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jaguars4ever

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Everything posted by jaguars4ever

  1. How did that work out, Oerwinde? Personification is either hit or miss, and worked out pretty well in The Stand. :cool:
  2. So, all the residents of Sherryl, beware! The USA is about to annex your fair land ... <{POST_SNAPBACK}> It's official then - England has officially changed its name to Sherryll.
  3. Me voy a ver los toros gigidy gigidy gigidy.
  4. Look at it as an opportunity to showboat your haxx0r skillz0rz!1
  5. Firefox - simply the best.
  6. Party like it's 1699! :D
  7. http://www.gamebanshee.com/news/static/EEV...EVFgcxfffWL.php Rogue Dao Studios announces the Planescape Trilogy September 25, 2006 -- Rogue Dao Studios announces the Planescape Trilogy, a massive campaign set in the Infinite Planes for Obsidian Entertainment's Neverwinter Nights 2. The Planescape Trilogy will deliver up to 45 hours of gameplay, 16 adventuring companions, an epic main plot and a slew of dynamic side quests. "We expect the Planescape Trilogy to be the must-play adventure once everyone is finished with the NWN2 Original Campaign," - Montgomery Lee Markland, Executive Producer. The first module, PT: Purgatorio, will hit the vault in December 2006, just in time for the holiday season. PT: Inferno will be released mid-Spring; PT: Eschatologia will be released next Summer. For more information go to www.roguedao.com Planescape Trilogy: Purgatorio -- Features - A rich 15 hour single player story featuring dozens of side quests, interactive NPC party members, and opportunities for roleplay -and- intense combat - Player strongholds, romantic subplots & Planescape-unique features driven by a customized Sigil Faction system that operates seemlessly with the game engine - Custom soundtrack, voice acting and art that all deliver the moody, dynamic feel of the Planescape setting - Multiplayer Party support so you can complete the module with your PnP group or online friends - PC Advancement up to level seven - DM-Friendly design Innovative NPC Casting Process We are taking lessons learned from the social networking and guerilla multimedia world of the web 2.0, and applying them to the process of game development. Basically, we are casting the Planescape Trilogy campaign like a movie. There is an open casting call on the forums. Anyone can "audition" to have their character included as an NPC in the modules. Some players from the community will have their PCs cast as potential adventuring companions for the main player character. Other players' PCs will be cast as major and minor NPCs in the storylines, as well as in a variety of cameo roles. People are becoming more interested in virtual celebrities and icons. As the web becomes a more powerful tool for individuals to create virtual personae, people will begin to recognize virtual celebrities. Casting a NWN2 campaign with NWN community members' player characters is the next logical step. The Development Team We've put together a twelve-person team comprised of some of the most practiced designers and custom content generators in the community. The team counts a half-dozen PW admins among the ranks. We've got the lead designers of a Hall of Fame PW. The lead designer from a PW that should be on the Hall of Fame; and some of the best and brightest level designers, sourcebook material experts and jacks-of-all trades available in the community. The team members have, collectively, around twenty years of NWN design experience between them. Thousands of NWN players have enjoyed the fantastic worlds that these individuals have created. Now they are going to turn their collectively energies towards producing the finest single-player campaign possible. http://www.roguedao.com/ (w00t)
  8. Damn you unsubscribers all to hell! My plot for world domination is foiled again.
  9. And Mortal Kombat! :D
  10. ♫ A little bit of Freelancer in my life A little bit of Baldur's Gate by my side A little bit of Torment is all I need A little bit of Fallout is what I see A little bit of KotOR in the sun A little bit of JE all night long A little bit of Nevewinter here I am A little bit of you makes me your man! ♫
  11. I'm just hoping that it really, really sucks so badly into the realms of Mega Suckage Beyondness so that it turns full circle and actually becomes good!
  12. "Edd0wn3d!"
  13. Sacrilage Brother Kaftan! Surely you must see that your tainted electronic ways denies your the beauty of cloth maps!
  14. http://nwn.bioware.com/players/profile_daggerford.html Q: Can you tell us about your module? A: Darkness over Daggerford (a former Premium Module) is a single player adventure for level 8 players set in and around the classic D&D setting of the town of Daggerford, along the Sword Coast. There were two primary goals for Darkness over Daggerford. The first was to recreate some of the Baldur's Gate experience that so many fans loved in BG1 and BG2: a world map, a large world to explore, beautiful exterior areas filled with unique quests and NPCs, and a stronghold. My passion for Baldur's Gate was what brought me to work at BioWare in the first place, so recreating this "feel" to a certain degree was the most important thing. We managed to accomplish exactly what we set out to do with this. The second goal was to make this the biggest and best Premium Module ever. Aside from the fact that now Daggerford won't be released as a Premium Module, I think we succeeded extremely well on this point. As one of our beta testers recently put it after 20 hours of play-testing, "This thing is huge." With an estimated completion time of 25-30 hours, almost 200,000 words of dialogue, 15 areas to travel to on the world map, and some 30 sidequests, it's hard to call this a normal module anymore, as it's more on par with the size of adventure you'd find in an expansion! The Hordes of the Underdark expansion, by comparison, was a 20+ hour adventure with roughly 220,000 words of dialogue. -- This ought to be a good warm up for NWN2. :cool:
  15. Hey Mets, I just installed Space Rangers 1. :D
  16. Winnar of teh internets!1 :D
  17. I don't uninstall them, Bok. If I'm crazy enough to install them in the first place, then they're best left on the HD so I can play them on a whim. Demos on the otherhand, I uninstall frequently.
  18. Krookie's sig was also starting to creep me out so I just ad-blocked it. "
  19. I prefer to think of IE as being elevated to a higher plane of existence.
  20. It means you don't reciprocate readily.
  21. True, Kaftan...but nobody likes a fatty. Nobody. Except Eru. Also, we already have this topic: http://forums.obsidianent.com/index.php?showtopic=43388

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