Volourn
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RTwP versus Turn Based Combat
Volourn replied to Captain Shrek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
L0L But, no u r wong. -
RTwP versus Turn Based Combat
Volourn replied to Captain Shrek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
"Hi volly, my dearest pretty princess. Read the very first line of that post." This thread belongs in General RPG Discussion not on a game forum dedicated to a game that has alreayd decided on its combat system. But, hey, let's go argue on WL2 forums about rt vs tb. P.S. I like tb combat but it's silly to discuss it when it is meaningless here. Bottom line is tb and rt w/p have strengths and weaknesses. *shrugs* I've enjoyed games with tb combat and hated games with tb combat. I enjoyed games with rt combat and hated games with rt combat. *double shrug* -
It sounds like a troll to me. Obsidian was very clear in what they were offering - a BG/IE style game. That's the reason why i forked my $140 for the project - ebcause it has dwarves and theya re promising a BG style game. There are plenty of non DnD games out there. Go play tyhem. hey, there is Wasteland 2 if you want it.
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52000 and counting
Volourn replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eh. if they wanted to they could make each dungeon level HUGE. And, if it somehow got to an unmanageable 20 levels they could jsut make each level 1 room. -
RTwP versus Turn Based Combat
Volourn replied to Captain Shrek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
RT w/pause vs RT vs TB disucssions are meaningless on the PE forums since they alreadyd ecided on theirs. This is like going onto a Wasteland 2 forum to and starting the same silly debate. "I an comfortable with rtw/p but I must say POR2 made a very convincing arguement in my mind for jut how awful tb can be. It is ass. " Fixed. More seriously, TOEE had a great combat system buts its combat sucked ballz barring a handful of actual fun and challenging encounters. -
PayPal Support is Now Live
Volourn replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
When will we get a notice from Obsidian that they have gotten our pay pal donations. I got an email from paypal but nothing from Obsidian as Kickstart says I haven't pledged. I just like some notice stating they received the monies I sent. <> -
"Where AP's PR went wrong was advertising it as a shooter, I think; it was an RPG with RPG mechanics, and the reactivity was top-notch. How many times have you played through it, and how different were the playthroughs? Professional Ninja Thorton is VERY different from Shotgun **** Thorton." I bought AP because of Obsidian and their RPG roots. It was a horrible RPG. I didn't play it multiple times because I try not to play crappy games even once to completion let alone multiple times. I certainly don't need to play a game 7 times to decide if its crap. Thankfully, I'm 99% sure that PE is gonna be a billion times better.
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While I agree that intelligent powerful undead aren't prone to throw their unlifes away in a fruitless task.. they also aren't known for their cowardice or shying away from battling adventurers if need. And, they'd likely have an escape plan of some sort if they have the means to do so. Of course, the good things about liches, vamps, and mummies is that their personalities can vary a great deal. Some prefer working behind the scenes, others prefer combating their foes head on, and others just want to be left alone to do unspeakable experiments. In essence, i agree with you though. A lich or vampire should not be treated like skeletons except for being high level fodder. They are complex creatrures/enemies or even potential alliies depending on circumstances.
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What else are they going to do with SP? The trilogy story is over and they did just do the revised endings and everything. MP is just combat maps anyways. They're probably going through options in deciding what the next ME game will be.
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"That's pretty cool, I'm glad he still has a job. " Why? If the anti BIO (even though REAL BIo had little to do with KOTORM MMO) crowd is to be believed KOTOR MMO 'bombed' (despite selling 2mil+ copies) and this punk was one of the main guys who obviously did not to a good job. If this is true, he doesn't deserve to have a job in the gaming industry.
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"I wouldn't normally care about a joke about stealing, but the whole implied sexual assault joke is a bit too much, I think." L0L :CDProjektRED is where the game is at right now, they're most willing to innovate and spend serious cash at the same time. Their cyberpunk project could be the new big thing. Bethesda, the gorrila in the room has cash but is artistically dead and has always been against real innovation - selling the same game over and over is their modus operandi." Yet, youa re fine with CDP - who you laughably praised in the same paragraph - despite the fact since they came into knowledge they have basically spammed the same thing (Twitcher) over and over. And, they haven't done one innovative thing yet. "It goes against their whole philosophy because even though they made the same game ten times over they still did it with a degree of dedication and polish and a minimum of innovation that's simply not repeatable on a yearly basis no matter how good they are. RPGs are neither shooters nor sports games and they'll never have that simplicity and mass appeal." EA seems content to spam NHL series every year despite it only selling 1milish copies which is horrid compared to their big sports titles like Madden or FIFA.I doubt the BIO brand is going away anytime soon. They've been with EA for 5 years now and their games are selling 2mil+. Nothing to cry about - espicially in the RPG genre. P.S. Did you know that the next Twitcher and other CDP's games are gonna have MP. l0LZ
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Hardcore Mode Options
Volourn replied to Volourn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I could live with that. Or perhaps the caster needs to sacrifice some current health to heal another. ie. For every 10hp (or pick any number like 5 just an exmaple); they would drain a hp of their own to power the spell (that could be the component of the spell). Ressurection would need xp to power it or even a permenant loss of hit points so it wouldn't be overused to ilustrate the powerful nature bending of the magic being worked. -
They can spam their nonsensical naming scheme all they want. PST - quality aside (and I love the game) - is decidedly high fantasy. Making up a delusional name to make it sound 'edgy' to confuse the customer doesn't change the facts. The game epitomizes what high fantasy is. Seriously, 'avant garde' fantasy is just plain dumb and simply doesn't make sense in any contest. PST is 100% high fantasy.
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Hardcore Mode Options
Volourn replied to Volourn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Magic, by defintion, isn't 'realistic'. I think it's a mistake to mix up hardcore and realism. The GB games had hardcore system and they used the D&D cure spells just fine. As did other games. A high fantasy game like PE should have real magic spells. It doesn't make sense to make magic healing weaker than traditional 'realistic' healing methods. Why would healing magic be limited in that way? Why in a world where magic exist that allows you teleport (presumably), create fire out of air, summon creatures, and do all sorts of things somehow be handicapped healing wise? There is no game play reaosn for it to be like that and unless Obsidian has some 'world/setting' reasoning for it it just doesn't seem to work. But, then again, this is about optional ahrdcore settings so I guess they could be make it an option for those who wnat their magic decidedly non magical. We should have a fireball that is weaker than a natural fire pit. -
Hardcore Mode Options
Volourn replied to Volourn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Most of those are very good. Don't care for the party idea as if someone is in the party they should be invovled in any fights. I don't mind limited potions but I think magic - if existing - should be able to heal you - at the very least as good if not better than non magical healing or , imo, it defeats the purpose of being 'magical. Can't believe I forgot about the food/water thing. That's a duh moment since as an option that is a must. Also, light sources not being infinite. ie. need to buy torches, lanterns, and the like. -
Hardcore Mode Options
Volourn replied to Volourn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Thought of another.... 6. Spell components for major spells - ie. a clear (expensive) beautiful crystal for a 'sight seeing' spell (that lets you see an entire map). -
Wizard class thread
Volourn replied to NateOwns's topic in Pillars of Eternity: Stories (Spoiler Warning!)
"bastard!" :D I also want to face mages with unique spells that you can pick up after defeating them (through their spell books). I also want the oppurtuuity to be able to research new/unique spells as a mage even making it so you might get the chance to have to choose between two unique spells. Also, it be nice to have spell components for uber spells as it be another thing we'd have to account for. -
I'm sure they'll have lower hit points (as mentioned in the article), lesser attack bonus, and less combat/melee oriented feats as well. I believe the goal is to have it so they can hold their own in battle but they won't be near the equal of a warrior in a fight (without buffs obviously but that's true in D&D as well).
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Godslayers?
Volourn replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What's this obsession with real life athiesm beingd ragged into a fantasy?
