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Brainwave

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About Brainwave

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    (4) Theurgist
  1. Just as I feel genuinely sorry for anyone who drunk posts to the Pathfinder Adventures general forums.
  2. I think they made a mistake in releasing it when they did. Sure, I wanted to be able to play the game just like everyone else, but it was very buggy on release and really for the first couple of weeks it was out. Multiple easily reproducible bugs involving key components like Seelah's base power, cards that roll to increase difficulty before combat (the Justicar guy from deck 1 or 2 is one example) not adding that increased difficulty to the right roll, and combat dice converting strangely to d4s are just a few that immediately come to mind. The initial known issues list was quite long. Not to mention that quest mode was quite literally broken between release and the first patch. That stuff is getting fixed and I don't think bugs are the biggest issue anymore but that happening when a game first comes out can turn off a lot of people. Say what you want about bugs being normal with a new game, but there's a certain playability level that's expected. Then the tutorial, I completely agree, needs work. Just from the amount of basic questions I was answering on the forums at first, I could tell that for non card game players especially, a lot more is needed. Also I agree with the person who mentioned that he randomly found this on google market. I knew vaguely that this game was in the works but had no idea it was actually coming out until a friend mentioned it in passing. There are probably people who would be interested who don't even know it exists. But yeah it's a concern. This isn't my ideal adaptation of the Pathfinder card game but I hope it is successful for them.
  3. Agree completely about gritty MMOs (or other games), these days so many games make things way too easy. It's not a MMO but if you haven't tried it but like challenging/gritty games you should try Dark Souls. More of an action game than I usually prefer but I really enjoyed the style of game, it reminded me of a time when you couldn't just look everything up on the Internet when solving a quest in a game. And I actually felt a sense of accomplishment for the first time in a long time in a video game, when beating some of the harder bosses. In terms of tabletop games, I second the mention of Betrayal at House on the Hill mentioned above and in the same vein I enjoy Mansions of Madness. Fun, challenging board games as long as you don't play with people who get too worked up over losing. Another card game (that's also an app) I enjoy that's been mentioned a couple times in various threads is Sentinels of the Multiverse. It doesn't have the RPG elements of this game (nothing carries over from one game to the next) but it does have the kind of strategic planning in terms of figuring out how to win with the resources you have. Also has the capability of playing solo, kinda like Pathfinder (one person playing multiple heroes). Something to check out possibly if you enjoy Pathfinder and are interested in other card game apps.
  4. So to explain my strat a bit further - one of the reasons I send low Cha characters to the village house is... What else are you doing with them? If you don't do it that way, you are basically writing off the turns of those characters are useless in terms of acquring allies to win the scenario. Also while the village house is important, there are other locations with 2+ allies (not including random extra allies) at least in 6 character game. And this strat definitely varies depending on how many locations are available that have at least 2 allies listed for the location. In a low character game maybe the best strat is to send every soul to the village house, depending on what the other locations are. But in a game with other multi ally locs, I prefer to try and cover those with at least 1 guy each and also make use of all characters, including ones with low Cha/diplo, and this strat allows for that.
  5. Btw Kamikazi, I also play Sentinels and while I agree with you overall on he pricing, what I do like about that product is while the price points are similar, they do have somewhat regular sales on both the base game and the season pass. And you are paying one time and then getting all the stuff. Maybe Obsidian will do occasional sales as well, I think I'd be okay with the pricing if that were the case. And Tobold, that's exactly why I referenced clash of clans in my post. This doesn't have the same target audience and yet the "gold shop" in pathfinder has the same feel to me as when you log into clash or dungeon boss and the ingame store is trying to get you to pay money for gold. I would have much rather they just introduced packs of treasure chest cards as like $5 expansion purchases or something, eliminating both the gold shop and the MtG booster pack randomness that I lost interest in 15 years ago.
  6. Actually, I'd slightly alter that strategy. The village house is the most important location so definitely send characters there. But because you can acquire allies there automatically by recharging a card, I would send your worst charisma/diplo characters to that location. Then send your better charisma characters to the Dam/Waterfront whichever other locations have the most allies and actually require normal checks to acquire those allies.
  7. As (I believe) the main full f2p player posting in this thread, I completely agree about the gold aspect. Gold is way too easy to get right now and frankly they need to worry less about what difficulty people are farming gold on and more how just plain easy it is to get gold right now, period. As I said somewhere above, barring just wanting to "support the product" I honestly don't see why you'd pay money for this game right now. Take the price point argument out of it, it's just super easy to get everything for free. This isn't on the players. Obsidian designed the game this way, nobody's cheating (as far as I know) - it's not on me to say that I must give them money or they might not be able to sustain their business model. If they designed something unsustainable it's up to them to fix that, otherwise I'm going to assume they are making enough money and know what they are doing. But even beyond all that, this isn't FarmVille or clash of clans. The whole in game gold system feels really out of place to me and maybe I wouldn't have bought the game if there hadn't been a free option. But I might have, so they might have at least gotten some money from me that way. This all or nothing system that they have right now needs some work, I'm pretty sure we can all agree on that.
  8. If that's all you want, pay your $25. Play only in Normal Mode. Ignore Heroic and Legendary modes, ignore Quest, and ignore treasure chests. If you play the game in nothing but Normal mode, you should be able to play exactly what I played in the physical version. But that's the thing. It's not. At least two mechanics in the game are/will be modified for the digital game. The ability to pass on rolling for boons and the culling of cards once Basics/Elites will be removed. You might not care about those things but some of us do.
  9. There is no hate Borissimo, I've never played a game I hated and don't plan on starting now. I simply disagree with their decisions in creating this game, from the in game currency stuff to the price point decisions. The difference between you and I is that I can respectfully disagree with your opinion, but for some reason you choose to outright dismiss the opinions of others as something that should be "utterly dismissed."
  10. If it showed the victory screen and you weren't able to progress then that definitely sounds like a bug. But part of the problem is that they don't explain the mission very well. The victory condition is acquiring at least as many allies as Magga "eats" before you either run out of turns on the blessings deck or all the cards in all the locations are gone. The problem is that while the number you've acquired is listed correctly, the number listed for Magga is just the total number of random cards that she's eaten. Some, all, or none of those cards might be ally cards. It's unknown. Normally at the end of the game her "eaten" cards are revealed and you then check how many allies are in there compared to how many you acquired during the scenario, but the app seems to do this secretly which makes it harder to tell what's going on. Another thing that's going on with this scenario that's kind of unclear on the app is regarding location set up. So each location always gets a certain amount of each type of card when set up for an adventure. Normally, either the villain or a random henchman is mixed in with those cards. But in this scenario, instead of the normal villain/henchman thing, instead 3 random cards are added to each location. Those cards can be any combination of the boa henchman card, or random blessings or random allies. So, when clearing a location it's not as simple as looking to see that there are 4 allies listed at the location and you found all 4. Because the 3 ? listed cards (under the location listing at the top left of the screen) that would normally be the villain or henchman, could also possibly be more allies. And then as I mentioned above, allies you encounter but fail to acquire are banished. So because of this, it's not always necessary to get half of the total allies. In other words, if there are 12 allies total, you encounter 3 and fail to get them, those 3 go away and will not get eaten by Magga. So then if you acquire 5 others, that only leaves 4 for Magga so you could still win without getting half of the total. In the end it's likely this scenario has some bugs (the person above who got 10 allies, victory screen but unable to progress, sounds like a bug). But other people posting saying they "lost" because it showed a score of 6 hero allies to 25 Magga cards but then they got the victory screen, probably just don't understand what's going on in the scenario because it's not explained real well in the game (because that could very well be a win).
  11. But that's exactly what I'm saying. They can charge what they want (obviously) but I think it's high compared to what apps generally coat. Would I pay it if there wasn't an in game gold option? Maybe. But it wouldn't be an automatic purchase like if it cost $15 (which is still high-ish for a paid app). I'm just saying that in my opinion they might actually make more money if the game was a bit cheaper, because sure all the hardcore Pathfinder people who want to support the game are going to pay the $25 regardless. But when you get to people like me who don't think that way or people who don't have a connection to the card game at all, that cost might be a turnoff. And in terms of the micro transaction stuff, I wish they'd just charge like $5 for base app (Deck B/C), $10 for the rest of the RotR content and then like $5 for extra treasure chest card pack 1 and not bother with in game gold at all. Based on other responses in this thread it doesn't look like I'm alone in that I might farm up enough gold for one decent treasure chest purchase, but then I'm probably done with that. Adding extra cards that weren't even part of the card game doesn't interest me that much in the first place, and it interests me even less when it sounds like MtG booster pack randomness in terms of even getting decent cards when you do it.
  12. This feels similar to me to the +2d4 goblin difficulty power on Approach to Thistletop, but worse. Completely out of whack with the other stuff. I'm just not sure if "balance" among different missions of the same relative level is something they are even interested in. It kind of seems like having an occasional scenario, wildcard power or heroic mission power that spikes the difficulty much more than other similar powers or missions at the same level is intended, since this isn't the first time we've seen this.
  13. This isn't necessarily a bug. I think what some might be missing is that all allies aren't necessarily acquired by either you or Magga. If there's 18 allies total and you acquire 6, but you failed to acquire 6 as well, then Magga must have gotten the other 6 and that's a tie. I mean this could be a bug but it's hard to tell because the "number" listed for Magga is just the number of random cards eaten - its hard to tell how many of those are allies. You can't even really tell by counting cards during the scenario because each location deck gets 3 extra cards put in, out of a random pile of allies, blessings and henchmen, so each location has up to +0 to +3 allies more than what's originally listed for the location. So winning while getting 6/15 is very possible if you simply failed to acquire 3 allies over the course of the adventure. 6 for you, 3 failed and banished, 6 left for Magga. I believe you win on ties in this scenario. What I don't like, and maybe I missed something since I only ran this scenario once so far, is that at the end there's no "reveal" showing how many actual allies are in Magga's pile of eaten cards. It just says victory or defeat.
  14. The treasure cards may seem "extra" to those of us that played the card game, but to someone just starting out on the app, they are part of the game just like anything else. So to spend $25 on the game (which is a good amount for an app) and not get everything could be a little frustrating, now that you pointed it out I can definitely see that. I played MtG when it first came out and dropped a lot of money on random packs and am glad that current card games have moved on from that system as well. I agree, I'd much rather have a system where you drop X dollars and unlock the whole game vs having to piecemeal buy booster packs and hope that the randomness gods favor you that day. The gold system is also very lenient for an app. For most apps, in game money is limited at a certain amount you can get per time period and/or only certain things can be purchased with that and some things are only accessible to real money players. Here, the only limit has been you can't run missions in certain difficulties, which has seemed strange to me from the start. Overall, I am one of those f2p players and I still agree with you. I honestly don't see a reason to drop $25 on this game unless you want to "support the product." And since I don't believe in second guessing game devs or making it my personal mission to throw money at a game just because "programmers need to eat too" I probably won't be paying to play this game. But the thing is, if it had been a decision between dropping $25 or having to go through a long grind where it would have been much harder to unlock content, I might still have not paid the money. As you pointed out, you don't even get everything for the $25, the game isn't as faithful to the card game as I would like, and frankly I think that $25 is a bit high end for a game like this. I mean sure if you compare it to Fallout 4 or Pillars of Eternity, it might seem like a deal, but this is an app game - it's a card game with a fancy UI (and the whole, it's a bargain compared to the card game, argument doesn't hold water with me - that's a completely different animal). So maybe I would have, I'm not sure - but I am somewhat glad I was spared that decison by an easy to acquire in game gold system.
  15. Well even in that post you linked when it "works" he says he didn't see every B/C/1 spell, just ones he'd encountered?? Something's definitely off.
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