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elcoderdude

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Everything posted by elcoderdude

  1. First: The Thassilonian Dungeon does not give Seoni the option to draw a card after she uses her fire blast power for combat. It should. I imagine this could be a difficult exception to code. Second: At the end of her turn, Seoni cast Stride to move herself to Lini's location (happened to be Habe's Sanitorium -- don't ask, I forgot about the start of turn power since Lini always aced it). On her turn, Lini banished a Potion of Healing, with the intention of curing Seoni. But the app only let this cure Lini. I think the app didn't realize Seoni was at the location.
  2. After complaining about this, I did eventually kill a character through careless play and a bad roll, and once lost on time. I am playing with 6 characters.
  3. Normal mode is too easy. I wish I could play difficult mode the first time I play a scenario. I'm just going through the motions playing normal mode.
  4. Comparing Rise of the Runelords PACG with Skull & Shackles: Some people complain RotR is too easy. It's difficult to lose a scenario, let alone have a character die. The final adventures (5 & 6) are a bit more challenging than the others, but still, many people never lose in their entire campaign. For Skull & Shackles, Paizo upped the difficulty. It's common for people to lose multiple times in the base set scenarios alone, never mind adventure 1. So if you prefer a challenge, you're better off with Skull & Shackles. If what matters to you is a sword & sorcery theme as opposed to pirates, then by all means go for Rise of the Runelords.
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