Jump to content

elcoderdude

Members
  • Posts

    129
  • Joined

  • Last visited

Everything posted by elcoderdude

  1. I believe Faranim nailed it. I'd recommend if someone is still stuck on HCtF - try to manipulate the game, so it is your character who encounters the last location deck card in the game, as opposed to letting Black Magga eat it. Solution confirmed. My party of Lem and Valeros were stuck at HCtF after defeating it twice. After reading this thread, I played it again, got 7/12 allies, and made sure Lem encountered the last card in the game. Victory, and unlocked 3-4. Good job.
  2. I've never closed a location in Here Comes The Flood. I don't see the point. I've won with two parties and neither can advance.
  3. I think I got it now - that poster was looking at the AD# of the cards, but he was, in fact, only seeing Basic cards - some of which have different AD# than 0- that's also why he reported seeing AD2 cards. And yeah, this is a major thing to screw up and really sucks the life out of character advancement (I still got a couple of Acid Arrows on my casters, and the lack of "spell' locations doesn't help any) You are exactly right. I'm the poster. I saw the deck 2 spell Toughness -- it is Basic. I also saw the deck 1 spell Stride (at least I think it's deck 1). I'm betting that's Basic. So it looks like adding a card in deck 3 is only letting you choose Basic cards. Which is not like the card game.
  4. It was pointed out on another thread that just because I saw deck 1 and deck 2 spells doesn't mean they weren't Basic. I went back and tried to check. The deck 2 spell I saw was Toughness and by golly if it isn't Basic. (I never imagined there would be Basic deck 2 spells. There aren't in the card game.) I tjhnk the deck 1 spell I saw was Stride -- I couldn't find it in my vault, but I'm betting it was Basic. (EDIT: Stride is Basic, but not deck 1, it's B). So I stand corrected. It looks like when you add a card feat in deck 3, you only get to choose from Basic cards. Which is not like the card game. This would be horrible if it continues. Can you imagine adding a card feat in deck 5 or 6, and having to choose a Basic card?
  5. Hmm. I successfully used the Turtleback Ferry location ability to move a character at the end of a turn. Pretty sure it wasn't in the Here Comes The Flood scenario, as there is less reason to move characters in that scenario.
  6. Note for devs: There a a couple different ways for the Here Comes The Flood scenario to end: if you run out the blessing deck, it ends; if all the cards are gone from all the locations, it ends. I've won the scenarios with both ending situations, and in each case the game won't let me progress to the next scenario.
  7. Same problem. I won Here Comes the Flood, but the game wants me to play again on the same difficulty. The game doesn't seem to understand I won the scenario -- even though in at least one place it does register this. Screen shot after hitting Continue after winning Here Comes the Flood. https://www.dropbox.com/s/0fhy5zmv0eb8x5n/flooddone.jpg?dl=0 It was nice of Obsidian to release this for the weekend, but it's a bummer no one is going to look at this till Tuesday. Hard to understand how this made it out of testing.
  8. This sounds like the Collapsed Ceiling scenario - have you tried dragging and releasing the Boa in the right part of the Screen? I didn't see this suggestion in time to try it. I'll try it next time. I did hit the same problem with Seoni at the Academy, after Harks deliberately lost to a boa to see if it would happen again (last card in the deck).
  9. After Seoni lost to a Nightbelly Boa, it stays on top of the deck. The next player is unable to encounter it, or encounter any card in the deck. Six characters, Here Comes the Flood, normal mode. Seoni and Sajan are at the Waterfront. Lini is at the General Store. Kyra iand Meriseial are at Turtleback Ferry. Harsk is at the Academy. Seoni encountered the Nightbelly Boa at the Waterfront and lost. It went on top of the deck. Lini took he turn at the General Store. Kyra took her turn at Turtleback Ferry. Now Sajan is taking his turn at the Waterfront. The Nightbelly Boa is face up on top of the deck. Clicking the boa presents the larger view of the card. Sajan does not encounter it. There appears to be no way to encounter more cards at the Waterfront. If it matters, Magga has not eaten this deck.
  10. I have characters for whom I choose a blessing card feat at the same juncture and I had the same experience. I didn't notice this as a problem at the time, but you're right. In contrast, characters who choose a spell card feat did have deck 1 spells (and even, erroneously, a deck 2 spell) to choose from. I think I only saw spells I had already encountered, not every B/C/1 spell in the game, however.
  11. Some monsters in the game -- like the Scarecrow Golem -- are immune to the Attack trait. Which means they are immune to Seoni's blast, as well as her combat spells, as all of these have the Attack trait. This is by design. You have to plan for this possibility. Seoni should carry Invisibility, and/or the Medusa Mask, so she can evade the rare monster she can't fight well. Otherwise, you're pouring on Gorums, and hopefully have some ranged characters in the party (ideally Harsk), to help her beat the thing with d4s. It can be done.
  12. The bug doesn't require the roll to see if the Haunt is undefeated to be 1. Kyra at the Desecrated Vault, Foul Misgivings. Normal mode. Kyra encounters a haunt. Cool, I think, bring on Iesha (since Kyra is the only one that can defeat her). Get the "roll to see if this monster is undefeated" roll. (Which is pointless.) It wasn't a one. Get the "roll to see if this monster is undefeated" roll AGAIN, instead of the roll to encounter Iesha. Very disappointed....
  13. When Valeros encountered a Haunt at the Farmhouse in Foul Misgivings, Iesha was summoned without a roll to see if she was summoned. Playing on G Pad™ 7.0 LTE. Heroic mode with the Retaliation wildcard. Valeros and Lem. Both Valeros and Lem are at the Farmhouse, which is the first location explored. Valeros discarded Poog to have a 2nd exploration. Valeros encountered haunt. Retaliation roll was 1. Valeros discarded Thieves tools as damage. Iesha immediately appeared, with no roll to see if she was summoned. Should have rolled a d6 and only summoned her on 4 or higher. Needless to say, Valeros was not happy to see Iesha....
  14. In the card game, this is not true. You can choose not to attempt the check to acquire a boon. This counts as failing to acquire the boon (for cards like Burglar). It does not count as failing a check to acquire the boon (for cards like Glassworks). EDIT: OK, I see this was already clarified in this thread.
  15. Lovely idea, but from the PACG Rulebook (WotR, p 10), "Encountering A Card", subsection "Attempt the Check": If the card is a boon, you may try to acquire it for your deck; if it’s a bane, you must try to defeat it (see Attempting a Check, below). If you choose not to acquire a boon, it counts as failing to acquire it. So, you're still out a blessing. We could make it work by making the wilcat power "discard a blessing from the blessing deck if you fail a check to acquire a boon". Deciding not to acquire is failing to acquire, but it is not failing a check to acquire.
  16. I'm playing a six-character party. I also restart the game if I get the wildcard power that discards a blessing when you fail to acquire a boon (Night Approaches). I don't card how good you are, you are not going to win with a six-character party and that wildcard unless you get particularly lucky with henchman & villain placement.
  17. What people who do not play the card game may not realize is that every character, besides Lem, has a favored card type, and is guaranteed to have a card of that type in their opening hand. This is why certain martial characters like Valeros and Harsk always start with a weapon in hand, while Seelah, Merisiel and Kyra can struggle along looking for a weapon at the start of the game.
  18. Second that this card is not working like it works in the card game. I should be able to bury this card to move at any time, except during someone else's encounter. This is how it works in the card game. Merisiel is at the Wooden Bridge in Attack On Sandpoint. She defeated a Goblin Henchman and make the close check, so the location is closed. I now want to move her to an unoccupied location, so she is there if the villain turns up elsewhere. I should be able to bury the cape to move her. The game won't let me. If I knew the game had this bug, I never would have put it in her deck, as it is obviously pointless as an evade effect in Mersiel's deck.
  19. The before you act and after you act steps are not part of the attempting the check step. You should be able to play an item before you act, play an item when attempting the check, and play an item after you act, without the item needing to specify you can play another item. Sounds like a bug. Note that (counter-intuitively, I think) taking damage is part of the attempting the check step, so if you play an armor when attempting the check (for example), you can't play an armor to reduce damage from failing the check.
  20. I've been certain the digital game is giving an unrealistic number of low rolls, which I never encounter playing the card game. Tonight I played the card game with my group and in a single scenario we hit the following: Against a Combat 9 check: rolled 3d8+4 for a 7 Against a closing Con/Fort 6 check: rolled 3d6+1 for a 5 Against a closing Wisdom 5 check: rolled 2d8+d6 for a 4 I guess you never can tell.
  21. Just caught this thread. This is very cool, and shows a lot of effort. One thing: her dice are off. PACG characters never have dice that add up to more than 42. (Some have 40). She has 44. Even though her biggest die is d8, she's 2 over. The language is non-standard. You can strike "A displayed blessing cannot be played." That's given by the rules. Whenever you play a card, it has to come from your hand unless something specifically tells you otherwise. Displayed cards aren't in your hand. You might say something like "Return displayed blessings to your hand at the end of your turn". The role feat should be "You gain the skill Fortitude: Constitution + 2" if that's what you mean. It's never given what base skill a secondary skill is derived from.
  22. Turns out your party makes a big difference in how easy the game is. First time out, I used Seoni, Sajan, Kyra, Lini, Harsk and Merisiel. Harsk makes everyone better at combat, particularly in the early scenarios. You make the close checks you would otherwise have failed. Plus, his scouting is invaluable. With Merisiel and Seoni, you have two characters who are basically always ready for combat (assuming Merisiel is alone). Plus, Merisiel can evade. Lots of healing (which Seoni needs, and also Sajan). Harsk can hand a dex weapon off to Lini. This is a powerful group with good synergy. Second time, I used Ezren, Kyra, Seelah, Sajan, Lini, and Amiri. This group struggled where the first group sailed. With Kyra and Seelah, you have two characters who may not be ready for combat on their first turn. I sorely missed Harsk's combat assistance ability. The one thing this group has is healing, and they needed it. Still, in my first scenario, Kyra would have died if we failed the check against the villain.
  23. My emotional impression is so very different from this. Seoni rolled a 1 on two successive d12 rolls. Twice in a scenario I lost combats by rolling a 5 on three non-d4 dice. I really feel like terrible rolls happen far more frequently than they do in real life. But, I admit I never play so many scenarios at once with the card game, and I tend to remember the bad rolls and forget the good ones.
  24. Yeah, this is confusing. The application asks you to encounter or evade even when evade isn't an option. Not sure why it does that. Seoni won't be able to evade Black Fang unless she has a spell like Invisibility or Enfeeble in her hand.
×
×
  • Create New...