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ArchSenex last won the day on May 31 2016

ArchSenex had the most liked content!

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About ArchSenex

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    (3) Conjurer


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  1. So it looks like the steam version uses a static DLC format, instead of the godawful gacha-style booster packs that completely turned me off of the mobile version. Will this be the standard release format for the pc version? Pay for content in a static format without random luck required to get a complete set?
  2. I hadn't realized how much they improved salvage rates. Last time I opened chests, you got 2 to 3 per card, was a joke. Now seems much better.
  3. Consider Treasure cards purchases as well, that's all server side. All you stand to lose is party progress, and that's only if cloud save didn't work for you.
  4. I actually agree with this 100%, but I think the difference in opinion here is that I don't consider "time consuming" to be difficult, or "luck-based" to be difficult either. If the cards required you to complete challenges, like having fewer turns, more to do, harder objectives, then I'd be all for that. I have no objection to the cards that only unlock when you complete all adventures on legendary, for instance. However, requiring a person to just keep repeating the same simple action until luck aligns and gives them something? That's not difficult.
  5. Okay. Based on this post by dev LadyKaieta ("For some players figuring out the system is an experience they enjoy"), I'll use that as a springboard to share what I've found to answer some behind the scenes mechanics I've figured out. Building the Box Unlike the physical game which sits in a closet or under your bed unchanged between sessions, the digital card "box" is rebuilt before each scenario or quest. It follows roughly the following steps. 1. Put all the cards up to the present adventure number/quest tier in the box. 2. Add in a small number of randomly selected treasure card
  6. You should NOT lose any unlocks when you start again, just character progress in story and quest. If you no longer have the character and expansion unlocked, something is seriously wrong.
  7. Yup. I always full restart before any play session at this point.
  8. Static content is already part of the system, it's how the character deck is released. Also, I'm assuming it's how they'll be releasing future characters. I'm going to go out on a limb and guess there's not a single person who'd be cool if characters released in the treasure system.
  9. This is a horrid idea. Adding too many types of paid resources does not add to the value of a game, regardless of its monetization standards. This sort of thing rarely tests well and always results in failure for mobages on all fronts. I know PFACG is different from the average mobage, but the treasure similarity is a huge factor. Please look at articles that explain the economics behind this on sites like Gamasutra (odd name, but it's a game developer news site that has a lot of very great articles on everything, including mobile and tablet gaming). What *should* be done is any of the fo
  10. I'd be surprised if the gold amount is stored on the game at all. Your game sends events to the server, like +100 gold, but doesn't know what the total is. To allow it to work offline, they would have to keep a running log of everything that you do while offline, to audit when you reconnect. Otherwise you could just change your total. In fact, you probably could cheat to gain gold now by faking those events, and probably making a play simulator, but it would be hard to detect. I'd rather they just tank gold and make everything purchase, then this whole concern goes away, and you can
  11. hard close the app and connect again. I've noticed that sometimes if I leave it suspended for a while, the connection disconnects silently, the game thinks it's still connected but doesn't award gold properly.
  12. Also, a point of order, monsters with two checks require you to defeat both to defeat the monster, unless specified otherwise. Your post seems to suggest you thought Seoni could pull it out, but all she was doing was avoiding damage. If you have a character with no cards and don't need to pass the check, best to have them take it, since they have nothing to discard.
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