDUOS emulator (which, like all emulators, is unsupported) and a low-budget LG tablet. I have never had any healing power fail for me, ever. I've run a solo Lini through all released content with 3 Cures in her deck. Cure has always worked. I've run a Lem/Valeros duo through all released content with Lem constantly pulling his Cure from his discard pile, and, towards the end, doing the same with Mass Cure. These have always worked. Merisiel with Staff of Minor Healing. Kyra using her power. You name it, it has always worked for me. So, some helpful information about how to reproduce this would be appreciated.
  23. Vic Wertz, Paizo's technical director, saying Lini recharges Animal allies at the Farmhouse. [EDIT: Yep, posted without reading the thread, and didn't realize Longshot beat me to this.]
  24. Longshot has the card game rules right. Note a character pulled to the Farm by the Harpy could still try to temp-close the Farm, if the character fighting the Harpy loses the fight, assuming the pulled character had not already attempted to temp-close a location (this is a change from an earlier rule). Note also, if Ezren was fighting a villain with two or more checks, it is characters at the Farm, not the villain's location, who could take checks against the villain.
  • Create New...